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877826 Posts in 32885 Topics- by 24319 Members - Latest Member: NotoriousPyro

May 20, 2013, 02:05:40 PM
TIGSource ForumsPlayerGeneralConfused at what to offer in the production of a game
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nexus
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« on: August 18, 2012, 02:35:46 AM »

Hello everyone, I'm not sure if this is where I should post this, but if not, maybe someone can move it.

So I have been making games for roughly a couple of years, not so much in the first year as it was mainly college assignments that had bit of game design in.

I have come to a point in game design where I have started to think, maybe I'm not actually supposed to be a programmer (my role in every project I've done). I have grown weary of the programming and now I really want to find something else I can do, and get another programmer friend to help. (I don't mind helping with programming, I just don't wanna be the only programmer in charge of coding the whole game)

I am hoping I will find a programmer soon and I'll be able to focus on the other things I like creating, like, pixel art, music and stories.

So, I guess what this post is all about is, what other roles in game development are there, I have tried thinking about what I can do, but nothing has really struck me as something I am good at or could be bothered with. Or alternatively, is there a way to make programming more fun, I've used XNA and *throws up* Scratch *vomits profusely*?

Thanks
Sam
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Moczan
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« Reply #1 on: August 18, 2012, 05:25:45 AM »

In small teams there are usually 3 main roles: programmer, artist, musican and usually some or all of them do stuff like design or story writing. The bigger the team gets, the more specialized roles get.
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