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MrMog
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« Reply #300 on: November 18, 2010, 08:26:28 AM » |
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A Monster Hunter/Phantasy Star type 4-player co-op RPG where you can manage a guild, go on missions (defeat enemies, loot-hunt, etc.), craft your own equipment and grow & produce/sell your own materials.
The big kicker would be that during play sessions with other players it would analyse everyone's play-style, looking for traits such as defensive & offensive tactics, what abilities and items are being used when and how, so on and so forth. At the end of a play-session everyone is given the option to add their party's avatars as AI controlled guild members, who from that point on begin to evolve based on their future interactions online, regardless of your own involvement.
It solves the issue that many co-op centric rpgs (like Monster Hunter) have that require players to play in single player mode to be able to being out the bling onto the battle field.
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rivon
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« Reply #301 on: November 19, 2010, 08:16:50 AM » |
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Some nicely looking platformer with an original movement method (something different from double jumps, wall jumps, grappling hooks etc.).
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_Madk
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« Reply #302 on: November 24, 2010, 01:31:55 PM » |
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A rougelike in a modern setting where you can do essentially anything you want. 
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boxedlunch
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« Reply #303 on: November 24, 2010, 03:59:05 PM » |
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a rogulike with customizable weapons and encounters with enemies are played through shootouts rather than just a boring, still, fight.
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PogueSquadron
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« Reply #304 on: December 05, 2010, 06:36:25 PM » |
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I feel like there still has yet to be that epic platformer (or any genre really) that takes you through each generation of video gaming. I feel like it's been attempted a couple times (or a game like Super Meat Boy that has homages to old games)...but I really want it to factor into the gameplay/story as a whole....or even has the generations flipping back and forth constantly (maybe the character has different abilities in each generation?). Maybe you can go into 8-Bit NES mode, where you have the ability to case lag - everything but your character starts flickering and slowing down, allowing you to more easily navigate obstacles. Maybe the 16-bit generation lets you hold a button to let you speed through areas (a 'blast processing ability'). Then you go into the 32-bit generation and beyond, where you can move into the background or something like that (or use load times perhaps to freeze enemies, haha).
I just want to see a game that branches over all generations of gaming, makes fun of them, and glorifies them at the same time. Haven't we all dreamed of that one game...you know, "THE MARIO GAME WHERE YOU START OUT LIKE THE NINTENDO AND WORK YOUR WAY TO THE WII."
THAT game, haha. I'd love to see that.
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Noyb
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« Reply #305 on: December 05, 2010, 06:50:23 PM » |
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Guillaume
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« Reply #306 on: December 05, 2010, 06:54:10 PM » |
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I feel like there still has yet to be that epic platformer (or any genre really) that takes you through each generation of video gaming. I feel like it's been attempted a couple times (or a game like Super Meat Boy that has homages to old games)...but I really want it to factor into the gameplay/story as a whole....or even has the generations flipping back and forth constantly (maybe the character has different abilities in each generation?). Maybe you can go into 8-Bit NES mode, where you have the ability to case lag - everything but your character starts flickering and slowing down, allowing you to more easily navigate obstacles. Maybe the 16-bit generation lets you hold a button to let you speed through areas (a 'blast processing ability'). Then you go into the 32-bit generation and beyond, where you can move into the background or something like that (or use load times perhaps to freeze enemies, haha).
I just want to see a game that branches over all generations of gaming, makes fun of them, and glorifies them at the same time. Haven't we all dreamed of that one game...you know, "THE MARIO GAME WHERE YOU START OUT LIKE THE NINTENDO AND WORK YOUR WAY TO THE WII."
THAT game, haha. I'd love to see that.
Have you played Game Center CX on the DS, and 3D Dot Game Heroes on the PS3? I have a feeling you'd enjoy these.
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PogueSquadron
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« Reply #307 on: December 05, 2010, 06:56:41 PM » |
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I'll have to try that if I can get back on my PC at some point. That's kind of what I'm talking about, although (and maybe this is just my gaming history giving me a bias), I think a different genre would make the concept much more relatable. There was also a WiiWare game where I think this was attempted, but it just didn't look like any fun at all. They also seemed to confuse "old graphics" with "bad graphics" which I'm sure we can all agree isn't the case at all. That shooter looks pretty sweet though (I'm new here if you can't tell haha). Edit: Just watched a quick YT video of Genetos. Really cool idea. I guess my thoughts were, that maybe a slower paced kind of game might be more conducive for the idea? The player would more easily be able to appreciate the graphical change if they could stop and smell the roses a little (perhaps a game that starts out looking like NES Megaman, then looks like Megaman X, and then looks like a 32 bit or 3D Megaman game). Some games have let you toggle old and new graphics, like Tecmo Bowl Throwback and I think it was R-Type Dimensions? I think they were really good examples of having both graphical styles, but unfortunately it was all superficial. Also, I have heard of both Retro Game Challenge and 3D Dot Game Heroes. I think they're both great throwbacks to gaming's history, but it's not exactly what I'm talking about (unless 3D Dot Game Heroes' visuals change drastically throughout the course of the game).
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« Last Edit: December 05, 2010, 07:05:35 PM by PogueSquadron »
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Molten_
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« Reply #308 on: December 06, 2010, 06:24:09 AM » |
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I've always wanted to create a huge RPG similar to Final Fantasy, mainly because developing a huge world with interesting characters sounds incredibly fun ... but of course, I lack the knowledge and patience needed. Hey, maybe someday nah no probably not 
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But if you never try you'll never know. Just what you're worth.Twitter | Website
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Okenido
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« Reply #309 on: December 11, 2010, 12:09:42 PM » |
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A 4X where the computers control the nations and the player controls an individual stuck in the middle of it.
It has been done before, (Mount & Blade, a few of the Romance of the Three Kingdoms games, Sid Meier's Pirates!, and Space Rangers.) but either nothing progresses without the player, or the game lacks an option to be a mercenary.
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Paint by Numbers
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« Reply #310 on: December 11, 2010, 12:45:59 PM » |
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I've always wanted to create a huge RPG similar to Final Fantasy, mainly because developing a huge world with interesting characters sounds incredibly fun ... but of course, I lack the knowledge and patience needed. Hey, maybe someday nah no probably not  Hey, don't say that. Those games have a lot less programming than they seem to have. The hardest part of pulling it off would be the graphics, and you could just team up with someone else to do them.
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C.A. Sinner
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« Reply #311 on: December 11, 2010, 12:54:08 PM » |
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Yeah, but the content creation for these games requires amounts of time and dedication most solo indie devs don't have.
Supershigi has been working on Melolune for I-dunno-how-many years even though she partly uses standard RPG Maker graphics.
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tsameti
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« Reply #312 on: December 11, 2010, 02:48:33 PM » |
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huge RPG Yea. Unless you've got a twelve person team all on the same page, don't. I mean, if you're aware of pseudolonewolf, the guy behind Mardek you know it's possible to do it by yourself. But be aware that the guy is clearly hardcore Aspergers, lives with his folks, and brings in enough income to feed a guinea pig. Good guy, but he's capable of doing what he does because of driven obsession. Make a tiny RPG instead. Itsy bitsy. Teeny weeny. It'll still take you forever, but at least it becomes a surmountable goal.
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Molten_
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« Reply #313 on: December 12, 2010, 09:50:57 PM » |
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Well, I think it's definitely one of those things that requires high amounts of dedication. And, well ... I lack dedication a lot of the time, so it's rather fitting that I don't make them. It's just ... the idea of making this huge interactive world is so intriguing. I don't know what it is about it; It's kinda similar when I think about designing a game similar to Knytt Stories or An Untitled Story, and then I actually sit down, think about it, and I realize that the games must have taken the developers ages to create. Hey, don't say that. Those games have a lot less programming than they seem to have. Largely you're right, I mean ... all I'd have to do, is program a turn-based engine (Probably easier said than done), a text engine, a simple grid movement engine, then probably some other things. It's definitely lightweight, but I think the planning and other things required (Art, music, design) are a lot less forgiving. I'd also have to make sure the framework is stable, which might be troublesome. Hey, but you know, maybe someday I'll just go "what the hell" and start it. I mean, that's one of the cool things about being an indie developer! If I want to spend ages making a game like supershigi, I can. There's no stopping me.
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But if you never try you'll never know. Just what you're worth.Twitter | Website
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Paint by Numbers
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« Reply #314 on: December 12, 2010, 10:06:31 PM » |
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Hey, but you know, maybe someday I'll just go "what the hell" and start it. I mean, that's one of the cool things about being an indie developer! If I want to spend ages making a game like supershigi, I can. There's no stopping me.
This is a wonderful attitude and I hope that you can do it someday.  
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