I like the video! I would hope you could make it work without a joypad.
sure, the game will be released for ipad, so it's 100% touch controls.
How about having some static hook points in the level, or not having the auto-fall? Just some ideas.
yeah I'm not sure what to do about that.
initially I thought that the player would have to pace himself to account for this kind of situation (ie. don't kill enemies blindly because if you run out you have nothing to hook to).
but I'll probably put some code in that makes sure that there's always two or three enemies on-screen, so the player always has something to hook to.
I don't think I can't get rid of the auto-fall because the game is mostly about surviving the auto-fall
thanks for your comments!