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TIGSource ForumsCommunityDevLogsDwarfCorp: Ruthless Capitalism RTS in a Fantasy World
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Author Topic: DwarfCorp: Ruthless Capitalism RTS in a Fantasy World  (Read 99305 times)
BleakProspects
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« Reply #280 on: March 03, 2013, 05:19:09 PM »

Was working on converting the contents of the player's stockpiles into things the player can sell today. This pit mine:



gets converted into these items to sell (with appropriate limits on how many you can sell):



It will also find objects inside barrels and make them sell-able as well. I also added a filter to each list so you can select categories of items from a drop down menu, and I just used to the string formatter C# provides to allow for location-specific money formats (or a custom one if I choose).
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poe
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« Reply #281 on: March 03, 2013, 05:24:33 PM »

I love the look of this game, it's absolutely amazing  Kiss
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Seiseki
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« Reply #282 on: March 03, 2013, 05:38:43 PM »

Looking good.
A tip for the snow though, add some blue to shadow/darkness from the lighting engine, makes it look both more night-like and also makes the snow seem less like gray grass when it's dark.
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Pineapple
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« Reply #283 on: March 04, 2013, 08:28:47 AM »

I love you
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BleakProspects
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« Reply #284 on: March 09, 2013, 02:24:50 PM »

Balloon landing at a balloon port, complete with animated programmer art flags.

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Impmaster
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« Reply #285 on: March 09, 2013, 07:32:23 PM »

I don't understand why you keep on calling your art "programmer art". It looks fine. This is programmer art.

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« Reply #286 on: March 09, 2013, 07:35:23 PM »

I don't understand why you keep on calling your art "programmer art". It looks fine. This is programmer art.



Yeah seriously, your art is great Bleak!
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gimymblert
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« Reply #287 on: March 10, 2013, 07:25:11 AM »

Can't stress what they say any further
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BleakProspects
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« Reply #288 on: March 10, 2013, 12:15:42 PM »

I am saying it so that my artist doesn't get offended by the suggestion that he made the things I made or vice versa.
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Impmaster
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« Reply #289 on: March 10, 2013, 05:29:34 PM »

Oh. Artist, if you are reading this, your art is great. It's just that Bleak's isn't that bad.
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BleakProspects
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« Reply #290 on: March 12, 2013, 07:46:49 PM »

Okay, balloons now officially fly down and deliver/take goods. Theoretically there is a "game" now, as the player can make money. It is not a fun game yet. My next order of business should be to make it fun.
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BleakProspects
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« Reply #291 on: March 12, 2013, 08:22:54 PM »

Also, on a whim today I gave water the property that it causes bouyancy and viscous friction to physics objects. Dwarves detect this and switch to a swimming animation. I also made the pathfinding take into account the fact that dwarves could swim on the surface (but can't go underwater), so dwarves can swim accross lakes and rivers now. (Should make it more costly though...)



Also, enjoy this gif recording test.

« Last Edit: March 12, 2013, 08:37:37 PM by BleakProspects » Logged

gimymblert
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« Reply #292 on: March 12, 2013, 08:51:12 PM »

animation is cute hahaha
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Impmaster
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« Reply #293 on: March 12, 2013, 09:29:21 PM »

Why are the pickaxes flickering?
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BleakProspects
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« Reply #294 on: March 12, 2013, 09:32:57 PM »

Z fighting. They're supposed to be drawn on top of the dwarves but I'm doing sorting incorrectly somehow.
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zalzane
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« Reply #295 on: March 13, 2013, 12:19:48 PM »

Z fighting. They're supposed to be drawn on top of the dwarves but I'm doing sorting incorrectly somehow.

this will probably sound stupid, but what are you using for nearclip and farclip values?
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eigenbom
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« Reply #296 on: March 13, 2013, 01:03:04 PM »

Quote

Haha brilliant! You've combined the appearance of minecraft and warcraft3, looks fantastic. :D
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Christian Knudsen
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« Reply #297 on: March 13, 2013, 01:13:37 PM »

Water: A pickaxe's kryptonite.
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BleakProspects
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« Reply #298 on: March 13, 2013, 06:48:39 PM »

Got the path planner to take into account the cost of swimming, so dwarves now more or less follow shorelines, but will swim over channels when there is no other real option.



I also overhauled the animation system today to make it much more convenient for me to add new animations in the future. Still a little bit tedious, so I will start to make assumptions about how spritesheets are laid out for certain "character types".
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« Reply #299 on: March 14, 2013, 03:59:53 PM »

That gif is fantastic! Smiley
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