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879010 Posts in 32953 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 04:36:55 AM
TIGSource ForumsPlayerGamesI want Final Fantasy Type-O more than Versus 13
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Author Topic: I want Final Fantasy Type-O more than Versus 13  (Read 2151 times)
tha_Chiller
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« Reply #15 on: July 27, 2012, 05:18:04 PM »


Whenever FF15 comes out I'll probably play it. 8 was a bomb but 9 was great. 10 was a bomb (until you managed to get past the first 40 hours so you could finally stop paying attention to the "Story") but 12 was great. Since 13 was awful 15 will logically be good.

Although 8 was weird it had passion to it, just that's when I started to see Final Fantasy was never going to be the same - but it had this cool sense of character. Although 10 was beautiful & colors were great thats when FF took the  highroad. 12 was magnificent (YASUMI MATSUNO!!!) because..yeah Yasumi & his team are geniuses. I don't know what people hate about 12 so much. I can't put faith into 15, i lost hope in Squeenix.
« Last Edit: July 27, 2012, 07:07:10 PM by 16Bit_Daye » Logged

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« Reply #16 on: July 27, 2012, 05:20:26 PM »

didn't give a damn about the story in 12

10 was the best, shut your whore mouths  Cry
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« Reply #17 on: July 27, 2012, 05:28:23 PM »

12's story was broken up into such big chunks because you'd easily spend 4 hours killing monsters and exploring between cutscenes. The characters, though, were fantastic. The voice-acting was spot on.

If you were waiting for reams of dialogue and cutscenes FF12 was bound to disappoint. So much of the game was just building a tree of special abilities that would let you win lots of consecutive fights without having to manually type commands. If you weren't into that the game would feel tedious and obviously flop.

The final boss theme was also great. http://www.youtube.com/watch?v=8JtNhZb3W8o

FF10 had a FANTASTIC battle system, and a lot of the sidequests were brilliant. The Al-Beid language thing was a lot of fun, and there were tons of cool items to collect. But man, the entire game can be summarized by the scene with Tidus and Yuna forcing laughter before they go to the highroad. Vaguely awkward and even outright painful to watch in its insincerity, and it felt like a railroaded tutorial up until the final boss. When I beat the game I had this weird sense of disbelief, because I felt like I only should have been to the halfway point. I JUST got the airship, and the game is ending.
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« Reply #18 on: July 27, 2012, 07:27:37 PM »

The battle system for FFX is its only saving grace, though it's not a significant departure from the titles preceding it anyway. I don't see how anything else about the game is hard-on worthy. Characters are either obnoxious, awkward or bland, let alone the 'plot' if you can really call it that. Since you spend half your time sitting back watching that trainwreck and not fighting, I'd say it's a mediocre game.

Even supposed 'AAA' titles these days lose way too much flow with incessant 5-10 minute cut-scenes breaking up the action (Assassin's Creed 2 comes to mind). There's no way the FF series will save itself with better core mechanics, better flow, etc.
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« Reply #19 on: July 28, 2012, 03:14:51 AM »

just remake final fantasy 7 with modern-era visuals

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« Reply #20 on: July 29, 2012, 12:03:00 AM »

just remake final fantasy 7 with modern-era visuals

rake in oodles of dosh
Given that Square are determined to rerelease/update practically every other FF game I honestly can't see why they haven't done this yet.

I don't really know anything about these new FF games as I'd had enough after 12.
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« Reply #21 on: July 29, 2012, 12:26:48 AM »

they didn't really put a lot of effort into remaking those old FF games though. the graphics for those games are only slightly better than FF7's graphics. besides, Square didn't even develop those remakes.

a remake of FF7 would be a huge undertaking and something they would probably want to do themselves. doubt it would happen, I think they'd rather make new ones.
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« Reply #22 on: July 29, 2012, 12:51:18 AM »

I actually liked FFX. Battles were fantastic, I didn't mind the linearity and, while Tidus and Yuna were atrocious, I liked the rest of the cast. I really liked Lulu. Thought she's pretty cool with that mix of cynic-dark Wednesday Adams and a tender motherly figure. Auron was also pretty fun in that over-the-top anime cool factor.

FFXII was pretty good, but not really a FF game to me. The story was too fragmented with long MMO-ish grinding periods in between, as someone said. Though, voice acting was amazing. The graphics were also very good. I played it recently and it still looks very nice. The battle system was interesting, but had one major flaw. The better you were at it, the less participation the game required from you. Should be other way around. For the final boss, I just went to make myself some tea while my party obliterated him. Didn't press a single button. Not good. I also didn't like that characters had no major stat differences or special abilities to give them some unique role. There was no reason to develop more than 3 people, which made some cutscenes pretty funny. I loved how Basch played the tough guy in the story, while in fact he was a level 15 towel boy for my team of lvl60+ killers.

FFXIII was stupid. The story was stupid. Dialogues were stupid. Also, first FF game where I actually had to look into the glossary to know what the fuck they are babbling about. And all that streamlining. I get it -- they realized that cities made no point beside the stores, and that there's not that much strategy involved in the battles. But instead of fixing these problems, they decided to remove those parts from the game altogether and left us with something that goes fully on auto-play. The game made me totally not care about any XIII-2, Versus, Duodecim, or whatever the fuck they come up with next.

Side note: after playing the modern FF games, I got myself FF6 for the GBA and the DS port of FF4. Man, have these game went downhill! And it's not the nostalgia speaking, as I haven't grown up with FF (aside from the first one) -- SNES wasn't even available here.
« Last Edit: July 29, 2012, 12:59:03 AM by TeeGee » Logged

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« Reply #23 on: July 29, 2012, 01:59:28 AM »

they didn't really put a lot of effort into remaking those old FF games though. the graphics for those games are only slightly better than FF7's graphics. besides, Square didn't even develop those remakes.

a remake of FF7 would be a huge undertaking and something they would probably want to do themselves. doubt it would happen, I think they'd rather make new ones.
Yeah there's a huge difference between turning a bunch of 16bit tilesets into simple 3d graphics and remaking a huge game where every single screen has its own prerendered background according to modern graphics standards. It's the same reason why modern point&click adventure games don't have the same scope as older ones.
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tha_Chiller
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« Reply #24 on: July 29, 2012, 06:31:10 AM »

just remake final fantasy 7 with modern-era visuals

rake in oodles of dosh
Given that Square are determined to rerelease/update practically every other FF game I honestly can't see why they haven't done this yet.

I don't really know anything about these new FF games as I'd had enough after 12.

Seriously 7 has very deep sentimental value to me...I remember being 7yrs old & coming home to this new game in my PSX..that's why I don't want them to really touch it but I rather play V & VI on the 3DS right now
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« Reply #25 on: July 29, 2012, 11:14:07 AM »

There's no point in 'remaking' any of them, much less the psx titles. That waste of labor would only be met with disappointment. Only FF7 can be FF7, for all its flaws and unique features. Gamers who claim they want one have already played it, which makes the demand seem more perplexing.. why keep playing it? If you want a nostalgia trip, only the original would suffice anyway. The 'new' generation doesn't really care. I think Square-Enix understands this and that as a general rule rabid ff fans can be idiots that don't know what's good for them.

Quote
FFXII was pretty good, but not really a FF game to me.

I agree with your assessment that it's a good game, but would have been better if the mechanics weren't so passive. But how passive is it, really? As much as we like to feel 'involved', most older traditional rpgs could easily be put on auto-pilot anyway. They're really not that deep. You mash the attack command, then use a potion when you need it - that's it. I think the system FFXII tried to employ would have been profound if there were more strategic depth to consider upon entering each battle, and I personally had hoped the mere fact that it had such an auto system would have 'forced' such features upon the game. I think the reality is choosing our commands 'feels' better to most gamers even if they're not doing anything special.

I'm playing Shin Megami Tensei: Nocturne right now. I picked it up recently aware that this series is tauted for its 'depth', but I'm not sure what that even means. The game plays as straightforward and slow-paced in its grind as any other rpg, though exploiting weaknesses and diminishing your own has some significance. The only thing special is collecting monsters. As battle mechanics go, I think the Mother series is the most amusing, though not necessarily the best.
« Last Edit: July 29, 2012, 11:24:20 AM by Faust06 » Logged
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« Reply #26 on: July 29, 2012, 12:35:48 PM »

i have no fucking idea what any of you are talking about, i think you want some kind of final fantasy transfusion???
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« Reply #27 on: July 29, 2012, 12:54:34 PM »

But how passive is it, really? As much as we like to feel 'involved', most older traditional rpgs could easily be put on auto-pilot anyway. They're really not that deep. You mash the attack command, then use a potion when you need it - that's it.

Agreed. But if your system is so shallow that it can go on auto-pilot, you change the system, not remove the player. Or you don't actually. The experiment alone was worth it, and at least FFXII is a very interesting case design-wise.
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« Reply #28 on: July 29, 2012, 01:26:46 PM »

You can only go on auto-pilot if you know what you're doing. If you set up your gambits correctly, the party will auto-address problems without you needing to jump into a menu. If your gambits are wrong, your party will fall apart the moment an enemy does something you didn't account for. Your job is to program your party and then navigate the dungeon, and marvel at the architecture while you seek out the next save point.

It was intentional and it worked, it just might not be what you're looking for in a game. It was more appealing to the sort of person who might find Spacechem amusing, albeit much easier unless you go after the optional bosses.
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« Reply #29 on: July 29, 2012, 01:51:20 PM »

Quote
There's no point in 'remaking' any of them, much less the psx titles. That waste of labor would only be met with disappointment. Only FF7 can be FF7, for all its flaws and unique features. Gamers who claim they want one have already played it, which makes the demand seem more perplexing.. why keep playing it? If you want a nostalgia trip, only the original would suffice anyway. The 'new' generation doesn't really care. I think Square-Enix understands this and that as a general rule rabid ff fans can be idiots that don't know what's good for them.
yup plus the budget would probably have to be twice as big as ff13's if the remake was faithful to the original. so yeah, never gonna happen.
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