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1027640 Posts in 41231 Topics- by 32848 Members - Latest Member: Griffsaur

July 28, 2014, 04:32:52 PM
TIGSource ForumsFeedbackDevLogsPharaohs Return
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Author Topic: Pharaohs Return  (Read 10797 times)
keelo
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« Reply #60 on: January 30, 2013, 10:44:53 AM »

Press Z to pick up sliding hat!
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Lazycow
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« Reply #61 on: January 31, 2013, 05:32:48 AM »

> Demo demo demo Hand Any Key Crazy Hand Money Right

Trailer? trailer? trailer!   roger...  Wink

I would prepare a demo if someone tells me how to make good sound effects with "goattracker"... (actually fighting with that beast) Otherwise a trailer comes first.

> Press Z to pick up sliding hat!

thank you, there's the autopickup mode...
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<Nanovoid><Treasureline><Pharaohs Return>
Zulli: "Is this game really being programmed or are you just torturing us?
Eigen
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« Reply #62 on: January 31, 2013, 05:48:26 AM »

This just looks soooo good Epileptic

Demo! Demo! Demo! Demo!
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« Reply #63 on: January 31, 2013, 08:53:27 AM »

I would prepare a demo if someone tells me how to make good sound effects with "goattracker"... (actually fighting with that beast)

I'd be fine with playing the demo in silence Wink this game just looks so damn good! WTF
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Lazycow
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« Reply #64 on: February 25, 2013, 09:46:04 PM »


Pharaohs Return, under construction

Sorry, here's the teaser... There're still a couple of bugs in there, and I know you... You will find them all and tell me about them, but not tell me anything about the gameplay. So I have to fix them first. Also, sound is important. But next up: demo
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« Reply #65 on: February 25, 2013, 10:14:17 PM »


Fantastic. Looks great and the haunting music adds a lot. Are you planning to limit the audio to SID capabilities? If it means giving up that music I'd suggest no Smiley

For the title, are we talking about a Pharoah's Return, or a couple of Pharoahs Returning?
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Franklins Ghost
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« Reply #66 on: February 25, 2013, 10:34:08 PM »

Nice little teaser. How long are you expecting a full playthrough to take in the final game?
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Lazycow
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« Reply #67 on: February 26, 2013, 11:02:57 PM »

@Franklins Ghost: That's too early to answer, but it will be a small game, so maybe 60 minutes

@dukope: The music definitely has to be a SID song, that is one of the essentials in a C64 game. But Pharaohs Return's composer likes the sound of the teaser video, so I think there's a good chance that there will be dark parts in the music...

Also, only one Pharaoh returns. But he's got some good old cronies...  Durr...?
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« Reply #68 on: February 27, 2013, 12:44:05 PM »

The excitement.... It burns within me....
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rickardwestman
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« Reply #69 on: February 27, 2013, 01:08:51 PM »

The mood is ace here! I would definitely keep the music in line with what you have in the trailer piece, love it!
Keep up the cool work!
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eobet
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« Reply #70 on: February 27, 2013, 01:40:59 PM »

Also, I would like to add some more "hat"-actions, but I am out of ideas. Anything?

The hat should be your armor, in that you can afford to get hit once, which makes the hat fly up in the air and float down (slowly seeking the player out, kinda leaf in the wind style). If you get hit while the hat is not on your head, game over.

There's a couple of classic 8-bit games which use similar mechanics, right? Even a Mario game, I think?
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dukope
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« Reply #71 on: October 06, 2013, 02:12:28 AM »

Lazycow, please tell me you're still working on this!
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Hempuli‽
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« Reply #72 on: October 06, 2013, 10:52:16 AM »

This is probably the most inspiring-looking devlog on TIGforums for me right now!
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« Reply #73 on: October 06, 2013, 12:47:41 PM »

This looks fantastic!

Would be cool to play on an actual C64!
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Lazycow
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« Reply #74 on: October 06, 2013, 09:45:07 PM »

Thanks for the support!

@dukope: It is freezed frozen, but I will continue working on it in January.

@siskavard:  Yes, the chances for a C64 version on a real cartridge are 75%. (And for a NES version 25%)
« Last Edit: October 06, 2013, 10:01:57 PM by Lazycow » Logged

<Nanovoid><Treasureline><Pharaohs Return>
Zulli: "Is this game really being programmed or are you just torturing us?
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