ThrockmortonThis is a twin-stick shooter (move with keys & aim with mouse) where you dungeon-crawl through a cavern system. The gameplay is relatively simplistic (you have health, energy and two attack modes: direct shot and AOE burst); I'm aiming for a level of complexity similar to Alien Swarm, I think.
Map and texture generation is entirely procedural (mainly based on Simplex noise), which is poor quality at the moment, so I need to work on it a lot. Each level layout is based on a simple seed, so sharing levels would be effortless.
Ultimately, it is intended to be run in networked coop mode (2-4 players, depending on how well that works out; it is designed with that in mind, but I haven't made it actually work like that).
I am using a dynamic shader-based line-of-sight lighting system, but it is glitchy at the moment, so I've disabled it for the screenshot.
Links*
Github project (Implemented in Ruby and C and glsl)
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Wiki (Includes description of what is currently implemented as well as a todo list).
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Early devlog (it still had tiles back then :D)