26PM
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« Reply #20 on: September 28, 2012, 01:19:26 PM » |
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"Dito that." Amazing art style.
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“If you look for beauty, you will find it.”
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Rez
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« Reply #21 on: September 28, 2012, 01:43:56 PM » |
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The style of this game is amazing!
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Connor
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« Reply #22 on: January 09, 2013, 10:43:34 AM » |
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is this game closed? hope not...
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Sustrato
Level 1
It's a good day to die.
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« Reply #23 on: January 10, 2013, 04:52:19 PM » |
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This looks pretty sweet. I hope the mechanics deliver as much as the art. I agree, the characters do look a little stereotypical, but the black/white silhouette is unusual enough to set them apart, I think.
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MadWatch
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« Reply #24 on: January 11, 2013, 05:41:04 AM » |
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is this game closed? hope not... It isn't. It's being slowed down by unfortunate real life issue on my end and also by some technical difficulties. But it's still progressing at good pace.
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Connor
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« Reply #25 on: January 11, 2013, 11:19:12 AM » |
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thank god, hope to see more from this soon! wish you luck in your problems your facing
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HyMyNameIsMatt
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Vernal Edge
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« Reply #26 on: January 11, 2013, 02:33:01 PM » |
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I don't believe it. You know how concept art kinda looks really cool and then the actual art is dim in comparison sometimes? This is like the opposite of that. The game looks like it's made of that surreal concepty stuff and I love it.
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Allansona
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« Reply #27 on: January 11, 2013, 02:43:28 PM » |
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Looks very nice! Can't wait to see more.
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- Without craftsmanship, inspiration is a mere reed shaken in the wind. - Johannes Brahms
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Connor
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« Reply #28 on: May 08, 2013, 11:50:32 AM » |
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its been 3 months, any updates for us?
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Greg Game Man
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« Reply #29 on: May 08, 2013, 01:00:20 PM » |
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those screenshots you posted before looked fantastic, love the colours!!
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MadWatch
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« Reply #30 on: May 21, 2013, 03:45:03 PM » |
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Here is what the project looks like right now
Things aren't going very well. Many unforeseen problems are coming in our way and I also have real life issues to attend to that are eating much of my free time.
I'm currently working on an animation editor to allow our characters to carry customized weapons. This is quiet difficult to achieve with sprites but it's absolutely necessary for our gameplay.
Another big problem I'm facing it batch count. Turning these pretty mockups into reality requires rendering hundreds of sprites per frame, but this makes the frame rate goes all the way down to hell. I'm working on a sprite batching system in order to fix it.
I hope to be able to show you guys some more pretty things when I will have fixed these two issues.
Thank you all again for your encouragements.
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ink.inc
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« Reply #31 on: May 21, 2013, 04:17:04 PM » |
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video is set to private
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Conker534
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« Reply #32 on: May 21, 2013, 04:25:19 PM » |
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This looks RAD.
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Carrion
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« Reply #33 on: May 21, 2013, 07:10:05 PM » |
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This game looks delightful.
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siskavard
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« Reply #34 on: May 21, 2013, 08:46:37 PM » |
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Love the background art on those screenshots!
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MadWatch
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« Reply #35 on: May 22, 2013, 12:25:16 AM » |
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video is set to private
Oops my bad. Fixed.
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Sustrato
Level 1
It's a good day to die.
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« Reply #36 on: May 22, 2013, 12:49:05 AM » |
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Alright, interest maintained. I was a little disappointed to think that the enemies would just be basic "patrol here" guys, but then he reacted pretty impressively. Nice work.
Would you be willing to explain how your animation system works/what the hold up is a little more? I'm working on my own system and I'm curious how other people do it.
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Seiseki
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« Reply #37 on: May 22, 2013, 07:18:57 AM » |
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Love the art style
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devi ever
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« Reply #38 on: May 22, 2013, 08:47:18 AM » |
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Following! This looks great. I know how it is for life to get in the way and bugs like madness coming out of the woodworks to slow down the development of a project, but it looks like you have something really great going here so keep up the amazing work!
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moi
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« Reply #39 on: May 22, 2013, 09:07:33 AM » |
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subsystems subsystems subsystems
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