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flipswitchx
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« on: August 02, 2012, 11:42:46 PM » |
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Comes with an Instruction booklet (.swf) http://www.Invincibletime.com/ Theres a Big Button on that page for the downloadin. For your considerations, I've updated once again. This time with prettier skies. That's about it, I've started work on a spiritual sequel that i hope turns out to be a true gamers game. Plz show some love n spread it around, thanks to all who play!
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« Last Edit: September 29, 2012, 08:54:47 PM by flipswitchx »
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Houndninja
Level 1
"That's what" ~ (she)
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« Reply #1 on: August 03, 2012, 03:57:37 AM » |
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Won't download it yet cos internet is fucked  but the booklet I read was really cool and a little funny, definitely looks good  cheers!
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Widget
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« Reply #2 on: August 03, 2012, 07:34:58 AM » |
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I don't have time to give it a serious go yet but I'm really impressed with what little I've seen. The graphics are fantastic and the humour's spot-on. It's also really interesting to play a one-button game that's actually challenging.
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VDZ
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« Reply #3 on: August 03, 2012, 07:43:44 PM » |
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Fucking amazing. This is definitely one of the best indie games I've played so far. Simply brilliant, every moment of it was fun. It had tons of variety, new challenges came before the previous challenges had a chance to get old, the graphics were nice, the music effects were wonderful (the death effect in particular gives a great 'you screwed up' feeling), and the final boss was very intense. Port it to all possible platforms, sell the game, make money off of it, submit it for the IGF awards - this game is fucking awesome. Honestly, I enjoyed this game more than indie classics like Braid and VVVVVV. This game is fucking awesome.
Only minor annoyances: -The music in the first level got a bit repetitive, as it takes quite some time to complete it for the first time as you're still learning at that point. -The wall level was the only one where I felt unfun frustration. Redoing challenging parts is fun, but falling all the way down and having to redo the simple parts is just frustrating. -You're never told in-game or in the manual that the game saves your progress, so I wasn't sure if I could exit the game without having to replay everything from the first level. -The level select menu cursor doesn't align correctly for the later choices.
Now to replay some levels to get all of the stars...
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JetpackLover
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« Reply #4 on: August 04, 2012, 09:26:46 AM » |
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VDZ
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« Reply #5 on: August 04, 2012, 10:06:33 AM » |
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I found one serious issue:  The Axehole can walk off-screen here, leaving you without a key. With no way to kill yourself, you have to restart the game and reload from the last position you can start at. (It would also be nice if level select let you pick any level you've finished, as it feels a bit of a waste of time to go through an entire area where you've already picked up all of the stars to get to an area where you still need to get stuff.) Another minor issue I found was that in the sky level, if you're asleep while on one of the moonwalk surfaces, it just displays the moonwalk animation, with no indication you're asleep.
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flipswitchx
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« Reply #6 on: August 04, 2012, 10:21:47 AM » |
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Thank you for letting me know! @_@ Fixing!
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VDZ
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« Reply #7 on: August 04, 2012, 11:43:11 AM » |
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 Wait, what the hell? How many plusms are there really? How can I see how many plusms I still need to get in a level? Do I unlock something extra for collecting all of them? 'The Moon' is too easy for something you unlock after collecting a lot of plusms. It quickly becomes an endurance race where my boredom wins against my health bar. Some random spikes, ice walls and slow and fast surfaces should make it a lot more interesting, as well as having BGM and slight variation in the background or something according to how far you are. (High score after playing once and growing bored of it: 1379)
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VDZ
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« Reply #8 on: August 04, 2012, 01:02:34 PM » |
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Wait, the score was 13,xxx IIRC, not sure what exactly. While trying to figure out what my actual score was, I noticed that The Moon just replaces the high score with the latest score every time, even if it's lower. I tried to die as quickly as possible and my score is now reduced to 393.
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JetpackLover
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« Reply #9 on: August 04, 2012, 01:19:20 PM » |
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 YEEEEEEEEEEEEEEAAAH! FLYING!!! There is like this weird other game when you play on the moon. Introducing enemy combinations that aren't even in the normal game. It's really fun! Please fix the Highscore issue :D Also add difficulty settings for the moon as well. Hey guys what is your favorite part about this game? I really love how the 2nd underwater stage opens up and you can see the ocean in the background. It's really awesome! Also I love the jellyfish fields section so cooool!
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flipswitchx
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« Reply #10 on: August 04, 2012, 01:28:47 PM » |
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I'm sorry ya'll the moon was an afterthought really but The highscore thing is totally unintentional I'll fix that and let you know. The plusms are a metaphore for money. doesn't quite matter the exact amount. But for the background music I reccomend http://www.youtube.com/watch?v=MPkhhLC1tf8and any of your own jams... once i get the highscore fixed of course. There is no prize for getting a moon highscore in-game so don't worry about that but if someone gets a truely high score I will do something for them.
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flipswitchx
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« Reply #11 on: August 04, 2012, 01:59:32 PM » |
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Aw man you got 82! There must be one that respawns due to a number off somewhere. There's only supposed to be 68... oops again  Welp, you are the super winner!
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VDZ
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« Reply #12 on: August 04, 2012, 02:18:11 PM » |
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Aw man you got 82! There must be one that respawns due to a number off somewhere. There's only supposed to be 68... oops again  Welp, you are the super winner! The number is now at 83, not sure how many are really well-hidden (such as that hidden block one in the dungeon) so I might not have them all. I think there's multiple that respawn; I was confused about when a plusm did or didn't count as 'collected' (whether they reset at death, falling off the screen, etc), but I guess they always counted as collected and some just respawned. While beating the final boss for the third time (significantly easier when you know about the revive trick, I didn't during my first playthrough) it occurred to me that the reversal cue is only auditory; if you were to play with sound off or at very low volume there'd be no way to tell when you're turned around. Maybe you can change the light's colors to indicate when your direction will be reversed? It's not much of a problem as a standalone PC game, but if you're ever going to port it to a mobile platform or post it anywhere as a browser game, a significant number of people will probably be playing without sound.
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Udderdude
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« Reply #13 on: August 04, 2012, 02:27:39 PM » |
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Nice game, I like the variety of enemies and game elements.
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oyog
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« Reply #14 on: August 04, 2012, 02:31:54 PM » |
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Comes with an Instruction booklet (.swf)
Did you call me Sally? I'm pretty sure you called me Sally. The problem with making the manual so much fun to read is that I'm totally satisfied now and I'm not even gonna play the game... (downloading)
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