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poe
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« Reply #15 on: August 06, 2012, 07:30:12 AM » |
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I liked this! Nice and puzzly.
Some of the levels got a bit long, and I found myself wanting an English Country Tune style undo system.
Stopped at the first train tracks level. I *think* that the game glitched out and wouldn't open the exit when I brought the crate over to the button on the southern plateau.
Yeah that's the end of the demo. I was thinking about having a quicksave system for the player to use but I'm not sure yet.
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G-Factor
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« Reply #16 on: August 06, 2012, 08:46:00 AM » |
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Cool concept. I really like simple puzzle games like these. If you had 50 levels and introduced a new mechanic every 5 levels or so, I'd most likely sit down and play through all of them.
I struggled with the isometric view in the first level though. I fell off the ledge several times before I became accustomed to the the view. I would suggest adding an absolute front, back, left and right view as you cycle through the camera angles. There were a few moments in the game where I was on the edge of the map and I wasn't entirely sure where the cube would go if I pressed up or left.
Is the train track level passable? I got into a situation where I got myself stuck and couldn't reset the level so I had to exit the game.
Great job overall though.
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poe
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« Reply #17 on: August 06, 2012, 08:56:23 AM » |
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Cool concept. I really like simple puzzle games like these. If you had 50 levels and introduced a new mechanic every 5 levels or so I have something like that planned, alongside a level editorI struggled with the isometric view in the first level though. I fell off the ledge several times before I became accustomed to the the view. I would suggest adding an absolute front, back, left and right view as you cycle through the camera angles. There were a few moments in the game where I was on the edge of the map and I wasn't entirely sure where the cube would go if I pressed up or left. Hmm, sounds like a good ideaIs the train track level passable? I got into a situation where I got myself stuck and couldn't reset the level so I had to exit the game. Not in that versionGreat job overall though. Thank you  Answers in bold. not being too good at puzzle games, i didn't even finish the first level. getting that cube in the right position to roll over the columns required much more thinking than i usually like to do when playing computer games. either that, or you should make the first levels more easier. maybe i just missed something really obvious.
You don't have to roll over the column you simply move around it. 
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« Last Edit: August 06, 2012, 09:07:28 AM by poe »
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epcc
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« Reply #18 on: August 06, 2012, 09:49:51 AM » |
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You don't have to roll over the column you simply move around it.  I got stuck in the first real level, not in tutorial. I'm not that stupid. :D
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poe
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« Reply #19 on: August 06, 2012, 10:19:42 AM » |
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You don't have to roll over the column you simply move around it.  I got stuck in the first real level, not in tutorial. I'm not that stupid. :D Haha my bad. Well the next version will have a level select so you can skip levels you don't like 
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sevn
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« Reply #20 on: August 06, 2012, 07:58:17 PM » |
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Had a play this morning, interesting little game. I very much enjoy seeing an XNA built game on here from time to time =D. Uploaded a short video of my game play. And yes, I did eventually solve that level, took me a while to realize that middle block in the water had a plate on it. =D
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poe
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« Reply #21 on: August 07, 2012, 07:54:09 AM » |
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Had a play this morning, interesting little game. I very much enjoy seeing an XNA built game on here from time to time =D. Uploaded a short video of my game play. And yes, I did eventually solve that level, took me a while to realize that middle block in the water had a plate on it. =D Yeah I ended up changing the middle block to one that isn't a crate so you can tell the difference.
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poe
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« Reply #22 on: August 08, 2012, 06:14:00 PM » |
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Added quite a few new mechanics, alongside changing the camera. 
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NotAMoose
Manbaby
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« Reply #23 on: August 12, 2012, 09:38:11 AM » |
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i like this game
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poe
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« Reply #25 on: August 29, 2012, 06:26:58 AM » |
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I contacted Desura about publishing and got this as a response(figured I should share for anyone else who might get something similar): Thank you for submitting your game. We have a very difficult time selling puzzle and casual games. Unless they are something really special they just don't sell well. It is for this reason that I am going to decline to publish your game.
Ah well, back to making games!
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poe
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« Reply #26 on: August 30, 2012, 10:20:32 AM » |
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poe
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« Reply #28 on: October 07, 2012, 03:43:34 PM » |
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Haven't posted in a while, this should probably be moved to devlogs. https://twitter.com/poe__ I made a twitter https://twitter.com/6sidedsanctuary and my game has a twitter for when people get highscores, it updates automatically! (The update for this isn't out yet.) I may have an artist helping me now. Carts now have shape, so they don't look like other blocks:  They bob up and down too, very futurey! Tweaked the lighting a bit Video of an old level with new stuff: http://www.youtube.com/watch?v=HOJxlfg5TSAI also polished off the level editor a lot, and I documented it. Really hope people make custom levels for the game  Next time I post I hope the game has good graphics. EDIT: Also an old visually glitchy video that I never shared here: http://www.youtube.com/watch?v=INCYQpG0Gpw
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poe
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« Reply #29 on: October 09, 2012, 12:36:08 PM » |
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 Thoughts  ? Courtesy of my new artist/old friend Cilerba Less brown now.
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« Last Edit: October 09, 2012, 01:32:37 PM by poe »
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