In the meantime...
What the heck are you thinking in ?? are you going to do "mosque fighter" game
huh ... oh...shit
I see this being animated in a serise of layers, like paper doll style but for every element, it would look awsome with each of those elements in the clouds rotating on there own slighting infront and behind eachother.
you've just made me remmember Gesundheit .. the guy who made it used a very cool technique to animate his still drawings "you can see the postmortem of the game in this magaszine
http://www.gdmag.com/archive/gdcg08.htm
it has a really good feeling that is close to what all of you guys mean :-
i'll talk about his technique later in this thread ..
That looks brilliant. Perhaps you should do some 'proof-of-concept' animation mockups to get the hang of it before you make a full-blown game. Then again, a game with mostly static sprites (such as a shmup) might be easier to do than a complex animation.
and that was what am trying to do when posted this compiled picture ... ok .. i've found a technique that would make it easier to animate the sprites ... i still have no idea what te game is going to talk about ... and of course it will be simple as it is the first try ..
Trying to get the water/clouds to animated nicely would be such a fun programming/graphics project
yes .. i think i can do something like that .. i can sperate these cloud so it can move as you said ... but my coding skills are "STUPIDASHELL" .. so if you would like to work with me on a small demo of moving clouds it would be a nice start .
That would look absolutely gorgeous; perhaps some traditional shadow puppets could be thrown in for good measure?
like those were in Gesundheit ?? i was thinking in the same thing .
If think it would be kickass if you found a way to generate/animate the clouds and more generally all the pattern specific to islamic art in a procedural way.
That would be like giving new life to the art style itself.
yes .. i think i can .. i imagine how it will look like ... really cool