Hey there,
I've been lurking these forums for a while now, and seeing as I'm currently working on a game I thought I might contribute as well

I accidentally stumbled across these forums having seen a screenshot of Delver somewhere and found this forum through the Delver website. It opened a whole new world of insight into awesome games :D
Before this starts to get too long winded introducing myself and such, have a look at these screenshots

http://logicartists.com/wp-content/uploads/2012/07/ConquistadorVerticalSlice01.png
http://logicartists.com/wp-content/uploads/2012/08/CharacterCreation.png
http://logicartists.com/wp-content/uploads/2012/08/FollowerSelection.pnghttp://logicartists.com/press/BattleRuins06.pngThe DevsAnyway. The game I'm working is actually for an independent game company called Logic Artists, and we're a small team (relatively) sitting in an office in Copenhagen making games for a living (Or,, right now, out of our own pocket). We're 6 people in the office but have a couple of guys around the world helping us out with various things, so we total in about 10 people.
We already have a blog where we write about our game over at
www.logicartists.com, but I'm aiming for this to be a bit more of a personal devlog, seen through my eyes. And who am I, you might ask. I'm the graphic designer on the team and I'm in charge of making all the environment assets for the game, all the terrain and textures that go with that, as well as designing the UI. I also help out our game designer (Some you might know him as he was the lead designer on The Nameless Mod for Deus Ex) from time to time, fleshing out ideas and talking balancing.
I've done a fair bit of writing on our previous game, but the amount of stuff I need to make has kept me from writing any on the current game as of yet, but as we get further into production, I hope I can get started on that as well.
About the GameThe game is called Expeditions: Conquistador and is a story-driven, party-based RPG with tactical, turn-based combat. It's in Central America, around 1518 and tangents off on the idea of "What if someone had beaten Cortés to the punch?". We're inspired by historical events, but we also take certain liberties, for example by including some of the myths from that time.
It's a touchy subject to be sure, but also a very interesting one, and we try to include both sides of the same coin when writing the story. We're very much fans of story that present a complex story with lots of grey area, and lots of difficult choice and consequence, so that's what we're trying to create.
We have a
trailer for our game here:
http://youtu.be/_E8CwIdCkcsAnd some
combat gameplay footage here, with commentaries:
http://youtu.be/-SrxYzbuNAMhttp://youtu.be/-D1Rh0y1FEYhttp://youtu.be/9N3AeV-ZxysAnd finally, our
Kickstarter here:
http://www.kickstarter.com/projects/2128128298/expeditions-conquistadorOne of the cool things about making this game is our custom event editor used for creating the dialogue and descriptions in the game. It's become quite powerful and even allows us to do a little bit of scripting now, such as setting variables and checking against them. The editor, called Fabula, takes a lot of inspiration from the Neverwinter Nights editor, but with our own twist on it. We're still expanding the editor as we go, but we're hoping we can release it at some point

http://logicartists.com/wp-content/uploads/2012/08/Editor01.png
http://logicartists.com/wp-content/uploads/2012/08/Editor02.pngI'm looking forward to reading what you think and suggestions are welcome. I plan on posting pictures of some of the assets I make, as I go along. Cheers!