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_Madk
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« Reply #240 on: January 20, 2013, 06:41:06 AM » |
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kamac
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« Reply #241 on: January 20, 2013, 08:18:31 AM » |
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Then I shall fight for it!
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Impmaster
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« Reply #242 on: January 21, 2013, 02:57:11 AM » |
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Swaggermuffin
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« Reply #243 on: January 23, 2013, 02:47:02 PM » |
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Really hype to play this. I want to see where the game goes once the player gets a working base established.
madk you have changed your profile picture three times today where did you even find bill gates with a pineapple i mean come on
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jmcmorris
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« Reply #244 on: January 24, 2013, 12:04:01 PM » |
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As I have said before, this looks great! I like the Dark Dwarf. Do you have a backstory for them? Such as Dwarves driven mad by greed? (just like Thrįin father of Thorin)
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Plasticware
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« Reply #245 on: January 25, 2013, 11:59:10 AM » |
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As Bleak said, they're just placeholders. It's been a while since I last really worked on graphics for the game, so any lack of updates can mostly be attributed to me. I am currently working on an enemy, but it's going to have to wait until after GGJ weekend.
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_Madk
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« Reply #246 on: January 25, 2013, 12:15:24 PM » |
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Then I shall fight for it! Name your challenge, foe!
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Ishi
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« Reply #247 on: January 26, 2013, 04:47:54 AM » |
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Love the idea of this game, playable Dwarf Fortress. The art is lovely, keep it up 
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Impmaster
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« Reply #248 on: February 16, 2013, 07:15:25 PM » |
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Hey, is this project dead with the death of XNA?
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Gimym TILBERT
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« Reply #249 on: February 16, 2013, 07:41:18 PM » |
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I don't think so
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BleakProspects
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« Reply #250 on: February 20, 2013, 11:37:52 AM » |
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Hey, is this project dead with the death of XNA?
I've been pretty slow with updates to this game, sorry. It's not dead, just a bit dormant as we gear up for the kickstarter  XNA isn't "dead," it just isn't supported on Windows 8. But seriously, who cares about windows 8? If push comes to shove I might port it over to Monogame or Unity.
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poe
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« Reply #251 on: February 20, 2013, 05:18:18 PM » |
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Hey, is this project dead with the death of XNA?
I've been pretty slow with updates to this game, sorry. It's not dead, just a bit dormant as we gear up for the kickstarter  XNA isn't "dead," it just isn't supported on Windows 8. But seriously, who cares about windows 8? If push comes to shove I might port it over to Monogame or Unity. XNA can still be installed on win8 as well, so it's as unsupported as win7.
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zalzane
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« Reply #252 on: February 20, 2013, 07:13:21 PM » |
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Hey, is this project dead with the death of XNA?
every time i read this i want to die. Unless microsoft breaks backwards compatibility with almost every graphical app written in the past 5 years, XNA will continue to work. Just because there isn't an active development team doesn't mean it's not a good framework or that it's dead, and this isn't even considering how well monogame is doing.
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BleakProspects
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« Reply #253 on: February 20, 2013, 08:06:19 PM » |
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So I've been working on generating nicer room furniture using templates and random sampling. It's not great, but it's better than the algorithm I had before (which just put furniture at regular intervals):  It prefers to put lamps near corners, tables with free squares around them, and tables near beds. The top room is a "common room" which just has tables, and the other two are "bedrooms" which have beds, tables and lamps.
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_Madk
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« Reply #254 on: February 20, 2013, 08:10:51 PM » |
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I want to fornicate with you on one of the beds in that screenshot, and then on all of the tables.
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