Just played it!
Very nice. I think once it has sounds and some catchy music it'll feel very good. Once the puzzle elements come in it gets very interesting. Good work!
Thanks! I've been putting off adding audio until I can get the other elements right, even though I know how important it is to a game. Maybe I'm just delaying because I know it'll be a slog!
I played it, it's a nice concept but I didn't really understand the point..
Maybe you should explain how to solve the puzzles, because it just seemed i was going through blocks and switching colors and that's it
Sorry if i couldn't be more helpful
My idea is to name each level to suggest at what to do, although I haven't got very far with that yet. Do you think it'd help?
Woo! beat it.
Some of those levels got tricky, and it's an interesting concept to say the least.
Wish there were some win/lose sounds though.
I'm planning to have a pause w/ a win or lose overlay so you can see what you did right/wrong with option buttons (e.g. next level, replay, quit). Audio too, tho', definitely!
Just finished all levels! Very interesting game and nice concept~!!! The level design is also good too~
A few modification you can do:
- Add some serious music
- Add more levels (maybe 100?)
- Polish up the arts... I know colours play an important role in this game, but at least increase some pixels or add some more stripes on the snakes, to make it recognizable (in terms of where's the head and where's the tail)
I think there's room for 60 levels on the selection screen, so it might end up being that! I'll have to revisit the art if people are having trouble distinguishing the head.
Pretty cool idea. Got up to 15.xml. The first time the dual snake heads appeared, it was really confusing. Might want to make that a bit easier to follow.
Other than that, a lot of the solutions seemed to be brute-forceable. I can see the later ones getting hard enough to not allow this, though.
If you add animation, you should definitely add animation for the snake moving forward and eating.
With multiple heads, was it confusing that there were more than one and you weren't sure how they would be controlled or was it difficult to distinguish where you were? If the former, I am planning to name the levels to suggest at this (something like "And then there were two"). I have a feeling I might need to revisit the art to make the heads stand out more, anyway, though, to fix the latter. I'd like to think these levels really only touch the surface of what's possible; I've been very careful until now not to make it too difficult. By introducing more routes to take, it quickly ramps up. I think I'l need to be careful not to just make it frustrating, and use synthesis of puzzles rather than just massive, expansive levels. Love the idea of a "chomp" animation too!
The first time the dual snake heads appeared, it was really confusing. Might want to make that a bit easier to follow.
I very much agree. Seems interesting, but I couldn't piece together that part of the game.
I really like the art style! Is this inspired by that game we all know, love, and hate, Snake? It sure seems like it is.
Snakes in a game?!