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1027690 Posts in 41236 Topics- by 32853 Members - Latest Member: candlite

July 28, 2014, 08:38:48 PM
TIGSource ForumsFeedbackDevLogsSentoki's quest
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Author Topic: Sentoki's quest  (Read 4122 times)
indietom
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Tom


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« on: July 27, 2012, 11:52:46 AM »

This is a game I made at No More Sweden, and I want'ed to keep working on the game. 
It was based on the theme "Super Strength". So you're Sentoki who's working for the rebel group "The Red Fox" who is fighting of the fascist robots, who took over the world.
And Sentoki is so strong that he can shoot fists through the air, but can only shoot one at the time.   

Here's some things I'm going to add or fix:
- Make nicer graphics
- add a main menu
- add a boss and add more levels and a "story"
- make the code look nice
- add co-op 
- Health to the player and enemies

Some gameplay info!
Space is shoot, arrow keys are moving.
When the helicopter picks you up, you win.

Here's a pictures!


Here's a download for the last stable build of the game!


Thanks for reading!

   
« Last Edit: October 07, 2013, 09:12:58 AM by indietom » Logged

Code::Blocks
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seagaia
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« Reply #1 on: July 27, 2012, 04:27:44 PM »

got any screenshots or videos?
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Maud'Dib Atreides
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« Reply #2 on: July 27, 2012, 04:40:19 PM »

I died as soon as it started. What's the respawn button?

EDIT: Not to overwhelm you with another q but what's the throw magical fists button

I'm awful at this game

EDIT: Found the fist button, got killed by a helicopter

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Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
Chap: Somebody help me, I'm about to lose 300 pounds!
Guy: Why's that a bad thing?
Chap: I'M BRITISH.
indietom
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Tom


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« Reply #3 on: July 28, 2012, 01:53:04 AM »

I died as soon as it started. What's the respawn button?

EDIT: Not to overwhelm you with another q but what's the throw magical fists button

I'm awful at this game

EDIT: Found the fist button, got killed by a helicopter




Forgot to say that, you win when the helicopter picks you up.
Going to update the first post.
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Code::Blocks
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indietom
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Tom


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« Reply #4 on: July 28, 2012, 12:37:16 PM »

Alpha 0.0.2 is soon done!

Main Menu works! The code is done, I'm going to add more of a cool font and some kind of background and the title!


Now I'm going to make the boss work! It's going to be a robot snake that will take 50 hits.
Here's a work in progress picture of the snake!


And a enemy with a shotgun!
I have not yet drawn him...  

Also a restart button.

Thanks for reading!  Coffee
(download link for the last stable build is in the first post on this thread!)
« Last Edit: August 06, 2012, 12:04:45 PM by indietom » Logged

Code::Blocks
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Maud'Dib Atreides
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« Reply #5 on: July 28, 2012, 06:23:54 PM »

I'm liking where this is going.....  Hand Any Key
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Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
Chap: Somebody help me, I'm about to lose 300 pounds!
Guy: Why's that a bad thing?
Chap: I'M BRITISH.
indietom
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Tom


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« Reply #6 on: July 29, 2012, 03:03:36 PM »

Hi!
Shotgun robot is somewhat done.

I'm done with he's code. He shoots every time the last three bullets goes of the screen.

Now I'm going to code the boss, create a font and background picture for the main menu.
(Maybe even make some background music for the main menu....)

Thanks for reading  Coffee
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Code::Blocks
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indietom
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Tom


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« Reply #7 on: July 31, 2012, 04:43:43 AM »

Hi!
I drew a enemy during No More Sweden who was never used, so I used him to try out my health system!

Here's a video!
http://www.youtube.com/watch?v=5yBtDgdM7Gk&list=HL1343738452&feature=mh_lolz

Thanks for watching and reading!
(Download in the first post on this thread!)
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Code::Blocks
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« Reply #8 on: August 04, 2012, 06:40:55 AM »

I like the general idea of shooting fists at robots,
but add some 16-bit gfx, add some progressive levels instead
of just shooting robots, a composer to do cool music and this
would be a really cool game.
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indietom
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Tom


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« Reply #9 on: August 04, 2012, 09:01:20 AM »

I like the general idea of shooting fists at robots,
but add some 16-bit gfx, add some progressive levels instead
of just shooting robots, a composer to do cool music and this
would be a really cool game.


I'm going to work more on levels and a campagin and such once I'm done with the engine.
I'm going to add more levels and a story.
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Code::Blocks
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Maud'Dib Atreides
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« Reply #10 on: August 05, 2012, 03:16:07 PM »

I like the general idea of shooting fists at robots,
but add some 16-bit gfx, add some progressive levels instead
of just shooting robots, a composer to do cool music and this
would be a really cool game.


I'm going to work more on levels and a campagin and such once I'm done with the engine.
I'm going to add more levels and a story.

I'm really looking forward to seeing this game build by build to it's completion.
Logged

Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
Chap: Somebody help me, I'm about to lose 300 pounds!
Guy: Why's that a bad thing?
Chap: I'M BRITISH.
indietom
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Tom


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« Reply #11 on: August 06, 2012, 11:29:41 AM »

Hi!
Okay so I've added the boss and it works. The player, the boss and the enemy tank thing also have health now. So if the player is hit 10 times by a bullet or stabbed he will lose one health point.
I removed the helicopter because I think it would be cooler if you fight a boss instead.
The things I still have to do is to draw a new font that looks cool and so I don't get any copyright problems, draw a title screen, and make it so the boss spawn far away form the player so it moves closer and then you fight him. This will be for the next build that will hopefully be out before the 15 of august. In later builds I will add music, better graphics since 90% of the current graphics were drawn during no more Sweden, make levels and add a story, power ups maybe co-op.

Thanks for reading  Coffee

ps. Some things might change along the way.
« Last Edit: August 07, 2012, 03:05:59 AM by indietom » Logged

Code::Blocks
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indietom
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Tom


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« Reply #12 on: August 07, 2012, 03:22:38 AM »

I'm also going to write a design document because right now I'm just adding stuff that I feel would be fun, and then I forget about that and add something else.
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Code::Blocks
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kamac
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« Reply #13 on: August 07, 2012, 03:31:43 AM »

Quote

Ouch. This will sound weird, but I like such "design". It's like "giving a secret", also a bit noire...

That sounds weird, but it actually looks good, but...


But it doesn't fit your game. Your menu should be more colourful, as I look onto the game itself.
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Laitch
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« Reply #14 on: August 07, 2012, 04:38:28 AM »

wow, this game is unforgiving, one little mistake and your dead!... reminds me of 'i wanna be the guy'
You really need to add a way to quickly restart when you have died, it's kind of annoying that I have to close the game and open it again... Or maybe you have and I'm just blind Smiley
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