What:Odd and Useless is an action packed cooperative multiplayer metroidvania. The gameplay focuses on messy and bloody fights mixed with exploration, basic leveling and crafting.
The game resolves around guys like this,
who use tools like this,
to beat the crap out of this,
and in the end it should look like this (mockups).
Who:Nicolas (me). Professional programmer in the medical industry.
Team leader and programmer.
Romain. Art student.
Jean-Claude. Professional game designer.
Where:PC only. Linux, Windows and Mac OS X.
The game is entirely developed on Linux and regularly ported to Windows. Mac port hasn't started yet and probably won't until all the features are implemented.
We plan to distribute the game as a pay what you want or maybe a donationware.
How:The game is coded in C++ using the following libraries:
* Ogre 3D (rendering)
* Bullet (physics)
* SFML (sound)
* OIS (input)
* MyGUI (in game user interface)
* Qt (out of game user interface)
* Lua (scripting)
* MiniUPnP (network configuration)
* Pugi XML (xml parsing)
* Boost (everything)
We're developing it entirely on our free time, sacrificing our evenings, week-ends, vacations and social life. It's totally worth it
When:When it's done.
Currently we have a home made engine, an in game level editor and a working, but yet incomplete, prototype.
Even though the game is focused on multiplayer we plan to release a single player version first. Then a single system multiplayer, and eventually a networked multiplayer release.
Here some screenshots of the current prototype.