Hello everyone, I'm not sure if this is where I should post this, but if not, maybe someone can move it.
So I have been making games for roughly a couple of years, not so much in the first year as it was mainly college assignments that had bit of game design in.
I have come to a point in game design where I have started to think, maybe I'm not actually supposed to be a programmer (my role in every project I've done). I have grown weary of the programming and now I really want to find something else I can do, and get another programmer friend to help. (I don't mind helping with programming, I just don't wanna be the only programmer in charge of coding the whole game)
I am hoping I will find a programmer soon and I'll be able to focus on the other things I like creating, like, pixel art, music and stories.
So, I guess what this post is all about is, what other roles in game development are there, I have tried thinking about what I can do, but nothing has really struck me as something I am good at or could be bothered with. Or alternatively, is there a way to make programming more fun, I've used XNA and *throws up* Scratch *vomits profusely*?