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JMStark
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« Reply #1 on: July 31, 2012, 10:37:14 PM » |
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This is a very interesting expansion upon the 'flipping cube puzzle' genre (or whatever official title it holds). Your exploration of what is possible in these designs is what really sticks out in this project. Having the player modify the cube's faces is complex, but can allow for depth and variation. In particular, I thought the gameplay elements of the railroad tracks and moving blocks were cool; I think you could make a whole game out of that idea if you wanted to.
All you need are some visually appealing backgrounds.
Oh, and the sound effects are grating upon the ears. You want to either find higher fidelity samples or significantly decrease the current sounds' volume. In particular, the air boost sound is really bad, and made me cringe every moment before I stepped onto one.
But otherwise, this is great.
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poe
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« Reply #2 on: August 01, 2012, 08:10:43 AM » |
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This is a very interesting expansion upon the 'flipping cube puzzle' genre (or whatever official title it holds). Your exploration of what is possible in these designs is what really sticks out in this project. Having the player modify the cube's faces is complex, but can allow for depth and variation. In particular, I thought the gameplay elements of the railroad tracks and moving blocks were cool; I think you could make a whole game out of that idea if you wanted to.
All you need are some visually appealing backgrounds.
Oh, and the sound effects are grating upon the ears. You want to either find higher fidelity samples or significantly decrease the current sounds' volume. In particular, the air boost sound is really bad, and made me cringe every moment before I stepped onto one.
But otherwise, this is great.
Thank you, I'll hopefully be changing around sounds very soon; as well as getting unique sounds for touching each type of material(wood, stone, metal, etc)
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epcc
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« Reply #3 on: August 02, 2012, 05:19:24 AM » |
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It just crashes for me with a "Six Sided Sanctuary has stopped working" error. ...vshost.exe does the same.
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poe
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« Reply #4 on: August 02, 2012, 06:56:53 AM » |
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It just crashes for me with a "Six Sided Sanctuary has stopped working" error. ...vshost.exe does the same.
Could I have the specs of your PC?
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epcc
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« Reply #5 on: August 02, 2012, 07:16:08 AM » |
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Windows 7 Ultimate 2GB ram 3 GHz Pentium 4 (can't remember which one exactly) Radeon 6670/integrated Geforce 7100 random ATA 40GB hard drive nForce 630i motherboard, with really weird sound drivers that sometimes fail OpenAL context creation.
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poe
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« Reply #6 on: August 02, 2012, 07:18:17 AM » |
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epcc
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« Reply #7 on: August 02, 2012, 07:43:05 AM » |
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yes, it crashes on startup, the new fix too. maybe write a log file thing? i've found them really useful in similar situations.
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eigenbom
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« Reply #9 on: August 02, 2012, 07:12:03 PM » |
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nice concept!
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poe
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« Reply #10 on: August 02, 2012, 07:16:37 PM » |
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nice concept!
Thank you 
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« Reply #11 on: August 03, 2012, 06:25:21 AM » |
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found out it crashes because I didn't have xna installed. after install it works just fine
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poe
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« Reply #12 on: August 03, 2012, 08:02:37 AM » |
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found out it crashes because I didn't have xna installed. after install it works just fine
Ah wonderful  Didn't realize you needed it so blame me for that one. Let me know how you like it.
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epcc
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« Reply #13 on: August 05, 2012, 08:47:58 PM » |
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not being too good at puzzle games, i didn't even finish the first level. getting that cube in the right position to roll over the columns required much more thinking than i usually like to do when playing computer games. either that, or you should make the first levels more easier. maybe i just missed something really obvious.
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Noyb
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« Reply #14 on: August 05, 2012, 10:55:46 PM » |
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I liked this! Nice and puzzly.
Some of the levels got a bit long, and I found myself wanting an English Country Tune style undo system.
Stopped at the first train tracks level. I *think* that the game glitched out and wouldn't open the exit when I brought the crate over to the button on the southern plateau.
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