The sequel to the game no one will ever play (unless they visited the unfinished game dump)!
Because, well Mafia DuDes was hard. Even when you got the best weapon, and the best possible position, you were going to lose. And if you died once, it was all over. Not because you only had one life, but because you couldn't regain momentum.
So about at least month to two ago, I was bored and thought, why didn't we add randomized weapons?
We already had random weapons, but they were the same weapon each time, no variation.
So as time went on, SMD slowly changed its identity from the old MD. No rip-off characters, or weapons. 100% original content donotstealunderanycircumstance.
More enemies, and more weapons meant more fun.
Some examples of changes between MD and SMD:
MD only had one special crate per life. In this crate was a specific weapon.
SMD has special crates spawning just like normal crates, they contain better weapons.
MD had only 3 crates, basic, special, and hp.
SMD has more: Basic, Tinker, Special, Coin, Crate Crate, HP restore and HP upgrade.
MD threw you right into the action.
SMD has a little breather period between lives.
MD had 'static' weapons, they never changed'.
SMD has dynamic weapons, at most 2 attachments and an element.
MD had 3 enemies: The flyingbastarD (Not kidding, you'll find out why), the lightningDuDe, and a specific enemy per map, (Like creepers in the Minecraft level.)
SMD has 5 enemies, with some variants.
MD was good, and is 'dead'.
SMD is better, and will continue to improve.
Latest Version (Public V0.5)Steam Greenlight Page!
A/D to move
S to pickup crates
W to jump
R to reload (Not that you'll need to manually)
Left Mouse to fire
Right Mouse to scope, if you have one
--Super Mafia DuDes - 01
--Super Mafia DuDes - 02
--Super Mafia DuDes - 03
--Super Mafia DuDes - 04
Also, I do accept requests for this game. Mafia DuDes had a rule: It could be put in Mafia DuDes.