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1075885 Posts in 44149 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 12:56:25 PM
TIGSource ForumsFeedbackPlaytestingBeeserker: The Videogame!
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Author Topic: Beeserker: The Videogame!  (Read 1604 times)
DrRabbit
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gumbercules? i love that guy.


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« Reply #20 on: September 15, 2012, 06:41:03 AM »

To add to everyone else's posts...

The final boss was interesting looking, but didn't require much of any challenge.  I simply sat in place and jumped the moment the boss shot their fireball.  The whole time I was plugging away at the boss with bees until it went kaput.  Perhaps vary the final boss so that I can't just stand still and shoot bees?

I'm going to have to find a way to prevent the player from staying in one place and firing at the boss - I was thinking of making the floor fall away, which would force the player onto the platforms (and into the direct line of fire of the boss).

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I enjoyed the aesthetics greatly.  Does dancing have any purpose other than just for aesthetic appeal?

Nope. Just a cute bee girl dance Smiley

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Playing it through a second time, I would note that it wasn't obvious in level 3 that the staircases were not the platform, but instead we were supposed to be jumping on the small, thin, horizontal lines.  They blended into the background too well that the first time I just didn't see them and died "falling through" the staircase.

Yes.. that was a difficult one. I'll pass that along to the artist.

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Another thought: if I dance and use the Ursinerator simultaneously, then the fireballs come out of Trigona's dress.

Hahaha. We left that bug in intentionally, because we thought it was pretty funny. Smiley
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