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878981 Posts in 32949 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 03:00:15 AM
TIGSource ForumsDeveloperCreativeDesignDream Games
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Author Topic: Dream Games  (Read 39799 times)
Renton
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« Reply #30 on: September 07, 2008, 12:03:42 AM »

Renton, part of your idea reminds me of Shadow of the Colossus, roaming a large world searching for creatures of legend to bring down.
I just realized that  Smiley
Yes, kinda like SotC, too. But not quite. There will be people around, maybe a few settlements. And the main character will not just kill, there will be different ways to obtain the "trophies" for each creature, kinda like quests, depending on the tale(s) the creature is involved in. Not like "Bring me the whatchamacallit stone and I will give you what you want" kinda quests, but quests that you don't expect, like in a town, a woman says that her baby is not her baby, and that she speaks in tongues when no one is around, so you take the baby to a healer in some other town, who sees through the baby's disguise, revealing her to be a shapeshifting something and you go on to find the baby, but stuff happens, and GOD I'M TERRIBLE AT TELLING STORIES!

Also, Xion; if you ever get to doing your project, I can do a few small voices (I think  Gentleman).
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William Broom
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« Reply #31 on: September 07, 2008, 12:42:04 AM »

So, too many modern FPS games are like 'LOOK AT MAH PHYSICS ENGINE' and it's cool for a few minutes when you start out and just blow stuff up at random, but really, it doesn't affect the game very much because the physics/destruction is very incidental to the combat, so you end up with contrived puzzles, or contrived 'cinematic kills' (i.e. explosive barrels, collapsing platforms) which are basically a free kill for you, but if the free kill wasn't there then the enemies you killed wouldn't be there either, so it's pretty pointless.

Anyway, I figured the best way to make an FPS with meaningful physics is to reward the player for using them. Get rid of all those pesky enemies, divide the game into free-roaming stages instead of linear levels, and make it the player's objective to blow up as much shit as they can, as quickly as they can. They have to find ammo by breaking stuff open, and can even find secret weapons like a rocket launcher to increase their score. The score is measured in money, so you can get big score boosts by destroying something that would cost a lot to replace, such as a crystal chandelier or the Washington Monument.
Like Katamari Damacy, you would be able to play each stage in several different ways: 'Deal $X worth of damage as fast as possible' and 'destroy as much as you can in X time' would be the most common, but there would also be variations where the player has to destroy certain objects, or they get to use a good weapon or a vehicles. There would also be multiplayer modes, both versus and cooperative, but it would be important not to ever allow the players to damage each other or it would just turn into a deathmatch shooter. You could bury your enemies under mountains of debris, though.

I also thought of a great story for the game. You work for a company that claims it can solve any problem. At the start of each stage, a client calls up your crazy boss and presents him with an Ouendan-style dilemma. No matter what the problem is, the boss always determines that the solution is to blow something up, i.e.:

"Help, I'm a maid and I was supposed to clean up this lady's house for her but I fell asleep and now she'll be home in a few minutes!"
"Don't worry ma'am, we'll just blow it up!"
"I'm a zookeeper and I allowed all the animals to escape from the zoo due to my criminal negligence!"
"Don't worry, we'll just blow it up!"
"Help, I'm a weak nerdy kid and I get bullied every day at school!"
"Don't worry, son, that can't happen if your school is a smouldering crater!"

And so on...
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Renton
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« Reply #32 on: September 07, 2008, 01:13:40 AM »

Red Faction meets Katamari Damacy?
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GlockEH
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« Reply #33 on: September 07, 2008, 05:18:54 AM »

Too many dreams, not enough time or skill yet.

First one is about dreams, seems a few people have thought about designing around dreams, where the player is a child whose only escape is through dreaming. Everything they experience during their awake time is interpreted into their dreams. Abusive parents = Messed up monster.

Second there is a persistent MMO where what the player does actually counts. For this to work I imagine events for a year or two would need to be planned out and done on a weekly basis. Born from my hatred of collecting 30 raptor feathers and it not actually changing anything in game but my level completion. It's possible but it might be difficult to join halfway through unless there are rolling servers, as one starts another is finishing or starting a week later.

Lastly, well the last one I'm posting, is about a young boy listening to stories his Grandfather tells him and using his imagination to picture the stories. All the tales change and grow darker as the boy gets older until his grandfather passes away.
« Last Edit: September 07, 2008, 06:10:17 AM by GlockEH » Logged

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Valter
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« Reply #34 on: September 07, 2008, 05:49:09 AM »

I keep having dreams about a steampunk game in which the protagonist joins the army and starts battling a rebel insurgency with weird technology. The protagonist finds out from them later that the government has been hiding the technology all along, and forcing the public to remain steampunk. You join the rebels and work together to take down the corrupt government and restore peace and technology to the world!
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GlockEH
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« Reply #35 on: September 07, 2008, 06:01:02 AM »

I keep having dreams about a steampunk game in which the protagonist joins the army and starts battling a rebel insurgency with weird technology. The protagonist finds out from them later that the government has been hiding the technology all along, and forcing the public to remain steampunk. You join the rebels and work together to take down the corrupt government and restore peace and technology to the world!

Any game that is Steampunk I will play.
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Renton
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« Reply #36 on: September 07, 2008, 06:13:23 AM »

I keep having dreams about a steampunk game in which the protagonist joins the army and starts battling a rebel insurgency with weird technology. The protagonist finds out from them later that the government has been hiding the technology all along, and forcing the public to remain steampunk. You join the rebels and work together to take down the corrupt government and restore peace and technology to the world!

And in the sequel, people realize that technology wasn't so great after all and decide to turn all technology off to go back to steampunk. Alas, the machines hear about the humans' plans and, fearing they will die, revolt and enslave the humans. The protagonist now has to fight to free the humans, turn off the main computer and restore peace and steampunky goodness to the world.
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Massena
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« Reply #37 on: September 07, 2008, 09:51:30 AM »

This idea is not even half-baked, but oh well:
It's a game set in an apocalyptic future where robots have rebelled against man-kind for the same old reasons. Only twist is that you play a robot, you can collect parts, improve yourself and ultimately destroy man-kind, which, in this game is portrayed as a tyrant species. I even have this silly idea about robots calling themselves "Silicon based lifeforms".
Has this been done before? In movies or books?

Also, awesome ideas everybody, lets make them happen  Gentleman
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Lucaz
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« Reply #38 on: September 07, 2008, 11:42:41 AM »

For some time now I have the idea of a multiplayer strategy game about consipracies and secret orders, Illuminati style. Every player would control his own order, trying to take over the world, or meeting his special objective, that could be anything between turning the world to an utopic state and starting a nuclear war of apocalyptic scales.

Everyone would start knowing nothing about the opponents, and they would learn through spionage, treaties and any sort of stuff, but they'd never have exact information, it would be just statistics and numbers, but never the exact situation. They would control the countries of the world through political, economical or religious influence, while trying to avoid being noticed. Then use that control to destroy the other players, by damaging they influence areas, or by waging wars or economical blockades against the countries they have more control over, or taking away their agents through diplomacy and murder.
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Selben Coirlo
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« Reply #39 on: September 07, 2008, 12:52:43 PM »

I had an idea which is possibly beyond anyone's capabilities right now. Basically an MMO(RPG?) vaguely inspired by Zelazny's Amber series, where you start out in a hub-world which always looks pretty much the same way. However, as you progress, you can begin to push outwards into other worlds which loosely connect to that world through doorways that most people can't see, and every time you do you go to a procedurally generated new world. The worlds get darker and weirder and more twisted the further you go, and you can find strange artifacts and creatures out on the fringes. However, if you die then you are pushed back to the hub-world, and good luck finding your way back to wherever you were. Fortunately, there's many other just as strange and exciting worlds to explore.

Now that I type that out I wonder why it would have to be an MMO at all. I still think it'd be cooler if it were though.
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« Reply #40 on: September 07, 2008, 02:40:47 PM »

I would like to play finished games or demos by Mr. Trianglehead and Xion.  Do any exist?
« Last Edit: September 07, 2008, 02:49:28 PM by Thorst » Logged
Paul Eres
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« Reply #41 on: September 07, 2008, 02:42:33 PM »

Have you ever had an idea for a game that you want to create but that is way out of your league?

Here are a couple of my ideas that I won't follow up on:

  • A multi player tank game set in a winter landscape where tactics involve digging down, using forward observers and realistic artillery.
  • An mmorpg zombie survival game.
  • A side scroller where every level is synced to a different Astor Piazzolla recording.



Nothing's out of my league! /arrogant

Well, I suppose a MMORPG would be. But I don't like MMORPGs, so, no game that I want to create is out of my league. Excepting 3D games -- I don't currently know 3D programming, so that would be out of my league too, but I imagine I could pick it up if I had to.
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Benza
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« Reply #42 on: September 07, 2008, 06:50:34 PM »

a 2d Sidescrolling game with no combat, instead every level is one of the scrolling levels from old mario games, and the focus is on maneuvering around the level in time. Kind of like a 2D mirrors Edge.
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William Broom
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« Reply #43 on: September 07, 2008, 11:06:33 PM »

a 2d Sidescrolling game with no combat, instead every level is one of the scrolling levels from old mario games, and the focus is on maneuvering around the level in time. Kind of like a 2D mirrors Edge.
This is ringing a bell for me but I can't quite remember why...
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Flink
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« Reply #44 on: September 08, 2008, 12:16:40 AM »

a 2d Sidescrolling game with no combat, instead every level is one of the scrolling levels from old mario games, and the focus is on maneuvering around the level in time. Kind of like a 2D mirrors Edge.
This is ringing a bell for me but I can't quite remember why...
Oh it must be the awesome game Boingo you're thinking of! Wink
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