Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

891264 Posts in 33534 Topics- by 24775 Members - Latest Member: PestoForce

June 19, 2013, 10:45:39 AM
TIGSource ForumsDeveloperCreative[POLL] Does this community need a new real TIG Community project?
Poll
Question: Would you be willing to participate/contribute?
Hell yes
Yes, if I like the concept
Yes, but I have only little time to spare
Yes, if Derek gives his blessing and a sub forum
Maybe
No, because I'll rather do Balding's quest and/or Indie Brawl
No, but only if I hate the concept
Yes, if J-Snake is the lead designer
Yes, but only if it uses the game making platform/programming language of my choice
No, because I hate communities
CACTUS!
Cornelius says: "No"
No
Yes, as long as someone level 10 is in charge, not you.
Yes, but can I be the idea guy
MOAR CAEV STORE
No, too busy arguing about something useless on the internet
Yes please.

Pages: [1]
Print
Author Topic: [POLL] Does this community need a new real TIG Community project?  (Read 823 times)
Geeze
Level 5
*****


Totally.


View Profile
« on: July 30, 2012, 12:24:37 PM »

Discuss.
http://forums.tigsource.com/index.php?topic=27601.0
Logged

vinheim3
Level 3
***


vinheim3
View Profile Email
« Reply #1 on: July 30, 2012, 01:05:35 PM »

Awesome Smiley, was just about to make a post for this. This is how I would've laid it down:

1. Everyone interested posts in a thread saying which languages/tools? they're fluent in, or what art/music style they use.
2. People are grouped evenly
3. Using group chat, some kind of agreement is made about who is most fit for managing different parts like coding, graphics, music. These guys communicate on progress. I don't think projects would need a lead manager/director
4. A poll is taken for what genre it should be.
4. A design doc is filled out (something like this: Design Doc.) Everyone contributes to a part and people managing compile it and come up with a general consensus on what the final thing looks like. If someone's idea is taken off the final doc, they write about why they want it in and then the same people who compiled it see what they can do, if they could find a way to fit it in or not have it in.
5. Small parts are done at a time.
6. Weekly checks to see if everything fits together.
7. When game is finished, everyone adds their own bit of polish or charm.
8. Game is tested by TIG forum people
9. Make mad monies Smiley

I haven't been part of a development team, so I'm sure there are flaws here and there and space for suggestions
Logged
moi
Level 10
*****


i disagree


View Profile WWW
« Reply #2 on: July 30, 2012, 01:18:11 PM »

If you make a TIG project, choose something realistically doable, not some sort of huge encyclopedic game that will never get finished.
Logged

lelebęcülo
vinheim3
Level 3
***


vinheim3
View Profile Email
« Reply #3 on: July 30, 2012, 01:27:44 PM »

I think a good system is that the first projects are something a 1-man or 3-man team could easily do, something simple like a typical NES/SNES game. This'll get us comfortable as groups and allow us to know what's realistic for a next project
Logged
moi
Level 10
*****


i disagree


View Profile WWW
« Reply #4 on: July 30, 2012, 01:30:53 PM »

I think a good system is that the first projects are something a 1-man or 3-man team could easily do, something simple like a typical NES/SNES game. This'll get us comfortable as groups and allow us to know what's realistic for a next project
That's the problem, a "typical NES/SNES game" is still a lot of work, certainly not what "a 1-man or 3-man team could easily do".
If you want such a game, it should be limited to something like a few levels, not a full game
Logged

lelebęcülo
vinheim3
Level 3
***


vinheim3
View Profile Email
« Reply #5 on: July 30, 2012, 10:40:54 PM »

Yeah that was a bad example, my point was that something easily manageable, something that would take each person a little work each, and then we build up the more comfortable we get fixing problems we've had on smaller projects
Logged
Geeze
Level 5
*****


Totally.


View Profile
« Reply #6 on: July 31, 2012, 12:05:17 AM »

I think a good system is that the first projects are something a 1-man or 3-man team could easily do, something simple like a typical NES/SNES game. This'll get us comfortable as groups and allow us to know what's realistic for a next project
That's the problem, a "typical NES/SNES game" is still a lot of work, certainly not what "a 1-man or 3-man team could easily do".
If you want such a game, it should be limited to something like a few levels, not a full game

Ah so true. I'd like it to be more like series of 1-2 month community projects that are doable. That way we might be able to keep people in for the whole duration. I'll let this poll to be open for some time, let's say for 4-5 days, and if there's enough interest we could actually kick it off.
Awesome Smiley, was just about to make a post for this. This is how I would've laid it down:

1. Everyone interested posts in a thread saying which languages/tools? they're fluent in, or what art/music style they use.
2. People are grouped evenly
3. Using group chat, some kind of agreement is made about who is most fit for managing different parts like coding, graphics, music. These guys communicate on progress. I don't think projects would need a lead manager/director
4. A poll is taken for what genre it should be.
4. A design doc is filled out (something like this: Design Doc.) Everyone contributes to a part and people managing compile it and come up with a general consensus on what the final thing looks like. If someone's idea is taken off the final doc, they write about why they want it in and then the same people who compiled it see what they can do, if they could find a way to fit it in or not have it in.
5. Small parts are done at a time.
6. Weekly checks to see if everything fits together.
7. When game is finished, everyone adds their own bit of polish or charm.
8. Game is tested by TIG forum people
9. Make mad monies Smiley

I haven't been part of a development team, so I'm sure there are flaws here and there and space for suggestions
I'd replace the poll on genres with game "pitches", but othervice this structure seems reasonable.
Logged

Hedgehodg
Level 1
*


...


View Profile Email
« Reply #7 on: August 10, 2012, 12:32:00 AM »

What projects have been attempted before in TIG community? Have *any* of them succeed?
Logged

Previously known as "darestium"...
Evan McClane
Level 10
*****


I'm so tired I can't sleep


View Profile WWW
« Reply #8 on: August 12, 2012, 09:50:01 AM »

Quote
Cornelius says: "No"
We need another community comic.
Logged

seagaia
Level 10
*****


this is okay


View Profile WWW Email
« Reply #9 on: August 12, 2012, 08:38:53 PM »

a game about being the idea guy
Logged

My devlogs
Lynx
Level 5
*****


Upstart Feline Miscreant


View Profile WWW Email
« Reply #10 on: August 13, 2012, 04:58:53 PM »

Make everyone who wants to be "the idea guy" face off in a battle royale!  Example contests could be best Cave Story speed run completion time (video required), a Civilization multiplayer game, and a Call of Duty tournament.

We get entertained no matter who wins even before they get to start working on a game.  Win-win, IMO!
Logged

Currently developing dot sneak - a minimalist stealth game
baconman
Level 10
*****


Design Guru


View Profile Email
« Reply #11 on: August 13, 2012, 09:32:56 PM »

I challenge all proposing "idea guys" to Sonic Generations speedruns/Online Mode. BRING IT, BITCHES. :D

(/regardless of relevance, even)

And it IS true, mini-projects have been successfully collaborated, just not a full-fledged gamedev one. Personally, I'd kinda want to see some of this gung-ho attitude aimed at helping complete Indie Brawl too; but admittedly, it's a bit beyond my specs (well, the screen res, anyways).

We'd also have to decide on definitive art style/color schemes, music, lots of little details like that.

Maybe we should pitch some ideas around the collabs/Unpaid Work subforum, just to take note of hits and misses. Perhaps even consider putting our in-progress-but-full-of-difficulties projects out there...
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic