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878169 Posts in 32909 Topics- by 24328 Members - Latest Member: Pl4n3

May 21, 2013, 10:19:38 AM
TIGSource ForumsDeveloperFeedbackSongbugs
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Author Topic: Songbugs  (Read 163 times)
Jwosty
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« on: July 30, 2012, 01:56:05 PM »

So I wrote a sort of "prototype" of a game I've named SongBugs (well, not quite true -- one of my friends is fantastic at naming things, and I'm not, so they came up with this), inspired by SimTunes. It actually came around by that friend describing the latter, me misunderstanding it, and writing my version (which I like better anyway Tongue). Anyway, the first true iteration, which is written in a great language called Ruby, can be found on the Gosu forums here. I started rewriting it with another game library called Rubydraw, which I also wrote, and can be found here. I'm going to write the (almost certainly) final version next, which will be in C# XNA, so it will run on most platforms, including the Xbox 360.

Gameplay
To play the game, you drag the colored tiles out from the palette on the bottom of the screen, each of which represents a note based on what color it is. The final version might have note names on the tiles to make it easier. You can delete tiles by either right-clicking on them, or dragging them back into the palette. Arrange them into a "tack" of sorts -- which can turn by the way -- and place a bug on the tile that you want it to start on. You can rotate the bugs by hovering the mouse pointer over them and pressing the arrow key pointing in the desired orientation.

So, I hope you have fun! Feedback appreciated... Smiley

Screenshots



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