Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411500 Posts in 69373 Topics- by 58428 Members - Latest Member: shelton786

April 25, 2024, 11:58:37 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsRawbots - a robots crafting sandbox game
Pages: [1] 2
Print
Author Topic: Rawbots - a robots crafting sandbox game  (Read 36386 times)
rozgo
Level 0
**


View Profile WWW
« on: August 24, 2012, 02:49:25 PM »



We want to start devlogging about Rawbots
This seems to be the best place to start talking about what is and what plans we have. I'll be updating this as we go. In the meantime, feel free to check out our video and ask anything you want.

Rawbots.net

Steam Greenlight
Facebook
Twitter



Nice Review (youtube)


« Last Edit: September 11, 2012, 09:17:17 PM by rozgo » Logged

Indie Game Developer
http://rawbots.net
Lexonite
Level 2
**


View Profile WWW
« Reply #1 on: August 24, 2012, 03:31:30 PM »

 Epileptic wows, looks awesome!
Logged

DustyDrake
Level 10
*****



View Profile
« Reply #2 on: August 24, 2012, 11:12:37 PM »

Holy fuck.
Logged

JobLeonard
Level 10
*****



View Profile
« Reply #3 on: August 25, 2012, 04:32:58 AM »

It supports MIDI controllers...

It fucking supports MIDI controllers! HOLY SHIT!?!
Logged
_Grey
Level 0
**



View Profile WWW
« Reply #4 on: August 25, 2012, 04:43:39 AM »

 Kiss    seems extremely cool just by looking at the picture you've posted
Logged

SolarLune
Level 10
*****


It's been eons


View Profile WWW
« Reply #5 on: August 25, 2012, 06:08:05 AM »

It is cool. Were you planning on adding a story or anything like that, or just robot battles?
Logged

Paul Jeffries
Level 3
***



View Profile WWW
« Reply #6 on: August 25, 2012, 11:42:54 AM »

Super Mario Galaxy meets Banjo-Kazooie: Nuts & Bolts via Robot Wars?

Sign me the fuck up.
Logged

www.vitruality.com | SPARTAN - Small Pixel Art Animator and procedural tile generator
rozgo
Level 0
**


View Profile WWW
« Reply #7 on: August 26, 2012, 10:36:47 AM »

It supports MIDI controllers...

It fucking supports MIDI controllers! HOLY SHIT!?!

Yes, sir! Midi controllers. And we are supporting the virtual midi controllers, like those on iPads, Androids. We will be testing pedals, DJ stations, etc. You never know what type of bots people will be controlling. Cause, everything in the game is a bot; bridges, treasure chests, roads, buildings, doors, everything. People might want to do light shows and control cameras, for example, for oficial battle bot tournaments.
Logged

Indie Game Developer
http://rawbots.net
rozgo
Level 0
**


View Profile WWW
« Reply #8 on: August 26, 2012, 10:39:53 AM »

It is cool. Were you planning on adding a story or anything like that, or just robot battles?

There is a Rawbots universe we have compiled, and may deliver it through campaigns and missions. We are analyzing how to present this in the best way possible. Because the freedom of creation and exploration is first.
Logged

Indie Game Developer
http://rawbots.net
oyog
Level 7
**



View Profile WWW
« Reply #9 on: August 26, 2012, 11:42:57 AM »

This had better be as cool as Star Wars Droidworks.

Seriously though, this looks fantastic.
Logged
Inanimate
Level 10
*****

☆HERO OF JUSTICE!☆


View Profile
« Reply #10 on: August 26, 2012, 11:52:36 AM »

Where is the demo.

I NEED THE DEMO.
Logged
C.D Buckmaster
Level 7
**


Death via video games


View Profile
« Reply #11 on: August 26, 2012, 02:59:21 PM »

I'm going to be closely monitoring this devlog from now on.
Logged
rozgo
Level 0
**


View Profile WWW
« Reply #12 on: August 26, 2012, 10:38:16 PM »

Where is the demo.

I NEED THE DEMO.

Next week, we will announce a Pre-order that will include an extremely early pre-alpha date, so hardcore gamers can start tinkering and get a head start building some bots.
Logged

Indie Game Developer
http://rawbots.net
Kinasin
Level 0
**


View Profile
« Reply #13 on: August 27, 2012, 09:44:44 AM »

Savage!!!!!!!!!!!!!! Epileptic
Logged
rozgo
Level 0
**


View Profile WWW
« Reply #14 on: August 28, 2012, 12:59:38 PM »

Haven't had time to update with everything thats going on. But will leave you this, a raw footage of split-screen racing. This was done with the exact same tools players will have. Was done in less than 2 hours. These tools will be available in the pre-alpha.





Even though, everybody is using iOS devices, you can use any midi device, gamepad or simply keyboard and mouse.

The guys don't know I uploaded this.  Evil

Logged

Indie Game Developer
http://rawbots.net
Dr. Cooldude
Guest
« Reply #15 on: August 28, 2012, 10:45:25 PM »

Holy fuck.
Logged
Nu-Type
Level 1
*

Pathfinder


View Profile
« Reply #16 on: August 29, 2012, 09:21:28 AM »

This looks quite awesome and love the concept.
Logged
rozgo
Level 0
**


View Profile WWW
« Reply #17 on: August 29, 2012, 06:03:44 PM »

We bought the Oculus Rift for developers. We are supporting the Kickstarter VR headset in Rawbots! -eom

I posted this elsewhere, but you guys might be interested:

Rawbots is our attempt to bring robotics to the masses and make it fun. Fun as in gameplay fun, not as an implicating that robotics ain't fun
Developing this game is extremely complex and a human designer cannot possibly design for all possible outcomes. Without managing complexity, there is no way we could have gotten this far.

Graph-based development is our way to approach complexity in a manageable way. By modeling every major system of the game, we can find holes and ambiguities, build solvers and create tests to analyze the correctness of the design.

We can model all kinds of scenarios, from knowledge and AI, to story and gameplay, to UI and gestures. And graph theory provides the foundation on which we build our codebase. By leveraging years of graph theory research we can create very concise and correct code that can handle complexity beyond human manageability. Offsetting the costs of game design comprehension to graph algorithms.

The graph is powered by a signal-based framework. Everything produces something that can be consumed by something else. You will find oscillators, PID controllers, sensors and all kinds of game objects that produce and consume. Even the core building blocks produce and consume connections.
With this, everything extrapolates to a powerful robotics system that is truly customizable.

The fun part is mainly accomplished by configuring the physics engine to be unrealistic but 100% consistent. We have customizable gravity fields for flat land and planets/asteroids. We have state of the art IK controllers, literally from papers just published. And several more research controllers in development. All this adds to a comic physics system but fully predictable. Essential for world/bot building and emergent gameplay.

There is lots more to add: everything is a controller, world building, scavenging, planet/galaxy creation and conquering, etc. I'll be back.
Logged

Indie Game Developer
http://rawbots.net
wccrawford
Level 3
***



View Profile
« Reply #18 on: August 30, 2012, 08:06:08 AM »

I was in love before, but learning that you support MIDI controllers *and* you're going to support the Rift...  Amazing.  I can't wait to throw some money at you guys!
Logged
rozgo
Level 0
**


View Profile WWW
« Reply #19 on: August 30, 2012, 09:50:21 PM »

Don't know if its politically correct to do so, put if you like Rawbots we are on Steam Greenlight

http://steamcommunity.com/sharedfiles/filedetails/?id=92987433

... Embarrassed
Logged

Indie Game Developer
http://rawbots.net
Pages: [1] 2
Print
Jump to:  

Theme orange-lt created by panic