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879657 Posts in 32994 Topics- by 24375 Members - Latest Member: Leumas

May 24, 2013, 03:13:13 PM
TIGSource ForumsDeveloperFeedbackDevLogsTrash TV - Steam Demo Available!
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Author Topic: Trash TV - Steam Demo Available!  (Read 12577 times)
BigDaveisCheap
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« Reply #180 on: April 24, 2013, 06:01:50 AM »

I just recently started following your development more closely in the last week or two and things are looking great! I'm really excited for the co-op!

I actually made a video on your Level Up demo almost a year ago, I really enjoyed it. Check it out if you have the time: Try It: Trash TV (Level Up 2011)

Funny to learn that it started as a SCB project because I rambled on the aesthetic similarities in the video  Smiley

Keep up the good work.
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Bishop
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« Reply #181 on: April 24, 2013, 06:13:56 AM »

Ah nice, I remember this one! I showed this one to my folks when you first put it up.
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C.D Buckmaster
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« Reply #182 on: April 24, 2013, 10:44:15 PM »

I can't wait to see more shader overviews, I always like finding different ways to do cool effects, especially CRT-style ones.
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Bishop
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« Reply #183 on: April 27, 2013, 03:19:55 AM »

ScreenshotSaturday cross post.

Trying to push my game back to textless. Previously the broken TV (not in this shot) would tell you what button to press to pick up items. Now the main character thinks about picking up stuff and hopefully players will just mash buttons till they find the right button.

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siskavard
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« Reply #184 on: April 27, 2013, 10:03:10 AM »

The more I see of this game the more I want to buy it with MONEY
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Bishop
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« Reply #185 on: May 02, 2013, 07:18:28 AM »

I've spent far too much time tinkering with this little bit but I think I'm finally happy with it.

After drawing a little antena you pick up and use to play the animation, cassette tapes or little lightning bolts off other TV's I think I'm going to settle with animation plays when you get into range. I added a little tuning minigame to it so the closure you get to the "sweet spot" the clearer the image.

I wanted the user to be able to replay animations if they needed to and since it was teach button presses and game mechanics I needed it to be impossible to screw up.

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