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moi
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« Reply #15 on: July 19, 2012, 08:52:52 AM » |
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Eva 2:6 And because, if u want me to deliberatly choos shoot or stealth ill just choose to uninstal ur game, and so it will be decideth
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lelebæcülo
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Manuel Magalhães
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« Reply #16 on: July 19, 2012, 10:16:16 AM » |
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I'm doing a neo-modernist platformer with an emphasis on deep feelings, minimalism, and the Perlin noise algorithm.
(Oxford Comma for extra points)
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ducktails
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« Reply #17 on: July 19, 2012, 10:19:42 AM » |
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hey eva what do you think of fightman games? i think you'll love them. they're smart
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C.A. Sinner
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« Reply #18 on: July 19, 2012, 10:57:56 AM » |
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dumsign: mark of the dum
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Richard Kain
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« Reply #19 on: July 19, 2012, 11:39:04 AM » |
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11) Vowels vwls r stpd, mch bttr whn thr rnt ny
12) Grammar wht wth ll ths wrtng? rdng fll sntncs s hrd, nd mks m brn hrt.
13) Logic thnkng bt stff s t mch ffrt, gms r sppsd 2 b fn, nt wrk
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Capntastic
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« Reply #20 on: July 19, 2012, 01:34:48 PM » |
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While I can see some issues with a lot of the design points outlined in the OP, abandoning these aren't a hard and fast rule by any means. For example, a game where you go in knowing that you're going to customize your character via choices and skilltrees can be fun, since sometimes you want that sort of thing.
I remember in Beyond the Beyond how you got cornered by the evil badguy and had to, for no reason at all, solve a sliding tile puzzle to escape, or be forced to basically fight a "You Can't Win" battle. It was stupid as heck
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moi
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« Reply #21 on: July 19, 2012, 01:37:18 PM » |
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Beyond the beyond 2 : Beyond beyond the beyond
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lelebæcülo
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Capntastic
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« Reply #22 on: July 19, 2012, 01:47:45 PM » |
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No it'd be Beyond the Beyond 2: Return to Beyond
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e_va
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« Reply #23 on: July 19, 2012, 05:28:36 PM » |
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11) Vowels vwls r stpd, mch bttr whn thr rnt ny
12) Grammar wht wth ll ths wrtng? rdng fll sntncs s hrd, nd mks m brn hrt.
13) Logic thnkng bt stff s t mch ffrt, gms r sppsd 2 b fn, nt wrk
kill yourself and make a shitty website for a hotel while you're at it
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iffi
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« Reply #24 on: July 19, 2012, 05:48:32 PM » |
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The problem is in the implementation of these things rather than in the concepts themselves. But of course, you already knew that.
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e_va
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« Reply #25 on: July 19, 2012, 05:53:58 PM » |
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eva doesn't like games.
you make bad games
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e_va
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« Reply #26 on: July 19, 2012, 06:00:12 PM » |
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sorry these mechanics are hailed as THE BEST by spergs all over the world. meanwhile "DARK SOULZ IS MY INSPIRATION AND I HAVENT EVEN PLAYD IT YET!" an actual tigsourc post
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J-Snake
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« Reply #27 on: July 19, 2012, 06:30:35 PM » |
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eva doesn't like games.
you make bad games Because in my games you have to think. Yeah, I know that's dumb. But feel free to elaborate if you are actually serious about it.
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iffi
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« Reply #28 on: July 19, 2012, 06:35:53 PM » |
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But feel free to elaborate if you are actually serious about it.
^This. This list isn't going to be really helpful unless you explain your reasoning behind it, and clarify the ambiguous parts, such as what you mean by "choice" - if you were to remove all choices from a game you'd be left with a movie, since there'd be no interaction. Also, elaborate on what you define as a quest system, since in its broadest sense a game that gives you something to do is giving you a quest, and if you removed all that then you'd be left with a sandbox, which you also list as something dumb.
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« Last Edit: July 19, 2012, 06:46:28 PM by iffi »
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J-Snake
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« Reply #29 on: July 19, 2012, 06:41:11 PM » |
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Such as what you mean by "choice" - if you were to remove all choices from a game you'd be left with a movie eva removes all choices of a game to be a game. I don't see why you are directing these things to me. Direct them to eva. Also nothing wrong with quests in a game. Gothic shows how to make them better motivated by being more creative than in Skyrim/Morrowind. P.S: iffi checked
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« Last Edit: July 19, 2012, 06:48:36 PM by J-Snake »
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