Thank you for repeatedly playing and testing VDZ
I've fixed the problems. I can't believe i was off on the plusms again. There shouldn't be any repeats now. I'de like to credit you in the playtesters.
Your website is still in 'can't download because I'm fixing shit' mode, not sure if that's intentional.
I'de like your opinion on the new night music. I felt that breaking up the music of the stage would be nice but I sort of rushed to produce that night track and I don't know if it fits.
Assuming that the non-functional switch is meant to work properly and turn it back into day:
It's a very repetitive tune, and you will notice that even when walking the short bit from the first switch to the second one, though it's not more than a minor distraction. Players might however not hit the second switch at all and prefer to play the rest of the level in night mode; in that case it would become a minor annoyance.
Style-wise, it's very fitting, it really has a 'it's now night' vibe.
One unfortunate minor problem the music causes, however, is inconsistency; in the first level, when you flick the switch, you get special night music, but the same is not true for other levels (whereas it would feel more complete to the player if that behavior were consistent across the entire game, similar to how you get sped up music whenever you walk on a fast surface regardless of level).
Can't you make an alternate version of the normal level theme with the same style as the current night music? That should solve the variety issue and keep the added 'look it's night now' effect.
I also found another significant bug: The level select menu doesn't work. Whenever you try to move the cursor, it resets to the first item in the list.
I'd also like to request a small feature: Can we see on the level select screen how many plusms we have left to collect in that level? I know I currently have 59/68 plusms, but I don't know where they are. Having to replay the game over and over again hoping to find plusms I hadn't found before is kind of a wild-goose chase, it would be very convenient if players could get a rough estimate of where they have to look.