This last world is going to be pretty hard. Here's a video of me barely making it through part of it:
The two new enemies this time are a disk thrower, and a mine layer.
The disk acts like a boomerang, and will always return to its ship. Until it returns, you can't fire again. Of note is the fact that it's the only projectile in the game which can loop around the edges of the screen — otherwise, it can be fired off-screen and totally blindside you when it flies back in. I suppose that's kind of inconsistent behaviour, but it seems better than the alternative.
The mine layer lays mines, predictably! The mines are activated when an enemy comes close enough, and they deal damage based on how close you are to the center of the blast. They're quite effective against groups since they can immediately deal high damage to a large-ish radius. Each ship can only have one mine deployed at a time, so if it places a new one, the old one will be triggered. Hopefully that'll be clear to players. If not, then I might have to change the behaviour a bit!
Anyway, this might be the last video for a while. Next, I'll be making the final boss, followed by bonus stages and a seeeeeeecret. Aside from the bonus stages, I don't want to spoil all of that, so I might keep it under wraps for now. The good news is, once that's through, I'll be just about ready for beta!