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1057338 Posts in 42954 Topics- by 34889 Members - Latest Member: Vergil

October 25, 2014, 02:05:34 PM
TIGSource ForumsFeedbackDevLogsDwarfCorp: Ruthless Capitalism RTS in a Fantasy World
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Author Topic: DwarfCorp: Ruthless Capitalism RTS in a Fantasy World  (Read 61714 times)
Pineapple
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« Reply #240 on: January 20, 2013, 06:41:06 AM »

Madk, make some room

NO.
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kamac
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Notorious posts editor


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« Reply #241 on: January 20, 2013, 08:18:31 AM »


Then I shall fight for it!
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Impmaster
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Scary, isn't it?


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« Reply #242 on: January 21, 2013, 02:57:11 AM »

 Hand Knife Right Corny Laugh
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Swaggermuffin
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« Reply #243 on: January 23, 2013, 02:47:02 PM »

Really hype to play this. I want to see where the game goes once the player gets a working base established.



madk you have changed your profile picture three times today
where did you even find bill gates with a pineapple
i mean come on
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jmcmorris
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« Reply #244 on: January 24, 2013, 12:04:01 PM »

As I have said before, this looks great! I like the Dark Dwarf. Do you have a backstory for them? Such as Dwarves driven mad by greed? (just like Thráin father of Thorin)
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Plasticware
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« Reply #245 on: January 25, 2013, 11:59:10 AM »

As Bleak said, they're just placeholders. It's been a while since I last really worked on graphics for the game, so any lack of updates can mostly be attributed to me. I am currently working on an enemy, but it's going to have to wait until after GGJ weekend.
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Pineapple
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« Reply #246 on: January 25, 2013, 12:15:24 PM »


Name your challenge, foe!
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Ishi
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coffee&coding


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« Reply #247 on: January 26, 2013, 04:47:54 AM »

Love the idea of this game, playable Dwarf Fortress. The art is lovely, keep it up Coffee
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Impmaster
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« Reply #248 on: February 16, 2013, 07:15:25 PM »

Hey, is this project dead with the death of XNA?
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Gimym JIMBERT
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« Reply #249 on: February 16, 2013, 07:41:18 PM »

I don't think so
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
BleakProspects
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« Reply #250 on: February 20, 2013, 11:37:52 AM »

Hey, is this project dead with the death of XNA?

I've been pretty slow with updates to this game, sorry. It's not dead, just a bit dormant as we gear up for the kickstarter Wink

XNA isn't "dead," it just isn't supported on Windows 8. But seriously, who cares about windows 8? If push comes to shove I might port it over to Monogame or Unity.
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poe
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« Reply #251 on: February 20, 2013, 05:18:18 PM »

Hey, is this project dead with the death of XNA?

I've been pretty slow with updates to this game, sorry. It's not dead, just a bit dormant as we gear up for the kickstarter Wink

XNA isn't "dead," it just isn't supported on Windows 8. But seriously, who cares about windows 8? If push comes to shove I might port it over to Monogame or Unity.

XNA can still be installed on win8 as well, so it's as unsupported as win7.
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zalzane
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« Reply #252 on: February 20, 2013, 07:13:21 PM »

Hey, is this project dead with the death of XNA?

every time i read this i want to die.

Unless microsoft breaks backwards compatibility with almost every graphical app written in the past 5 years, XNA will continue to work. Just because there isn't an active development team doesn't mean it's not a good framework or that it's dead, and this isn't even considering how well monogame is doing.
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BleakProspects
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« Reply #253 on: February 20, 2013, 08:06:19 PM »

So I've been working on generating nicer room furniture using templates and random sampling. It's not great, but it's better than the algorithm I had before (which just put furniture at regular intervals):



It prefers to put lamps near corners, tables with free squares around them, and tables near beds. The top room is a "common room" which just has tables, and the other two are "bedrooms" which have beds, tables and lamps.
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Pineapple
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« Reply #254 on: February 20, 2013, 08:10:51 PM »

I want to fornicate with you on one of the beds in that screenshot, and then on all of the tables.
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Netsu
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« Reply #255 on: February 21, 2013, 02:05:10 AM »

Will we be able to place furniture manually?
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VirusN
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« Reply #256 on: February 21, 2013, 07:32:27 AM »

Love the idea of this game, playable Dwarf Fortress. The art is lovely, keep it up Coffee

 Big Laff
You just went full plebeian.
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BleakProspects
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« Reply #257 on: February 21, 2013, 10:12:57 AM »

Will we be able to place furniture manually?

I think that's desirable, but it will come later. The model I'm working off here is Dungeon Keeper 2, which has furniture populated by room type + special items that are crafted and put in place by the player (like traps, doors, etc.) That way the player didn't have to put down every bookshelf in the Library, or every bed in the Lair, but had control over where they put traps and doors, etc.

I think I will end up making it possible to move items, but not necessary for the player to do so. One of the most annoying parts of dwarf fortress was putting every seat + table + bed in place one by one. But some players like doing this!

What I'm thinking right now is:
1. place a room. The items will be populated automatically using the algorithm I devised.

2. If you want, you can select the objects and move them. A dwarf will come and grab the item and move it.

3. If you build a "workshop", you can then build and place crafted items. Dwarves will automatically go to the workshop, build the item, and then put it in place.
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BleakProspects
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« Reply #258 on: February 21, 2013, 08:11:15 PM »

Just some more dwarves in their dwarfy home

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BleakProspects
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« Reply #259 on: February 23, 2013, 12:09:48 PM »

Made a shitty programmer art balloon (which will be used to ferry supplies and dwarves to and from the land for trade).

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