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879047 Posts in 32956 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 06:11:41 AM
TIGSource ForumsDeveloperFeedbackDevLogsDwarfCorp: Mine. Explore. Build. Survive.
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Author Topic: DwarfCorp: Mine. Explore. Build. Survive.  (Read 20592 times)
BleakProspects
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« on: August 19, 2012, 01:08:47 PM »

DwarfCorp is a real time procedurally generated strategy game heavily inspired by dwarf fortress, dungeon keeper, and minecraft.

In DwarfCorp you manage a group of dwarf employees sent by Greybeard and Sons LLC to explore and exploit unknown regions, and send back your collections to corporate HQ via air balloons. The world will be trying to stop you, though, as it will be infested with all kinds of horrible creatures and inhospitable climates!

Latest video:
http://www.youtube.com/watch?v=OAPPrH2nhSQ&feature=youtu.be

Latest screenshot


Website:
http://www.dwarfcorp.com

Soon we'll have a kickstarter!
« Last Edit: March 18, 2013, 07:19:42 AM by BleakProspects » Logged

poe
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« Reply #1 on: August 19, 2012, 01:24:55 PM »

This looks awesome Smiley
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lelebęcülo
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« Reply #2 on: August 19, 2012, 01:46:59 PM »

Hey, that's looking great! XNA, right?

Seems that there's a lot of games like that recently Smiley All the more coolness!

Liosan
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BleakProspects
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« Reply #3 on: August 19, 2012, 01:55:23 PM »

Yep, XNA 4.0, C#.
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kurtss
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How nice.


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« Reply #4 on: August 19, 2012, 07:51:16 PM »

Yes, a million times yes.  Smiley
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Destral
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Climbing that mountain...


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« Reply #5 on: August 20, 2012, 07:32:21 AM »

Looking really promising, keep it up Smiley
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Currently working on: Sword Surfer
BleakProspects
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« Reply #6 on: August 20, 2012, 05:16:14 PM »

Got an octree working today

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Seiseki
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« Reply #7 on: August 20, 2012, 07:42:23 PM »

Looks awesome!
I'm a huge fan of rpg tilesets and sprites and it's especially interesting to see them in 3D engines!

And not to mention that the gameplay looks extremely appealing!
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joanx
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« Reply #8 on: August 20, 2012, 09:02:55 PM »

Nicely done! i'm looking forward for some kind of alpha test  Smiley keep it up!
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Swaggermuffin
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« Reply #9 on: August 20, 2012, 09:48:30 PM »

Bumping to get this in my new-replies list, and to say that this project looks awesome. Really hoping to see more of it soon.
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Ninja Derpify
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« Reply #10 on: August 21, 2012, 12:05:42 AM »

Oooh man I'm excited :D
This could go very far.
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Quarry
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« Reply #11 on: August 21, 2012, 12:29:58 AM »

You should get an artist, I'm sure a lot of people will willingly work for this
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Eigen
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Jebus backups.


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« Reply #12 on: August 21, 2012, 12:40:49 AM »

The ambinet occlusion stuff is great and I like how the voxels are brighter on the edges to make them look less boxy but I think it'd be cool if you actually rounded the edges. Okay, maybe don't round them but erode/tesselate instead. I know it might be pretty difficult but I think it'd be worth it. That way the terrain would look more natural and it would stand apart from Minecraft and its numerous clones.

Quarry, your signature has gotten pretty big ...
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Quarry
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« Reply #13 on: August 21, 2012, 01:05:33 AM »

It's the second time now, geez
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Rumrusher
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« Reply #14 on: August 21, 2012, 01:35:21 AM »

So will you be able to walk miles away from your fort and explore the world or are these men unable to leave the area? will your game throw in those other games in as cameo cities you can possibly trade/visit/get quests from/burn down and replace it with your own?
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