Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

878113 Posts in 32906 Topics- by 24327 Members - Latest Member: MasterFenrir

May 21, 2013, 07:12:08 AM
TIGSource ForumsDeveloperCreativeArtWorkshopShadow of the Colossus look?
Pages: [1]
Print
Author Topic: Shadow of the Colossus look?  (Read 550 times)
PiotrMi
Level 0
**


View Profile Email
« on: July 31, 2012, 03:20:24 AM »

Hey,
I am making a boss-fighting game similar to Shadow of the Colossus. Even if you are not so familiar with the game it would be very helpful if you could say if my scene looks atmospheric and if the boss (the giant stone sword) looks good, too. Smiley







« Last Edit: August 01, 2012, 10:29:54 PM by PiotrMi » Logged
PiotrMi
Level 0
**


View Profile Email
« Reply #1 on: August 01, 2012, 10:33:32 PM »

Really no feedback? Is it so bad? Sad
Logged
John Sandoval
Level 10
*****


too kawaii to live


View Profile WWW
« Reply #2 on: August 01, 2012, 11:28:31 PM »

I can't see the images you posted.
Logged

Kramlack
Guest
« Reply #3 on: August 01, 2012, 11:29:12 PM »

It's THAT bad, yes. Seriously though, looks pretty SotC to me, although I've only fought the first three bosses and even then, that was awhile ago so I'm probably not a good authority for something like this.
Logged
Ashkin
Level 10
*****



View Profile
« Reply #4 on: August 01, 2012, 11:29:53 PM »

The grass texture needs a lot of work, but the second/third screenshots look great.
Logged
John Sandoval
Level 10
*****


too kawaii to live


View Profile WWW
« Reply #5 on: August 02, 2012, 02:15:14 PM »

Needs more bloom lighting.



Some of the textures look really repetitive; second screen looks fab, though.
Logged

Sean A.
Level 7
**



View Profile Email
« Reply #6 on: August 02, 2012, 10:17:36 PM »

I think you should tone down the vignette effect, it's kinda distracting
Logged
blankslatejoe
Level 0
*


View Profile
« Reply #7 on: August 14, 2012, 10:19:22 AM »

I think you've got a pretty solid start here!

I agree with the comment about the vignette effect being distracting.

But I think the biggest thing keeping it from looking more epic though is your fog and lighting. Right now you've essentially got gray pea soup. It's perfect for rainy london, but not so good for sweeping, epic vistas like the kind you see in SOTC.

Introduce some color to the fog (a mostly off-white-but with-hints-of-babyblue-or-peach might be a starting place) and bring the density way way way down. I don't know what tech you're using, but if possible you could try having a sun-based fog color shift (a sunlight In-Scattering color and sunight Opposite color). That can really add to the realistic nature of fog. Additionally, pushing the fog's brightness up a lot can help to make it feel more like atmospheric scattering, which is what you probably want, rather than actual 'fog'.

Regarding the light--kick the sun's brightness up more! Also, give it a slight tint as well. Lighting or Fogging with pure white is a sure way to bring down the vividness of any scene. In that SoTC screen that Sandoval posted the light is yellow tinted..probably like R250 G245 B230 or something.

Goodluck!
Logged

www.30lives.com - Portfolio
blankslatejoe.tumblr.com - Project Blog
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic