This be Bryson Whiteman again. This is my 2nd DevLog. First was for Donut Get!
My next game is called The Crazy Program
.THE TEAM Ricky Enriquez
- Character Design Cryptic Circuitry
- Music & Sound Design - http://soundcloud.com/cryptic-circuitry Bryson Whiteman
- Game & Artwork - http://www.sonofbryce.comSCREENSPLAY IT!Target Platforms:
Android, iPhone + iPad, PC, Mac and OUYAWeb Alpha Version: http://www.sokay.net/play/the-crazy-program
Check out the website at http://www.thecrazyprogram.com
, I just whipped it together today!
It's a match-3 Puzzle game. Nothing crazy, just a game I've been wanting to make for myself for a while. Just something to keep you busy while waiting in line at the bank.
This game is being developed in Unity. I've been experimenting with techniques to bring Flash animation into Unity so I'll see how that goes.
The theme is a monkey on a space ship. We're still working out the monkey designs.
I've got some sketches to show...
I started development while finishing up the Unity version of Donut Get!, mainly to test how the controls felt and get a jumpstart on it. I loved how the prototype worked but had to drop it to find some work to pay the bills.
Here's some UI sketches...
I've been focusing on knocking out all of the UI screens early on to not have to worry about that stuff later on. I've found it's good to start testing on the devices as early as possible to start finding quirks in the sizing or touch-controls.
For previous Unity projects I've been using NGUI for the UI stuff. It's super helpful for a lot of things but it's quirky as shit. I had some strong recommendations to try ex2d and I started redoing the UI stuff earlier this week and it's coming along awesome so far. The downfall is that it doesn't have all of the great UI tools that NGUI has, like buttons and sliders. I found a helpful ColliderButton script on PixelPlacement that I've been using for buttons.
It's kinda tricky deciding what to show because I don't know what'll be changing. But now that I've got this started I have a good excuse to start posting progress.
Also, I thought I should say something about an OUYA version. I went to an Unity Meetup in Los Angeles and some folks from OUYA talked about it. It was mostly a Q&A and it answered a lot of questions I had about the console. I'm skeptical about the whole thing but there's a lot of heart being put into it by the team and other developers. The excitement for it gave me some faith. And learning that it's not too difficult to convert a Unity Android project to OUYA makes it seem reasonable to port as far as time in concerned. I wrote a blog post summarizing what I learned here: http://blog.sokay.net/2013/01/23/unity-la-meetup-meet-ouya/
I actually don't have an OUYA dev unit because I'm not baller enough to have bought one, but I bought a little Android mini-pc that I intend to test with on my TV.
Thanks for checking it out!