Cheers, I appreciate that a lot! I actually ended up departing quite a bit from the original mechanic in Crush, but I hope I succeeded at least in demaking the concept
Also great to hear that it runs in Wine
On a side note I'm looking into maybe getting a mac port later in the week; actually, I could probably just release the source, even though it is horribly rushed and messy...
Just wanted to let people know that I've updated the game slightly:
I've fixed that little bug where the screen freezes for a few seconds when you complete a stage, I've improved the collision detection with enemies slightly and I've repositions a couple of elements on levels 1-4 and 3-3 so that the jumps aren't as annoying. If you've already downloaded it you can safely skip it, I haven't made any major changes.
I was going to enable the buggy mapeditor too, but I think I'd rather sit down and fix it up properly instead
I should have that sometime this week