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877565 Posts in 32868 Topics- by 24308 Members - Latest Member: raguelep16

May 19, 2013, 08:34:57 PM
TIGSource ForumsDeveloperFeedback[Android] Ninja's Treasures beta - Physics based puzzle (updated to ver 2.0)
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Author Topic: [Android] Ninja's Treasures beta - Physics based puzzle (updated to ver 2.0)  (Read 502 times)
otosama
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« on: August 09, 2012, 05:44:18 AM »

Hi there,
this is my first attempt at Android, a puzzle game that features physics mechanics and simple control.

For testing purse I uploaded a beta version to recruit feedback. It's my first game and first publish, any feedback is very much appreciated!

Download it here
https://play.google.com/store/apps/details?id=com.Otoprojects.NinjasTreasure









« Last Edit: September 17, 2012, 02:58:27 AM by otosama » Logged
raen79
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« Reply #1 on: August 09, 2012, 08:38:28 AM »

I don't have android but the graphics are looking sharp Wink
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otosama
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« Reply #2 on: August 12, 2012, 04:07:47 AM »

Too bad you can't test it Sad
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AndrewFM
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« Reply #3 on: August 12, 2012, 09:08:35 AM »

  • If the player fails the level, you should not erase all the ropes they have placed down. Leave them as they are, and just allow the player to adjust them as needed.
  • It's possible to place multiple ropes across the same two pivots. You should limit it so that you can't do that.
  • There's a glitch where you can place ropes at odd angles (off the intended grid) by dragging from one pivot, and quickly releasing slightly above or below the destination pivot. The glitch seems to stem from releasing just shortly before the auto-snap happens.
  • Tapping to remove the ropes seemed a little too sensitive. It often took 5+ taps to manage to get a rope to erase itself.
  • The graphics seem to be of differing quality. For example, the ninja and the money bags seem really crisp and clear, as if they were vector graphics. Then other stuff like the wooden plank he stands on looks like they are low-resolution raster graphics being upscaled with bilinear filtering.
  • I found the music to be really obnoxious, but that's just a personal opinion. However, it'd be nice to have a settings menu where you can toggle the music on/off.
  • I noticed you have "Target 1"; are you planning to add more levels after these 20? Right now I feel like the game is a good length. Unless you have some specific new mechanics in mind, I don't think the game needs to be any longer.
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otosama
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« Reply #4 on: August 13, 2012, 04:44:42 AM »

Thanks for the suggestions, you pointed out some aspects that I have not thought about!
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otosama
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« Reply #5 on: September 17, 2012, 02:58:51 AM »


beta ver 2.0 contains following updates:
- Bug fixes
- Graphic upgrade
- Implement scoring system
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