@AlexHW - Yes, there needs to be some way to defend your dwarves and their trains from enemies... I haven't decided on exactly how yet

Im working on a game that is mostly inspired by Settlers (2), Anno and transport tycoon.
Would it be an elephant in the room if I asked about Dwarf Fortress?

Well, I did say
mostly inspired, so they are not the only source of inspiration

... But honestly I don't plan on having many similarities with Dwarf Fortress. I guess they share the same core idea, but gameplay wise I want it to be closer to the other games.
I don't know that triangular algorithm thing. I was thinking about using marching cubes but I ended up doing a more traditional (minecraft) voxel engine. I then modified it so that I could have more shapes then just squares. The shape of the voxels are based on it's neighbors, for instance if there is a block underneath and to the side, the voxel will be a slope:

I guess you can barely even call it a voxel engine anymore

Also when you get a devlog, send me a link... I'm really interested in seeing that slope algorithm in action
@impulse9 - thanks! I was going for that classic "tycoon" look for the terrain
@Paul Jeffries - Yes it can do overhangs:

I choose dwarves because I was inspired by the warhammer dwarves with guns and machines without it being to steampunk'ish.
However nothing is settled in that area so I'm open for ideas... maybe even invent a new race

dwarven frogs would be a cool race

On another note... can anybody tell me the rules for doubleposting on this forum?
