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877935 Posts in 32895 Topics- by 24322 Members - Latest Member: AgerraTrel

May 20, 2013, 07:04:56 PM
TIGSource ForumsDeveloperFeedbackDevLogsLightningbug
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Author Topic: Lightningbug  (Read 949 times)
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« on: July 21, 2012, 03:48:37 PM »

I’ve been working on this project for quite some time. The main engine and first stage are pretty much complete, so I thought I'd post them here. This is my first time sharing a game, so any and all feedback will be greatly appreciated!



About Lightningbug:

Lightningbug is a unique curtain fire game that eschews many of the genre’s traditional elements in favor of a faster-paced, more involved environment. If you try to play it like your run-of-the-mill bullet hell shmup, you won't get very far.

A bullet-blocking mechanic allows spawning patterns to grow incredibly dense and intricate, while encouraging a high risk, high reward style of play.

Stage progression utilizes a flow-oriented approach to difficulty, quickly moving the player up or down based on their current level of skill. This keeps the game challenging without resorting to a game-over screen. The game's visuals and music advance in this fashion as well.

The stage in the demo, Scarlet Pirouette, is the first of seven color-themed enemies. Intended to be the easiest in the game, it spawns only two simple varieties of bullets and the transitions it goes through are relatively straightforward. You can get a basic idea of them in the screenshots, or just try it for yourself by playing it here or downloading one of the desktop builds below.



Screenshots:








« Last Edit: November 26, 2012, 05:24:30 PM by Zip » Logged
Inanimate
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« Reply #1 on: July 21, 2012, 04:55:25 PM »

The aesthetics of this are amazing. I love it for that alone.
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« Reply #2 on: July 21, 2012, 05:15:34 PM »

Looks stunning.

About the demo, it takes too much time to get through the menu screens
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« Reply #3 on: July 21, 2012, 06:06:15 PM »

I've been told that before so I cut the time it takes to get into the actual game to about a third of what it was. I'll update the download links every couple days as I finish what I'm currently working on.

 - flashier animations for bullets, spawner transformations, etc.
 - light shot effects replaced with lightning arc animation
 - dynamic background animations based on progress
 - joystick controls
 - mouse sensitivity options
 - faster menu navigation
 - sound effects
 - seamless looping for background music


Also I should have an in-browser version hosted very soon, and I'll be posting screenshots of the other stages as those near completion.
A link to the browser version has been added to the opening post.
« Last Edit: August 09, 2012, 09:36:41 PM by Zip » Logged
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« Reply #4 on: July 21, 2012, 10:44:19 PM »

Game looks good but the Mac demo wouldn't start on a 2009 macbook pro with OSX 10.6.8. And rar is a very uncommon format for mac, zip is default (also the one OSX offers).
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« Reply #5 on: July 21, 2012, 10:53:49 PM »

Looks beautiful, will have to try this this weekend.  Kiss
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« Reply #6 on: July 22, 2012, 01:10:13 AM »

Game looks good but the Mac demo wouldn't start on a 2009 macbook pro with OSX 10.6.8. And rar is a very uncommon format for mac, zip is default (also the one OSX offers).

I didn't have a mac on hand to test that particular build but it should be OSX universal, and the one before that worked fine. I recompiled them and updated the links in the op, so give that a shot (also it's in a .zip this time).
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« Reply #7 on: July 22, 2012, 01:44:41 AM »

I didn't have a mac on hand to test that particular build but it should be OSX universal, and the one before that worked fine. I recompiled them and updated the links in the op, so give that a shot (also it's in a .zip this time).
Great, now it worked just fine Smiley
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« Reply #8 on: July 22, 2012, 06:13:46 PM »

Glad to hear it, must have just been a build error I missed or something with the compression. I tweaked the bullet animations in that update as well.

Finished the web version too, now I just need to find a decent place to host it.
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« Reply #9 on: July 22, 2012, 11:21:28 PM »

Finished the web version too, now I just need to find a decent place to host it.

Dropbox always did the trick for me. Add a form for your newsletter to the html file unity creates and happy you go.
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« Reply #10 on: July 23, 2012, 04:56:35 AM »

Haha wow, that was easy. I just assumed they had something in place to prevent that kind of thing. Anyway the links in the opening post have been updated but here it is again:

Lightningbug Web Demo
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« Reply #11 on: July 23, 2012, 06:28:51 AM »

Very interesting concept, I liked it.
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« Reply #12 on: July 24, 2012, 08:21:21 AM »

All the positive feedback has been really encouraging, I wasn't expecting the kind of responses I've been getting since I started posting the web version places. There should be another major update to the demo by the end of the week.
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« Reply #13 on: August 09, 2012, 09:33:55 PM »

Updated the demo to version 0.1.3, this is pretty much the final version of the game's engine. Scarlet Pirouette is essentially finished and the Green and Blue enemies are well under way so I bumped the progress meter up to 30.
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« Reply #14 on: August 09, 2012, 10:57:48 PM »

Looks very cool Smiley
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