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879458 Posts in 32981 Topics- by 24367 Members - Latest Member: bastion_music

May 24, 2013, 06:10:02 AM
TIGSource ForumsDeveloperFeedbackDevLogsThe Frankie and Monster king CUT THAT PROCRASTINATION SHIT OUT thread
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Author Topic: The Frankie and Monster king CUT THAT PROCRASTINATION SHIT OUT thread  (Read 5366 times)
Castle
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« Reply #15 on: August 02, 2012, 09:54:14 PM »

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FrankieSmileShow
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OOOOOH! >:O


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« Reply #16 on: August 03, 2012, 07:04:27 AM »

Today, still working on the alt characters. Focussing on a specific one today, the first one you can unlock, temp name protobot.


At first, the idea with him was that he'd be kind of a "joke character". It would start out as a very, very good character. Stronger, faster and all around better than the first. But as you play, it starts breaking down and losing pieces, revealing a very shitty piece of junk skeleton of a robot underneath, eventually becoming almost unplayable. Subweapons malfunctioning when you shoot them, the main machinegun overloading or something, thick black smoke coming out of the back. That kind of thing. It would force you to go through the game very fast to stand any chance against the final boss. I'm not sure if im still going to go with that idea, its a kind of funny concept but isnt very fun, and I find its pretty difficult to convey whats happening to the player without outright explaining it in the character select screen (which would kind of ruin it of course).
I got a few ideas for it though, like a weird heads up display panel with a command line-like computer screen that prints out warning messages and goes nuts when the robot starts to break down, bringing attention to that moment so the player notices when a big chunk of the sprite falls off. Or even having the heads up display itself stop working, break down, fall apart. Not sure! Ill just make it a normal robot for now and experiment a little later, see if it works or not.
I didn't draw the driver portraits yet, ill do all of them in one shot later on, but for this guy I was thinking of a smarmy, flippant hero parody sort of character with a perpetual shit-eating grin and sleek hair. You know the type.
« Last Edit: August 03, 2012, 07:12:00 AM by FrankieSmileShow » Logged

Kinasin
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« Reply #17 on: August 03, 2012, 09:51:19 AM »

Right on, kick some ass on this game and get it finished up.  Hand Fork Left Hand Knife Right
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Lurdiak
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« Reply #18 on: August 03, 2012, 09:35:36 PM »

Spent most of the night fixing glitches in the mechanics and fiddling with projectile rules.
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FrankieSmileShow
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« Reply #19 on: August 05, 2012, 08:53:51 AM »

Doing more work today! Again on the alt characters.
While working on all of that stuff I decided to cut half of the alt characters I had thought of, picking the six more interesting/different ones and merging some of the concepts together. The goal here is that every one of them feels like it changes the game enough to go through it again.
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Bones
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« Reply #20 on: August 05, 2012, 03:58:28 PM »



I love getting to read your ideas for some of these characters.
Really like the idea of the robot breaking down and getting worse as he keeps going.

As always Frankie, your animations are sexy and stellar.
Can't wait to see everything in motion guys.  Kiss
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Demo Reel 2012

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The Monster King
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« Reply #21 on: August 05, 2012, 10:41:32 PM »

today the monster king made some sprites and put them in the game

hours missed are catching up (though not yet those were a busy thursday and friday)
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Belimoth
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« Reply #22 on: August 05, 2012, 10:49:41 PM »

Fuck yeah, finish that shit.
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Chef Boyardee
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« Reply #23 on: August 05, 2012, 11:10:29 PM »

Doing more work today! Again on the alt characters.
While working on all of that stuff I decided to cut half of the alt characters I had thought of, picking the six more interesting/different ones and merging some of the concepts together. The goal here is that every one of them feels like it changes the game enough to go through it again.
NOOOOOOOOOOOOOOOOOOooooooooo
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Craig Stern
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« Reply #24 on: August 06, 2012, 10:49:59 AM »

Cutting down a game's scope is almost never a bad idea. Keep at it!
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FrankieSmileShow
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« Reply #25 on: August 07, 2012, 09:47:23 AM »

Worked some more on these characters. Protobot is almost all done, I got some good ideas to make it feel different. I haven't found a good way to implement the whole "breaking down" idea yet though. Not sure I'm going to keep it. I think its one of those ideas that sound cool when explained but aren't really fun. You know. One of thoooose. Maybe ill come up with something, who knows!
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JMickle
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« Reply #26 on: August 07, 2012, 02:35:28 PM »

i like the idea of him being a speedrun character because you HAVE to speedrun him.
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Xion
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« Reply #27 on: August 07, 2012, 05:33:30 PM »

you could have him only get worse if you do well? So like, he starts out super powerful and stuff, but if you just blasty-blast through every enemy and rack up mad points he'll get bad super fast, but if you go easy on the trigger and only kill who you need to you could make it pretty far without getting very bad.

I don't think it should ever become 'unplayable', though. That doesn't sound fun it sounds dumb.

Or maybe collecting powerups instead of actually giving you powerups takes them away?
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Belimoth
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« Reply #28 on: August 07, 2012, 05:39:07 PM »

you could have him only get worse if you do well? So like, he starts out super powerful and stuff, but if you just blasty-blast through every enemy and rack up mad points he'll get bad super fast, but if you go easy on the trigger and only kill who you need to you could make it pretty far without getting very bad.

Every time his shots connect with an enemy, the shots ricochet back and damage him.
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FrankieSmileShow
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« Reply #29 on: August 07, 2012, 07:51:39 PM »

Yeah I'm not sure. I'm still thinking this through. I got some ideas, the problem is making the whole breaking down thing be noticeable, yet making it not be just horrible and frustrating. Also, protobot is the first alternate robot you get, so making it be shitty as a joke isnt a very good idea! Im trying things out with weapons malfunctionning, but theres always the problem that you dont really notice it while fighting for your life, unless the breakdown is a big deal, in which case its just kind of a dick move. Its really just that, finding the right balance between something you barely notice and something that makes the game frustrating. Or theres always making it be horribly frustrating but making up for it in other ways.
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