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879307 Posts in 32975 Topics- by 24362 Members - Latest Member: Zokk

May 23, 2013, 07:00:56 PM
TIGSource ForumsCommunityAnnouncementsZombies.
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Author Topic: Zombies.  (Read 510 times)
bignic
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« on: August 12, 2012, 10:44:36 AM »

I just wanted to share a little indie game I've been working on called Zombies.

I know, I know... "hurray... another Zombies game." I'm sorry.

But I promise, it's less about zombies and more about frustration, bureaucracy, and overthrowing project management. And violence. So much violence.

Theatrical Trailer: http://www.youtube.com/watch?v=8TZXI4KpcM4
Gameplay: http://www.youtube.com/watch?v=dgGNqIze_pE
2-Level Demo:  http://www.thebignic.com/zombies/demo.php

Still in beta testing at the moment, but if you'd be willing to see past the occasional bug, that would be appreciated.

Thanks,
bignic
[email protected]
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Squid Party
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« Reply #1 on: August 14, 2012, 12:32:00 PM »

saw this on indiegames.com , congrats!
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zarfius
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« Reply #2 on: August 17, 2012, 03:09:17 AM »

Looks great Smiley Congrats!
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Nix
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« Reply #3 on: August 17, 2012, 04:27:28 AM »

This looks really cool but you should change the name. 'Zombies' will be very un-googleable. Maybe 'Office Zombies' or 'Desktop Zombies' or something.
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Squid Party
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« Reply #4 on: August 17, 2012, 06:28:08 AM »

Office onslaught ?
Mid week massacre?
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AmericanBarbarian
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« Reply #5 on: August 17, 2012, 08:40:41 AM »

I think it looks fabulous so far, I really like the noise the zombies make.  My suggestion for a less generic title would be "Undead Office", which doesn't seem to have a big presence in Google.
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Udderdude
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« Reply #6 on: August 17, 2012, 12:23:22 PM »

- Title screen music was so obnoxious (lol ear piercing noise) that I turned the music off immeidately.

- The default resolution of 800x600 scales horribly, it looks stretched out really bad.  I'm not sure what the 1:1 scaled option was, you should add an option for that.

- It would be nice if you could reconfigure your keys while already in a game.  Also, I think the default weapon keys for 5-9 should be Q,E,Z,X,C, so the player can more easily select them.

- When you reconfigure the weapon keys, the key on the HUD doesn't change to reflect this.

- I started the game on Impossible and it was actually pretty fun.  Unfortunately it got boring rather quickly, as much fun as watching the zombies die and the chaos of destructable scenery, there just wasn't any variety in the enemies to keep me playing.  I'd suggest adding "special" infected similar to what's seen in games like Left 4 Dead and Killing Floor, that require different strategies to kill.

- The fact that you can shoot through a lot of the scenery and never fully destroy it makes the game a little too easy, as I could shoot through walls and glass indefinitely and never worry about it breaking down and having the zombies attack me from a new angle.  Also, on Impossible difficulty, fire should spread so you run the risk of setting the entire area on fire, making it a death trap you can't escape from.

- Sometimes it was hard to see collectables amongst the mess.  Would be a good idea to give all collectables a glowing outline so they stand out more.

- The SMG firing in level 2 should come with a siezure warning, haha.

- I felt the 2x/3x/4x power-ups were a little poorly implemented.  They appear randomly, so it's entirely up to chance if you get a good run of zombies after grabbing one.  I'd change it so they appear in the same place every time in each level.
« Last Edit: August 17, 2012, 02:42:47 PM by Udderdude » Logged
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