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891578 Posts in 33550 Topics- by 24787 Members - Latest Member: millyquezada

June 20, 2013, 02:10:51 AM
TIGSource ForumsDeveloperCreativeDesignDream Games
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Dacke
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« Reply #15 on: September 06, 2008, 06:44:21 AM »

This is probably out of everyone's league, and will probably stay that way forever, but..

I dream of a game that simulates the real world so accurately it is possible to build anything in game from things found in game, that is possible to make in the real world. We're talking about chemistry and physics, not limited by a number of pre-defined possible things to do but only the knowledge the players have of real-life science being the limit. Any kind of game could be placed in such a simulation, but what would be most awesome is a mmorpg world that starts out completely untouched by humans and it's up to the players to do whatever they want with the world.

The difference from real life would be the lack of truly adverse consequences of actions, the ability to have AI:s work after your instructions so that you can do grand projects. That, and general niceties of games like infinite reincarnation, no need for sleep, food and water and the ability to wage war without it being incredibly immoral etc.

I like to fantasize about how I first would establish a base in a hidden place, and going after fire and metals as fast as possible in order to create a military force able to defend against grievers running around (who would probably be using sticks and stones). After that I would indulge in science, seeing how complex things I could create with the help of what I've learnt in school and on wikipedia.
« Last Edit: September 06, 2008, 11:28:29 AM by Dacke » Logged

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« Reply #16 on: September 06, 2008, 07:02:48 AM »



Still dreaming...

Me too Sad
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« Reply #17 on: September 06, 2008, 07:36:41 AM »

I have especially two games that i wanna make, both of them have been in developing and both have been put on hold.

The first is a adventure sci-fi game in the flashback/another world genre. Developed a prototype and then the "team" started to work on different companies. http://gameawards.se/images/show_preview/75

The other one is a small puzzle game that also was prototyped but then put on hold because team member moved away.


The bad thing about school projects is when the school ends and the project is not finished people often moves to different locations and it's hard to keep the workup over the internet.

Count me in!
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Melly
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« Reply #18 on: September 06, 2008, 10:30:52 AM »


Also me.
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« Reply #19 on: September 06, 2008, 10:45:01 AM »


Is this something specific that many people anticipated and I'm the only one who doesn't know about? Again?
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« Reply #20 on: September 06, 2008, 10:58:48 AM »

probably yes. http://forums.tigsource.com/index.php?topic=557.0
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« Reply #21 on: September 06, 2008, 11:02:43 AM »

Oooooh. Thanks.
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« Reply #22 on: September 06, 2008, 11:14:51 AM »

Shucks guys, Embarrassed

It's my dream story concept basically. But it's on an epic scale, and epics are hard to write. And formulate. I'm constantly dreaming up characters and a couple events here and there, but everything is very disjointed.
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« Reply #23 on: September 06, 2008, 12:09:06 PM »

My dream game basically involves a lot of custom made hardware, which probably wouldn't even be that hard to make (to someone who is into making gadgets and stuff, not me).

It's an RPG where the hero is YOU, literally.  Beer!

It's about running, punching, jumping and kicking. Of course all of those actions are done by you. So the one who gets stronger and levels up is you, not your game character.

You have special shoes with sensors under the soles that are used to move around, run, and jump. A light gun to shoot. Some sort of boxing gloves, and swords. In front of you you have some kind of cushioned wall with sensors inside where the images are projected (from an external projector not from inside the actual screen), etc.

I just like how games that mix physical activity and gaming action suck you in in a very special way. If I could take that to another level (hardcore physical movement, no fucking wii-motes and shit) I could probably be the next Arnie.  Beer! It's probably what many fat-ass kids out there are needing.  Smiley
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« Reply #24 on: September 06, 2008, 02:07:54 PM »

The first is a adventure sci-fi game in the flashback/another world genre. Developed a prototype and then the "team" started to work on different companies. http://gameawards.se/images/show_preview/75

I've also wanted very much to make a game* in the Flashback style, but in the horror/cult/film noir genre.  I've been kicking the idea around for over a year.


*(Actually I have a loose outline for a trilogy spanning roughly 60 years starring a semi-immortal private detective.)
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« Reply #25 on: September 06, 2008, 02:21:59 PM »

Speaking of Flashback style, I had this idea for a Knytt meets Another World-ish steampunk exploration-platformer-adventure game, in a detailed, atmospheric, ambient world, and you just walk and climb and run and sightsee for hours.

What I first had in mind was simply doing a Knytt clone with a visual style similar to Balloon Comic.

I later thought about a back story and it slowly shaped in my head into a huge steampunk-ish world, and it'd be about a boy, looking for a certain flower for the medicine that would save her sister from some fatal illness.

Of course, the story was very weak so I scrapped that idea, too.

Later, I saw Hellboy 2 and I suddenly remembered the old Hellboy shorts I had read some log time ago. It inspired me to add local stories, tall-tales and legends into that big world which would need a grittier, darker (and by that I definitely don't mean what recent games look like, shit-brown and grey everywhere), yet still beautiful and stylistic.

The main character, seeks to find certain "trophies" from these creatures mentioned in said tall-tales, ergo he/she roams the world, (a subject I also used in my crappy ####punk story contest entry), and all the while, the player gets to see all the sights the game world has to offer.

But since I kinda fail miserably at anything that involves game-making, it'll probably stay just an idea. I might scan and post some old concept works if anyone wants. I also might start working on it in some distant future but I don't really see it happening (at least anytime soon).
« Last Edit: September 06, 2008, 03:00:48 PM by Renton » Logged
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« Reply #26 on: September 06, 2008, 02:34:02 PM »

I have a lot of dream projects, which are actually DOABLE I just don't have to resources or the motivation. I don't know, I have such a hard to explaining my ideas in words, when I can visually see it in my head. I lay in bed at night and play these games all the way through in my head but when I try to tell people about them, I just can't find the right words. It's definitely one of my worst qualities.  Cry
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« Reply #27 on: September 06, 2008, 02:54:01 PM »

I have a lot of dream projects, which are actually DOABLE I just don't have to resources or the motivation. I don't know, I have such a hard to explaining my ideas in words, when I can visually see it in my head. I lay in bed at night and play these games all the way through in my head but when I try to tell people about them, I just can't find the right words. It's definitely one of my worst qualities.  Cry

You should try open a notepad document and just scribble all your thoughts down as they pop up in your head. This is also a pretty hard thing to do since your mind is often much faster than your fingers Tongue
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« Reply #28 on: September 06, 2008, 03:49:29 PM »

Renton, part of your idea reminds me of Shadow of the Colossus, roaming a large world searching for creatures of legend to bring down.
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« Reply #29 on: September 06, 2008, 04:29:46 PM »

Also, my avatar is from one of my dream-games.
I won't reveal the story, because I still intend on making it, but it's in a world populated by robots, long after humans have gone extinct. Outside of combat, it plays like flashback/out of this world mixed with a point & click adventure game, and the combat system is, I think, quite unique. Fast-paced, in-depth, contextual actions based on reflex and intuition, resulting in battles that are fluid and seem almost choreographed. Only problem is I'd have to animate every possible action and reaction for both player and enemy. And that would be alot of animations.

Alot. Shocked

It could work with a paper-doll system but... I mean c'mon. Animation's what I love Kiss
It would also need voice actors.

I'll make it someday though.

This too:


« Last Edit: September 06, 2008, 08:32:33 PM by Xion » Logged

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