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891553 Posts in 33548 Topics- by 24783 Members - Latest Member: MD9

June 19, 2013, 11:42:04 PM
TIGSource ForumsDeveloperFeedbackDungeon Colony - alpha
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Author Topic: Dungeon Colony - alpha  (Read 5523 times)
w01fram
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« Reply #15 on: July 20, 2012, 07:18:08 AM »

@AHrEJl
cant register on ur site, always, tried many passwords, error:
Password length minimum: 6. Non-alphanumeric characters required: 1
I made some changes and it should be working now. Thanks for spotting that.
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« Reply #16 on: July 21, 2012, 12:22:14 AM »

ok im w follow ur blog)
Auto-update launcher is good idea.


I completed the game starter!!!! It can be download here. It works with Windows, Mac, and Linux and requires Java. Soon I am going to return to game content and logic, but next on the release list is cloud game save functionality. With an account you'll be able to play your game from any computer. Registration is free (it is not required to register to play the game tho!).

So would this would be a good time to start a thread over on DevLogs !?
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AHrEJl
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« Reply #17 on: July 21, 2012, 07:23:02 PM »

Think u can start devlogs. Dont forget patchnotes. Hm. Im tried ur launcher, launcher dont search new version, dont downloading, and stoped on 0%(firewall offed).
+ i think need add feature like destination for new verstion like when installing new game on pc,previous to downloading

link with screenshote of problem
http://gyazo.com/ee02ff854d4d7caff629ab1e4a99c628.png?1342926840

« Last Edit: July 21, 2012, 07:36:23 PM by AHrEJl » Logged

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« Reply #18 on: July 21, 2012, 09:04:57 PM »

This game is awesome! Pretty difficult, but fun nonetheless. I only had a few issues:
1. It wont let me build a chest. I have the recipe laid out and when I click the build button, the game thinks I want to build 2 sets of torches...
2. I had a minion that was collecting wood get into a fight with a bandit, after the fight was done, he never bothered to put the lumber in the craft table and I cant right click on the craft table (after selecting the wood) to get him to put in it manually
3. If a minion had spikes in his inventory (which im not sure how he got them), i wasn't sure if it helped him during battles. And if it did, i couldnt figure out how to give other minions spikes...

But so far, I've really enjoyed this game and am looking forward to later releases. Smiley
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w01fram
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« Reply #19 on: July 21, 2012, 10:18:44 PM »

Think u can start devlogs. Dont forget patchnotes. Hm. Im tried ur launcher, launcher dont search new version, dont downloading, and stoped on 0%(firewall offed).
+ i think need add feature like destination for new verstion like when installing new game on pc,previous to downloading

link with screenshote of problem
http://gyazo.com/ee02ff854d4d7caff629ab1e4a99c628.png?1342926840
@AHrEJl thanks for finding this bug!!  Smiley It's fixed... (A '/' was missing in the target url ! Lips Sealed) I found some other issues on the server, but also these are now fixed. so generally it should be working now. I noted your feature on my list for selecting the destination folder before installing the game.


This game is awesome! Pretty difficult, but fun nonetheless. I only had a few issues:
1. It wont let me build a chest. I have the recipe laid out and when I click the build button, the game thinks I want to build 2 sets of torches...
2. I had a minion that was collecting wood get into a fight with a bandit, after the fight was done, he never bothered to put the lumber in the craft table and I cant right click on the craft table (after selecting the wood) to get him to put in it manually
3. If a minion had spikes in his inventory (which im not sure how he got them), i wasn't sure if it helped him during battles. And if it did, i couldnt figure out how to give other minions spikes...

But so far, I've really enjoyed this game and am looking forward to later releases. Smiley

@gjorm
Hi, Thanks for your feedback  Grin in the same order my answers:
1. I assume you have this setup ?:

if that's what you have, then maybe the problem is that the container storage was full 50/50 which then blocks crafting new things. (a bug I need to fix)
2. Sounds like a bug, thanks for spotting that.
3. The spikes are not weapons and currently don't help in battles. The minion probably was carrying the spike to place a trap. These minions will get smarter... Durr...?

You can follow new releases on tumblr or twitter
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AHrEJl
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« Reply #20 on: July 22, 2012, 02:32:09 AM »

Think u can start devlogs. Dont forget patchnotes. Hm. Im tried ur launcher, launcher dont search new version, dont downloading, and stoped on 0%(firewall offed).
+ i think need add feature like destination for new verstion like when installing new game on pc,previous to downloading

link with screenshote of problem
http://gyazo.com/ee02ff854d4d7caff629ab1e4a99c628.png?1342926840
@AHrEJl It's fixed...




Mb u update link for downloading in launcher?
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« Reply #21 on: July 22, 2012, 04:00:53 PM »

Version 0.1.6.0 is now released. This version increment completes the transition to public alpha.

The main new feature is cloud based game saves. After registering for an account, you can unlock your passcode on the profile page. I have tested as much as possible and it should work smoothly. Let me know what you think.

Now I can finally return my attention to game code. Meaning fixing some bigger issues and continuing on new features. (i'll create a devlog post for that) Toast Left
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AHrEJl
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« Reply #22 on: July 24, 2012, 01:45:56 PM »

One of my testers Berserker wrote:

Well, the problem is when I'm trying to put the torch to the wall I can't do it with the closing of the crafting table, i mean when i wanna close the crafting table and put the torch somewhere on the map, the crafting table simply closes and I can't do anything, because in this case i dont even ahve torch in my hand. That's why I should constantly hold the crafting table active for acting with different items from it. Moreover, the light from the torches doesn't spread correctly, i mean sometimes the light doesnt even appear. Here's the screenshot, where you can see it.

Bug lighting:
« Last Edit: July 24, 2012, 01:51:25 PM by AHrEJl » Logged

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« Reply #23 on: July 24, 2012, 06:52:54 PM »

One of my testers Berserker wrote:

Well, the problem is when I'm trying to put the torch to the wall I can't do it with the closing of the crafting table, i mean when i wanna close the crafting table and put the torch somewhere on the map, the crafting table simply closes and I can't do anything, because in this case i dont even ahve torch in my hand. That's why I should constantly hold the crafting table active for acting with different items from it. Moreover, the light from the torches doesn't spread correctly, i mean sometimes the light doesnt even appear. Here's the screenshot, where you can see it.

Bug lighting:
...

Hi @AHrEJl and @Berserker: Thanks for pointing these 2 things out. Cool! I didn't know you have a team!  Hand Thumbs Up Left Hand Thumbs Up Right

1. The Light Engine is a prototype. A lot of the logic isn't finished and is probably going to change a lot. The shadows don't blend good so I added that to the bug-log.
2. I'll probably add the ability to close the inventory while still having the selected inventory item active, allowing you to still place/move objects. Im also playing with the idea of a Shortcut bar, on which you can place any item or creature, which creates a shortcuts to the actual object. It would look similar to the bar in WOW.

I added a a new Bug-Log at http://www.dungeoncolony.com/BugLog. I will collect and post bugs there so that everyone can have one place to check for known bugs before posting duplicates. You can also send bugs directly to [email protected].

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AHrEJl
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« Reply #24 on: July 25, 2012, 01:15:14 AM »

Think Shoutcut bar is a good idea, mb try this in next version and look what players w say.

Berserker send u new bugs on email :D
« Last Edit: July 25, 2012, 03:34:02 AM by AHrEJl » Logged

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« Reply #25 on: July 31, 2012, 08:16:24 PM »

Hello Dungeoneers,

I posted a new version of Dungeon Colony (0.1.6.6). If you already have the game starter, then the update will automatically be downloaded.

This update fixes some bugs with saving/loading games and other minor issues. But the newest addition is the introduction of XP & Skill Points. Your minions gain XP for various activities they perform. For example, mining, lumbering wood and fighting intruders produces XP points. Each type of activity stores those XP points separately, so that your minion can level up within each category. This will allow players to specialize their workers making then stronger fighters or faster workers for instance.

At the moment skill points can be applied to improve:
  • Life Points
  • Metabolism
  • Stamina
  • Attack Strength
  • Attack Speed
  • Walking Speed
  • Working Speed



Currently in the works:
I am working on a new enemy type and a new plant type. The plan will only grow in the dark places of the dungeon. Any guess?
« Last Edit: July 31, 2012, 08:53:48 PM by w01fram » Logged

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« Reply #26 on: August 03, 2012, 06:07:09 PM »

Enemy? Bandit shadow, ghost, poltergeist, nightmare, evil clown
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« Reply #27 on: August 04, 2012, 02:05:59 PM »

Enemy? Bandit shadow, ghost, poltergeist, nightmare, evil clown

... the new enemy type will be a hunter with bow and a dagger, eager to find and loot your dungeon.

And the new plant type are different species of mushrooms which will provide another source of food for the hungry workers:


These new types aren't quite ready yet. Additionally, workers will also get a ranged weapon to protect from these new enemies. More details to come...
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« Reply #28 on: August 14, 2012, 09:42:13 PM »

I've just released procedural map generation. Now you wont get the same hand drawn tired map anymore. Instead, the generator creates different sized and shaped mountains with secrect caves and treasures.

This was the old hand drawn image, bleh:


And here are a few samples from the generator:

legend: grass is obviously green, the mountain border is blue-grayish, mountain dirt/rock is brown/gray, the path is also brown, caves are black...and the 4th image definitly looks like a face drooling all over the place
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« Reply #29 on: August 15, 2012, 04:31:23 AM »

Interesting and promising Smiley

- I don't think the "master" concept fits for this kind of game. Some "hand of the overlord" that does not appear on the screen from Dungeon Keeper would be better. I would make the master some chieftain of the tribe that provide some bonuses to surrounding minions, but it is not a representation of the player and the game does not end if it dies.
- I would remove the manual control of minions, just general orders with some task prioritization system would be better... Especially since AI is decent enough.
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