Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

879565 Posts in 32989 Topics- by 24370 Members - Latest Member: kara

May 24, 2013, 10:43:10 AM
TIGSource ForumsDeveloperBusinessHow do I get my game noticed?
Pages: [1] 2 3
Print
Author Topic: How do I get my game noticed?  (Read 3359 times)
RATED-RKOFRANKLIN
Level 0
*


View Profile WWW
« on: August 05, 2012, 09:59:41 PM »

Hi everybody!

I'm looking into going commercial. My game will be released in 2013 or early 2014. What are the best ways to get my game noticed?

Thank You
Logged

moi
Level 10
*****


shitposting is the new black


View Profile WWW
« Reply #1 on: August 05, 2012, 10:00:57 PM »

make a good game
don't make a cash grab
make the best game that you can
Logged

lelebęcülo
James Coote
Level 1
*


Spoon Thumb


View Profile WWW
« Reply #2 on: August 06, 2012, 08:41:30 AM »

Work out who you want to notice your game I.e. who is your target audience. Start thinking about those people, what sort of things to they respond to, what gets them excited, where do they hang out (internet wise and real-world wise), where do they get their info about games (from magazines? from friends? from blogs?)

Most people get excited by screenshots and trailers, and that requires you to at least have a demo or alpha version of your game, and ideally a finished version of your game so when they hear about the game, they can go play it straight away. 2014 is a long time away for people, who may forget about your game between now and when it is finally released. So you probably want to save your marketing campaign for closer to the release time.
Logged

Crystalline Green - Android Games Developers
Maud'Dib Atreides
Level 4
****


Obsessed with space


View Profile WWW Email
« Reply #3 on: August 06, 2012, 12:02:51 PM »

google adsense

stick something in the ad like

"Play the game rated by IGA3 as the best game of 2012"

btw the IGA3 isn't a real organization, but as long as the organization is fake its ok to BS

i think

don't quote me on that. I just don't think anyone will take action to find out if it's the truth.

like my ap lang teacher told me back in hs for the ap exam

when you want to impress
BS
BS
BS
Logged

Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
Chap: Somebody help me, I'm about to lose 300 pounds!
Guy: Why's that a bad thing?
Chap: I'M BRITISH.
John Sandoval
Level 10
*****


i am become death


View Profile WWW
« Reply #4 on: August 06, 2012, 12:04:31 PM »

^don't listen to this guy
Logged

Maud'Dib Atreides
Level 4
****


Obsessed with space


View Profile WWW Email
« Reply #5 on: August 06, 2012, 12:06:03 PM »

^don't listen to this guy

I guess it only works for some things.  Big Laff
Logged

Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
Chap: Somebody help me, I'm about to lose 300 pounds!
Guy: Why's that a bad thing?
Chap: I'M BRITISH.
Paul Eres
Level 10
*****


Also known as RinkuHero.

RinkuHero
View Profile WWW Email
« Reply #6 on: August 06, 2012, 12:08:36 PM »

this depends on the type of game, really. give us a description of your game and i could give more specific advice about how to get it noticed
Logged

C.D Buckmaster
Level 7
**


Death via video games


View Profile
« Reply #7 on: August 06, 2012, 07:15:23 PM »

Tape physical copies of the game to bricks and throw them through the windows of well known game reviewers.
Logged
Oskuro
Level 2
**


Coding in Style


View Profile WWW
« Reply #8 on: August 07, 2012, 01:16:07 AM »

Slap some cleavage on the ad banners.

Sad but true.
Logged

Maud'Dib Atreides
Level 4
****


Obsessed with space


View Profile WWW Email
« Reply #9 on: August 07, 2012, 07:11:47 AM »

Slap some cleavage on the ad banners.

Sad but true.

EpicX - one click for a roman orgy

Evony - Free to Play (most of you have seen evony so you know what's in the advert)

(Neither of these games feature anything related to sexual activity, or even sexually suggestive themes)

but they both have over an 6000+ playerbase through that method
Logged

Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
Chap: Somebody help me, I'm about to lose 300 pounds!
Guy: Why's that a bad thing?
Chap: I'M BRITISH.
Oskuro
Level 2
**


Coding in Style


View Profile WWW
« Reply #10 on: August 07, 2012, 07:15:24 AM »

Evony - Free to Play (most of you have seen evony so you know what's in the advert)

Exactly what I was referring to. I'd swear those adverts are for a brothel or massage parlor. Geez.

Also there's this F2P MMO called Elsword, where one of the several selectable characters is a busty blonde elf. Guess who shows up in all the banners, shoving her cleavage on our face?

If your game is about tits, hey, it's fine, but this is sad.
Logged

sigfarter
Level 7
**


卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐


View Profile
« Reply #11 on: August 12, 2012, 08:13:55 PM »

if your game is worth playing then it will get noticed, otherwise no one is going to care

get some beta testing done and if people say good things about it it might get some attention
Logged
rofl_mao
Level 0
*


View Profile
« Reply #12 on: August 12, 2012, 11:24:43 PM »

This seems to be a million dollar question. My answer would be I'd focus on the small number of people I'm certain would play the game and then polish the game to perfection using their input.
Logged
bluescrn
Level 1
*


Unemployed Coder / Full-time Indie :)


View Profile WWW
« Reply #13 on: August 13, 2012, 12:33:56 AM »

make a good game
don't make a cash grab
make the best game that you can

If only this was true. In reality, it seems that 'cash grab' games, or at least games riding the wave of somebody else's massive success, are the easiest ones to get noticed.

A Minecraft/Terraria-like game will get tons of free attention. With a half-decent video, it'll be all over the gaming sites, reddit, etc fairly quickly.

The real challenge is to make it look like a 'good clone' (e.g. Minecraft after Infiniminer, Terraria after Minecraft, Castle Story after all those) not an 'evil clone' (as some of the XBLIG and iOS Minecraft-a-likes are seen)

I'm starting to regret spending time working on original, polished iOS projects when I could have chose to 'ride the Minecraft wave' and potentially make a fair chunk of money from it...
Logged

Paul Eres
Level 10
*****


Also known as RinkuHero.

RinkuHero
View Profile WWW Email
« Reply #14 on: August 13, 2012, 02:00:25 AM »

cash grabs work but only for single games. if you want to build up a fan base of thousands of people who will buy your new game the moment it's released, you need to focus on quality and consistency and reputation, not fashion or waves or gold rushes

in other words, focusing on quality is a strategy that doesn't pay off until you've released maybe half a dozen or more games. cash grab is a strategy that pays the most for single-game releases, but doesn't give you the most money long-term because your games will be forgettable

basically there are two types of indie developers: "flash in the pan" devs who make one hit game and never make any popular games before or after, and "established" devs whose individual games may not be mega-hits but whose string of many games, collectively, sell a lot when added up

it's only worth being a 'flash in the pan' dev if your game is as popular as minecraft and it makes you enough money to live on for life. otherwise, it's preferable to be an 'established' dev, those people who pick a niche or two and churn out good games in that niche year after year (e.g. edmund, jeff vogel, hanako, cliffski)
« Last Edit: August 13, 2012, 02:05:49 AM by Paul Eres » Logged

Pages: [1] 2 3
Print
Jump to:  

Theme orange-lt created by panic