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1073546 Posts in 43988 Topics- by 36013 Members - Latest Member: ErekT

December 19, 2014, 07:43:27 PM
TIGSource ForumsFeedbackDevLogsCubIsLand - Puzzle/Platformer [Flash/Flixel]
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Author Topic: CubIsLand - Puzzle/Platformer [Flash/Flixel]  (Read 792 times)
jaysonwcs
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« on: July 05, 2012, 10:44:02 AM »

Hello everyone!



CubIsLand is an idea from Johnny (Gamedesigner, also known as "the Jayson's brother"), that imagined a 2D pratformer game where the player could create blocks with many different properties, and these blocks would interfere with the scenario.

The original idea was that this game would be something like Super Mario Bros. 3. But we decided to change to a mix of platformer and puzzle, because this idea presents lots of possibilities of puzzles.

The gameplay: with keyboard, the player controls the character, and with mouse create blocks.As the game development is in the very beggining, we can't promisse many things, but we have some planned ideas to the final version:
- The game will have an overworld map, Super Mario style;
- The game will have secret collectible itens, like coins or something like that, which will open secret stages;
- Some stages will have more than one exit (a normal one, and a secret one);
- The "creatable" cubes will be like Super Mario power-ups: in each stage, the player needs to get them to use it on the stage. Finishing the stage, the player losts the "creatable" cubes;
- It will have 4 worlds and a half;
- It will be alternative and bonus stages;
- The game will happen in an island (hence, "CubISLAND"), and the sceneries will change in each stage, progressively, as if the player was traveling on the island.

Well, this is it! As soon as we have updates, we will post it here and in our blog (cubisland.wordpress.com)! =D

Some concepts:




The character (alpha version with old character yet):


A screenshot:


See'ya!

Edit:
Here is the link to an alpha build:
http://www.invisioncommunity.co.uk/2012/06/30/cubisland/

Sorry, the old link wasn't working. Now fixed!
« Last Edit: July 05, 2012, 02:51:08 PM by jaysonwcs » Logged
jaysonwcs
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« Reply #1 on: July 05, 2012, 03:07:08 PM »

Update:

The version hosted in Invision Community is the last "almost-stable" version, from 3 weeks ago.
The development version have some improvements:
- Sound effects totally remade, with a new sound engine and a lot of enviroment sounds (and not so homemade);
- Now bonus itens are working (finally!! \o/);
- Main menu and audio interface totally remade;
- Second stage totally functional (and more comming);
- Structural change: an easy way to design stages, faster;
- For performance reasons, we reduced the framerate to 30;
- Lot of bug correction.

And, only to emphasise, now the playable game link are working!
http://www.invisioncommunity.co.uk/2012/06/30/cubisland/

It's the old version yet. When we finish the "dangerous bugs" correction, we will post it here!
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wg/funstorm
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« Reply #2 on: July 05, 2012, 03:20:58 PM »

Cool and good luck from a fellow flixel-er. Looks like you have some good progress already.
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Sean Hogan (seagaia)
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« Reply #3 on: July 05, 2012, 03:53:25 PM »

Hey i commented on your game  when you posted it in the uchicago fb group  - are you guys associated  with uchicago? Good luck finishing !
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jaysonwcs
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« Reply #4 on: July 06, 2012, 01:00:30 PM »

No, we aren't associated with uchicago.
We was invited to become a member of the fb group, only.
I guy from this group saw our game in another group, and then he invited us!

Yeah, I remember your comment. It was a positive one! Right?
=)

But if you see anything that needs a feedback, say it, please!
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jaysonwcs
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« Reply #5 on: November 30, 2012, 01:44:18 AM »

Update:

- A big improvment in performance (now running in 60 fps);
- Save feature working ("new game" and "continue" working);
- Lot of collision bugs corrected;
- Some small changes in art and background;
- 4 complete levels;

Updated link:
http://www.invisioncommunity.co.uk/2012/06/30/cubisland/
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