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879979 Posts in 33014 Topics- by 24385 Members - Latest Member: jhewitt

May 25, 2013, 12:16:53 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsBootleg DemakesSquish [FINISHED]
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seregrail7
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« Reply #30 on: September 15, 2008, 01:05:53 AM »

I enjoyed this, well done. It was lots of fun to play.
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Terry
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« Reply #31 on: September 15, 2008, 06:15:31 PM »

Thanks! Wish I could get your entry working Sad

I've just finished a big update to the game! Squish now includes a level editor, two new game elements and eight new levels! Download it here! (or in the first post)

I'm really happy with how the new levels came out, though I should warn you that they're quite a bit harder than the ones in the original release... Here's a screenshot of one of my favorite new additions! :D



I know that chances are slim that anybody'll be interested in making new levels, but I thought it was worth the work to implement the editor anyway, just in case I'm wrong Smiley I think the core mechanic of the game is really interesting, and I'm sure there's a lot to explore with the concept; particularly now with the added depth that the two new elements offer. I'm sure there are a lot of aspects that I haven't considered at all that could make for some really interesting puzzles! Smiley

Anyway, please check it out and let me know how you get on with the new levels! And thanks again to everyone who's tried it out already and left comments, I really appreciate the feedback! Beer!
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FoxBlitzz
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« Reply #32 on: September 15, 2008, 06:18:40 PM »

Eh, I dunno, I like puzzle games like these. Was wondering when you would release the editor.

By the way, would you say Allegro 4.3.10 (unstable branch) is good enough to warrant an upgrade from 4.2.2?

Edit: First custom level has a way to massively cheat - just by jumping while in 2D.
« Last Edit: September 15, 2008, 08:11:00 PM by FoxBlitzz » Logged
Terry
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« Reply #33 on: September 16, 2008, 03:16:13 AM »

Eh, I dunno, I like puzzle games like these. Was wondering when you would release the editor.

Well, hope to see what you come up with, then Grin

By the way, would you say Allegro 4.3.10 (unstable branch) is good enough to warrant an upgrade from 4.2.2?

Probably not, no Tongue I don't even remember what new features or bug fixes that version had. The upgrade to the Allegro 5 unstable branch is probably worth it, though.

Edit: First custom level has a way to massively cheat - just by jumping while in 2D.

Aghhh! How did I miss that? Thanks, I've fixed it now and reuploaded! Gentleman
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moi
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« Reply #34 on: September 16, 2008, 05:59:45 AM »

Great game, I love the ambiance somewhat cactusian. Very nice puzzles, we want moar Evil
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lelebæcülo
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« Reply #35 on: September 20, 2008, 01:47:04 PM »

This game made my brain hurt. But in a cool way. And I found a glitch, like Benza's: I was falling very fast, and at the same time hit (and went through) some switched-off blocks and the switch that switched them on. So they turned on and I got stuck inside them.
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MekanikDestructiwKommando
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« Reply #36 on: September 20, 2008, 08:16:34 PM »

Great game!
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« Reply #37 on: September 20, 2008, 09:08:58 PM »

Very nice game.  Some of the puzzles are very clever. 

My only (small) complaint is it seems to lack a sense of advancement.  What I mean to say is, I can be stuck on a really hard puzzle for a while, then the next level turns out to be really easy.  The difficulty skips around rather than ramping up.
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« Reply #38 on: September 21, 2008, 12:29:53 AM »

Awesome job, Terry. I think this is my favorite entry, as I played it the longest Kiss
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necromian
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« Reply #39 on: September 21, 2008, 11:46:51 AM »

Wonderful!
Sir, our hats are off to you!
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Terry
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« Reply #40 on: September 21, 2008, 02:08:06 PM »

Thanks guys, I appreciate the comments Smiley

My only (small) complaint is it seems to lack a sense of advancement.  What I mean to say is, I can be stuck on a really hard puzzle for a while, then the next level turns out to be really easy.  The difficulty skips around rather than ramping up.

Actually, that's sorta what I was going for! I find for me that a lot of puzzle games just get harder and harder until eventually you hit a wall and you don't want to play anymore - so I was trying to keep the difficulty a little uneven so the player wouldn't get demotivated... The idea was that though the game does get harder as you go on, the base difficulty never goes too high. Relatively hard levels are thrown in from time to time throughout the game to keep things interesting, with the easy levels that follow a reward for solving a hard level.

At least, that's what I was trying to do Tongue The second level is harder than the third on average, which wasn't really intended, and there are definitely a few levels out of place thanks to last minute tweaking Sad

This game made my brain hurt. But in a cool way. And I found a glitch, like Benza's: I was falling very fast, and at the same time hit (and went through) some switched-off blocks and the switch that switched them on. So they turned on and I got stuck inside them.

Sorry about that Sad I'll fix it next time I update the game...
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deadeye
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« Reply #41 on: September 21, 2008, 03:51:14 PM »

Actually, that's sorta what I was going for!

Oh.  In that case, it's perfect Smiley
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Terry
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« Reply #42 on: November 05, 2008, 02:51:27 PM »

Sorry to revive this thread; just a quick note to say that I updated Squish today. Same download link as before. Gentleman Here's what's changed:

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I created virtually all of the original levels on the last day of the demakes contest and I’ve never been totally happy with some of them - so I decided to recut the arrangement. I’ve created a couple of small, easy levels which bridge together some concepts in the game a bit better, I’ve taken a few levels from the extra “Gates” stage in v1.2 and mixed them in with the original levels, and I’ve totally rearranged the stages. The six levels that I cut from the game have been moved to a custom stage simply called “Rejected Levels”.

Here's a new screeny, for good measure:

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Melly
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« Reply #43 on: November 05, 2008, 05:29:01 PM »

I'll check it out when I have some slimmer of time. Grin
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« Reply #44 on: November 06, 2008, 07:28:12 PM »

The only complaint I have is that it's TOO SHORT! I finished it in like ten minutes. Other than that, it's excellent!
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