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May 20, 2013, 09:44:48 AM
TIGSource ForumsPlayerGamesDayZ
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Author Topic: DayZ  (Read 2452 times)
allen
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« on: July 31, 2012, 01:09:16 PM »

for anyone who doesn't know, DayZ is a mod in alpha stage for ArmA2 and it's expansion Operation Arrowhead.

from Wikipedia:

Quote
DayZ places the player on a beach in the fictional post-soviet state of Chernarus, where an unknown virus has turned the general population into zombies and devastated a large military force, likely called in to contain the situation. As a survivor with limited supplies, the player must search the world for supplies such as food, water, weapons and medicine, while killing or avoiding both zombies and other players - in an effort to survive the zombie apocalypse.

The game attempts to portray an authentic scenario, with the environment having many different effects on the player. A player may receive bone fractures from repeated damage to the legs, go into shock from unexpected ambushes, receive infections from both infected zombies or diseased players, or even spontaneously faint due to a low blood pressure. Thirst and hunger must be regularly dealt with by finding sustenance in either cities or in the wilderness, with body temperature playing another key part in the character's survival.

it has a steep curve, and after a few days I'm only starting to get the hang of things. it is in alpha, but there are a few minor to major annoyances. zombie pathfinding is atrocious and is sometimes difficult to escape them. the netcode isn't the best, clunky inventory management, and visual glitches are everywhere. it relies on Arma2 files, so any Arma2 patch has an effect on DayZ (recently nerfed pistols in Arma2 carrying over to Dayz is a particularly painful occurrence to come to mind).

aside from the major bugs and glitches you are spawned without any way to defend yourself. if you don't find an early hatchet you're going to have a tough time as you have no choice but to run away from zombies (which will attract more zombies). it's easy to get lost, finding an in-game map isn't always easy so often you have to resort to an external map. and even still the in-game map is a bit lacking.

at times, the zombies are only a relatively minor inconvenience. the real enemies are players. never have I felt such terror from encountering another human in a game before. it's hard to describe, but every time I'm faced with a decision to kill or I'm being shot I get this terrible rush of adrenaline. my heart starts pumping and I start sweating. I've never felt dying or killing in a game like that before. I try my best not to kill, I feel far too guilty murdering people. most players will shoot on site, mostly for fun other than survival. so it's basically a survival deathmatch at times. cooperation between strangers is highly rare, but it's very memorable when it does happen.

and speaking of memorable here are a collection of some great DayZ experiences I've found on reddit or elsewhere:

http://i.imgur.com/KTuai.jpg crying in video games
http://i.imgur.com/UyyWd.jpg newbie meets a commando from north
http://www.youtube.com/watch?v=oQQ4N1kMv9o guy gets picked up in a bus and a group forces him to fight for his life.
http://www.youtube.com/watch?v=M2hojPlvVPI someone infiltrates a large group in a major town. mass paranoia ensues.
http://www.youtube.com/watch?v=pR02qCEVUAM unarmed survivor makes friends with strangers
http://www.youtube.com/watch?v=NnOmXSUVAB8 firing squad saves survivor in distress
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InfiniteStateMachine
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« Reply #1 on: July 31, 2012, 01:31:34 PM »

This is what everybody is playing on another board I frequent. They are making a standalone version soon too apparently. I'm planning to wait it out until it's a little more refined.

http://www.shacknews.com/game/arma-2/videos/13403/dayz-gets-stand-alone-ffxiii-still-alive-a-more-relatable
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moi
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« Reply #2 on: July 31, 2012, 01:37:33 PM »

I don't know why I'm hearing about this game everywhere, the description doesn't sound like anything new. It must be some sort of PR plan.
Since I don't have arma2, I'll never know.
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lelebęcülo
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« Reply #3 on: July 31, 2012, 01:38:29 PM »

I don't know why I'm hearing about this game everywhere, the description doesn't sound like anything new. It must be some sort of PR plan.
Since I don't have arma2, I'll never know.
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« Reply #4 on: July 31, 2012, 01:39:09 PM »

Is it /v/ ISM? I'm pretty sure we all frequent there
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InfiniteStateMachine
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« Reply #5 on: July 31, 2012, 01:50:37 PM »

nope the boards for a Source engine game I work on. There's a games section
 
[spoiler] http://forums.firearms-source.com/forums/62-OTF-Games [/spoiler]
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allen
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« Reply #6 on: July 31, 2012, 02:30:15 PM »

I don't know why I'm hearing about this game everywhere, the description doesn't sound like anything new.

really? I've never seen a game quite like DayZ. considering the size of the map and the focus on survival with a touch of realism. it doesn't sound like you spent much time reading about it if you think it sounds like just anything new. I seriously don't think there's any other game quite like this. I know there are a few games that dabble in the survival element and there are plenty of zombie games, but none have such a good combination of survival, character persistence, pvp, and sandbox open world gameplay.

I was as dismissive about it at first as well. until I read some experiences and watched a few videos on youtube, gave it a try myself and was quite surprised. I've never played a game that makes me care so much about not wanting to die.

here's a article on DayZ that does a better job than most of the other articles at explaining it: http://www.rockpapershotgun.com/2012/05/24/surviving-some-more-thoughts-on-day-z/
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« Reply #7 on: July 31, 2012, 02:41:37 PM »

Quote
I was as dismissive about it at first as well. until I read some experiences and watched a few videos on youtube, gave it a try myself and was quite surprised. I've never played a game that makes me care so much about not wanting to die.
yeah, same here.

i've kinda stopped playing though because it's fucking impossible to find a non-full server with a decent ping at the times i usually have time to play. also arma 2 freezes for me when i try to leave a lobby for whatever reason.
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allen
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« Reply #8 on: July 31, 2012, 03:49:06 PM »

yeah, only playing recently I don't have much of an idea how it was before. but I see what you're saying. hopefully people who play it like a deathmatch get bored of it. I wouldn't mind a pve type mode that had a focus on coop survival. though for that to work zombies would have to be more of a threat than they are now, as well as items should be more rare. wouldn't really be much work either.

though one of the servers I frequent has global side chat on. so it's quite a bit easier in making friends and having different experiences than just being killed by strangers. though announcing where you are in global chat can lead to some interesting results.

I usually play by myself, trying to get familiar with initial gearing up as well as learning the map. I tried playing with podunk/dustin but three noobies running around blindly is not very conducive to learning, so I started going alone. slowly getting better.

saw this while rewatching one of those dayz videos: http://www.youtube.com/watch?v=zPxMweGmo-I
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phubans
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« Reply #9 on: July 31, 2012, 05:17:42 PM »

My younger brother got me interested in this game, but I don't have the money to check it out right now... It sounds a LOT like an online version of this game I wrote a design doc for in highschool, with the open world, zombie theme, day & night based on GMT, vehicles, FPS, etc. I really want to play this, but I might hold out for them to move it out of alpha and it will be a stand-alone game and not a mod? Also, there's a game called The War Z which is a commercial release that's said to be similar that I might wait for instead.
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Udderdude
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« Reply #10 on: July 31, 2012, 05:47:37 PM »

I only heard about this game when it started getting hacked like crazy due to the Arma 2 engine being full of more holes than swiss cheeze.
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Tanner
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« Reply #11 on: July 31, 2012, 09:04:43 PM »

Nope. It's an MMO developed by a different company.
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allen
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« Reply #12 on: July 31, 2012, 09:27:25 PM »

yeah, The War Z is made by a new developer. it's going to be pretty different though, more game-like. they claim they've been stewing this idea for a couple years but only recently started development. may or may not be true, but I personally believe that they probably only got funding for this because of the popularity of DayZ.

I'll definitely buy DayZ when it goes standalone, but I'll hold off on The War Z unless it's good. there's a chance it will be, but probably in a different way.

DayZ is aiming more for a semi-authentic zombie apocalypse scenario. and Rocket (DayZ dev) isn't backed by a wealthy investor like The War Z guys are, so he probably feels less pressured to make things accessible.
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« Reply #13 on: July 31, 2012, 10:13:03 PM »


I'll definitely buy DayZ when it goes standalone, but I'll hold off on The War Z unless it's good.

Same here.

Is there any info about dates for the standalone (DayZ)?
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alastair
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« Reply #14 on: July 31, 2012, 10:24:50 PM »

2012 sayz™ Wikipedia.
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