Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

877692 Posts in 32880 Topics- by 24316 Members - Latest Member: CosmiteGames

May 20, 2013, 08:12:38 AM
TIGSource ForumsDeveloperFeedbackbefungeRL: an esoteric programming language puzzle adventure
Pages: 1 2 [3]
Print
Author Topic: befungeRL: an esoteric programming language puzzle adventure  (Read 1733 times)
dormir
Level 0
**


View Profile
« Reply #30 on: August 11, 2012, 11:04:16 PM »

The new level-warp level is fine. Looks more comprehensible than the old one even. I didn't find that it helped me progress in the game much though.

Spoilers... I tried to follow your hint and discovered the 'E' that charges for you. After quite a while of trying to lure it to smash the glass on the copyright box, I eventually realised I could spawn my own. It was still a little tricky but I eventually collected the copyright, although that on its own doesn't enable anything as far as I can see.
On level 6 I used the E to destroy the ghost spawn and release the IP. I get roughly that I need to jump the insertion point into the assault course on the borders that I can't get to, but I don't even know what all the symbols do. There's one in the top right that I've never seen before. I loaded the stack with '11' and sent the IP vertically up the right hand column.
The program ended and I didn't see at all what happened. In theory, I could study the other IPs moving around that area but they are about 30x too fast. I don't see how I'm able to experiment or learn here because it is too fast to see.

Being able to slow things down would be really nice...
Logged
otosama
Level 0
*


View Profile Email
« Reply #31 on: August 12, 2012, 04:26:14 AM »

I really like the idea of the game, it definitely deserves someone's attention, I ask permission to refer the game on my blog. I also like how you give instruction in level 2(the "#" sign). But I lost interest after seeing a bunch of characters in level 3. Level 3 is like a hard landing to me, maybe you can put it in later stage.
Logged
cystem glitch
Level 2
**


wack


View Profile
« Reply #32 on: August 12, 2012, 03:03:15 PM »

feel free to refer to the game, please note though that it is an early and incomplete version.
Logged

You told me, never to limit myself to one style...to use any move that works...TO KEEP AN OPEN MIND!
befungeRL
Pages: 1 2 [3]
Print
Jump to:  

Theme orange-lt created by panic