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998289 Posts in 39150 Topics- by 30561 Members - Latest Member: garret559

April 18, 2014, 04:06:59 PM
TIGSource ForumsFeedbackDevLogsTemple of Lunarius - Metroidvania
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Author Topic: Temple of Lunarius - Metroidvania  (Read 5638 times)
Quarry
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« on: August 17, 2012, 11:59:17 PM »




Templ of Lunarius is an upcoming metroidvania made in collaboration with Quarry and Mrmo Tarius (from PixelJoint)










« Last Edit: August 18, 2012, 07:06:42 AM by Quarry » Logged

 
_Grey
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« Reply #1 on: August 18, 2012, 12:20:31 AM »

oh god, it looks fantastic! i love the graphics... i'll follow this project
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Cellusious
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« Reply #2 on: August 18, 2012, 12:41:46 AM »

Looks great,
the biggest (and only) problem is that there is too much stuff, and there isn't much clarification what and what isn't a background object. Contrast.  Smiley
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alastair
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« Reply #3 on: August 18, 2012, 01:01:09 AM »

wow wtf, this looks cool!

I agree with above though, would be nice to have a lot more clarification/distinction between background/foreground in the colouring.
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JobLeonard
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« Reply #4 on: August 18, 2012, 01:18:48 AM »

Dose pixels... The Bitmap Brothers would be proud!
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Quarry
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« Reply #5 on: August 18, 2012, 01:25:43 AM »

I've heard about the FG/BG problem quite a lot. I'm planning on applying a darkening "filter" on the background the draw the foreground on top of it.
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C.A. Sinner
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« Reply #6 on: August 18, 2012, 01:41:25 AM »

graphics blew my mind. best of luck with this!

btw, are these actual in-game screens or mockups?
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Quarry
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« Reply #7 on: August 18, 2012, 02:16:30 AM »

All of them are in-game screenshots, I cropped out the borders for the thread
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C.A. Sinner
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« Reply #8 on: August 18, 2012, 02:47:26 AM »

awesome!
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Udderdude
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« Reply #9 on: August 18, 2012, 04:15:35 AM »

The art looks very visually confusing, it's difficult for me to tell what everything is and it looks more designed for appearance than playability! D:

That's fine if you're making stuff for appearance only, but ..
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Quarry
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« Reply #10 on: August 18, 2012, 06:48:07 AM »

It's extremely easy to distinguish moving objects from the background in motion. I'm working on getting a video up as soon as I can so that I can show what is going on
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Quarry
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« Reply #11 on: August 18, 2012, 06:59:35 AM »



I did a mini-mockup of what it should look like in the end
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Evan McClane
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« Reply #12 on: August 18, 2012, 07:02:15 AM »

Hand Thumbs Up LeftKissHand Thumbs Up Right
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iEnjoyFreeBacon
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« Reply #13 on: August 18, 2012, 07:02:51 AM »

I got a 8=====D when I saw these colors...art looks really good
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« Reply #14 on: August 18, 2012, 07:57:33 AM »

I love the look of this, the pixels are sweet. But I do agree with others' concerns about foreground and background blending a bit too much. I do get what you mean in regards to telling things apart when they're moving, but I still think the game should read as much as possible. Maybe try playing around with pallets for what's back and what's not in order to enhance contrast just a tad.

Oh, and i LOVE how most of the stuff is x times larger than the player's character. Can't wait for a vid and more info about how the game works. Following!
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