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877539 Posts in 32868 Topics- by 24307 Members - Latest Member: MC42

May 19, 2013, 06:22:06 PM
TIGSource ForumsDeveloperCreativeAudioNew to audio recording, where to start?
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Median
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« on: July 29, 2012, 03:11:23 PM »

Hey

I'm a beginner when it comes to audio but I really want to learn how make ambient sound/soundscapes for an upcoming game project. The game will be an exploration game consisting of different landscapes such as mountains, forest, swampland, highland, etc. But how do go about doing that? I've found many good sound clips on freesound.org, but I really want to "get my hands dirty" and record some of the sounds myself. I'm planning to pick up a Zoom H1 handy recorder, is this a good choice? Also are there any techniques for recording ambiance?
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GavinHarrisonSounds
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« Reply #1 on: July 30, 2012, 04:08:16 AM »

Honestly if you can and you want ambient sort of sounds, nothing beats going out into the wild and recording the real thing!  And low tones / drone sort of sounds always work well.
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Median
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« Reply #2 on: July 30, 2012, 06:35:43 AM »

Cool! I was planning on doing as many recordings as I can.

What about recording rain/wind sounds, are there techniques for getting the clearest audio?
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Evan Balster
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« Reply #3 on: July 30, 2012, 07:25:04 AM »

Get as far as possible from civilization.  Cities rumble.  Cars will show up in your recording from a mile or two away.  It's put a hamper on my own field recording plans.  If you plug in some headphones and turn up monitoring, you can evaluate what kind of interference you've got.

With rain, specifically, what the rain is landing on nearby changes the sound dramatically.  Consider that, and consider the effect of whatever object you use to protect your recording device from rain -- an umbrella being pelted isn't a very foresty sound, nor is the concrete of your patio or a sidewalk.  I imagine the ideal would be finding a natural overhang to cover the recording device, but even that could make undesirable sounds.
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Lauchsuppe
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« Reply #4 on: July 30, 2012, 08:49:58 AM »

I guess a very fundamental part in sound recording is to make experience yourself. You won't be able to record absolutely natural sounds anyway - so you have to be fully aware of in what way you influence the recordings (e.g. microphone positioning). You might want to learn about microphoning in general if you want to prepare yourself. But in the end it's probably best to just go out and take some time for experimenting.
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Median
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« Reply #5 on: July 30, 2012, 11:17:21 AM »

Thanks so much for the response guys! It's really helpful when you're a complete noob.

So I need to get as far away from civilization as possible, record as much as I can and experiment with different settings/sounds...
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MoritzPGKatz
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« Reply #6 on: July 30, 2012, 01:23:55 PM »

Hello,

Regarding the choice of mobile recorders, save up some more money and get a Zoom H2.

It has the best bang for the buck, I've had mine for quite some time and do a lot of foley and ambience recordings with it - it has really good microphones and the ability to record surround sounds can be quite handy.

I've met a few colleagues who use it too and totally agree with that.
Only downside is that its plastic body is a bit flimsy, but I've dropped mine quite a few times and it still works. (think 1st generation Gameboy)

Cheers and have fun recording,
Moritz
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Median
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« Reply #7 on: July 31, 2012, 11:51:59 AM »

Oh, I will definitely buy one of those instead, It's a long term project so I can easily wait. Thanks for the tip!  Smiley
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Audiosprite
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« Reply #8 on: July 31, 2012, 02:24:23 PM »

As as for rain and wind sounds, the Zooms should all come with a basic windscreen, so use that whenever appropriate.
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