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891595 Posts in 33552 Topics- by 24788 Members - Latest Member: DonnieHill

June 20, 2013, 04:23:00 AM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Stage Design
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Author Topic: Indie Brawl: Stage Design  (Read 108775 times)
Soulliard
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« Reply #585 on: June 03, 2010, 01:26:17 PM »

Laremare is correct. We're not going to try to shoehorn a Liero or Lugaru level into the game simply because we are using characters from those games. Those games would make terrible levels!

A few characters do have levels, but that's only if the game is known both for its memorable locations and its good characters. Example: Aquaria.
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godsavant
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« Reply #586 on: June 03, 2010, 06:00:41 PM »

Lugaru's stage would just be a flat, featureless plain with the same inch of grass tile pasted over and over. Just like the real game.  Tired
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Enshoku
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« Reply #587 on: June 03, 2010, 06:03:08 PM »

Lugaru's stage would just be a flat, featureless plain with the same inch of grass tile pasted over and over. Just like the real game.  Tired
1 vs 1
no items
Trilby only
Lugaru stage
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Laremere
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« Reply #588 on: June 03, 2010, 06:41:10 PM »

If I may suggest, it'd be nice to do the World Of Goo stage sometime soon.  I need an excuse to work on this more, and this level would be the perfect reason.  I just don't think the pumping station would be the best pick.  It's an interesting level in the game, sure, but I don't think it really stands out that much, or would make the best indie brawl level (especially since to keep any look of the original it'd be enclosed, which doesn't work for a level-out type fighting game.)


I think Fisty's Bog would both represent WoG as an iconic level and also make an interesting level to fight on:


Corresponding to the numbers in orange:
1. Sections of the level after taken high levels of damage could break apart.
2. However goos which wander the platform would quickly fill the holes back in.
3. I don't know why I'm including this number, but I think it'd be a funny touch to have the balloon goo that is released by the broken platform to fly away.
4. New Goo would spawn within Fisty's mouth and wander out when the Goo repairing the platforms grows too thin.  Also players could wander into Fisty a little bit, having the safety of the only solid platform on the level, although it might be nice to add another grass topped dirt platform or two along the goo platform.
5. The spikes below don't kill the player but instead bounce them back up after taking damage.

I second this.
Thanks.



Any other comments?  Suggestions? Anything more illuminating than silence? (I'm looking at you Mr.Soulliard )
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William Broom
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« Reply #589 on: June 04, 2010, 01:47:18 AM »

I think that's a really good idea, Laremere. I think it's better than Regurgitation Pumping Station because it's more representative of what most of WoG's levels were like. Also, the black frog always appears on the promotional material for the game so it will be recognizable even to people who haven't played it.

I'm not sure about the spikes bouncing you back up to the stage - I don't see why it's necessary when many other stages have ring-out at the bottom of the stage.

The platforms collapsing would make it quite easy for players to fall off the stage (I guess that's why you suggested the bouncy spikes).But we could counteract that somewhat by making the platforms collapse from the bottom up i.e. goo balls at the bottom fall off first, then the ones on top. That would give the player some warning.

Also, it seems a little... fuzzy? as to what constitutes damage to the platforms. Downward-angled attacks? Explosions? Maybe it would be better if sections of the level just collapsed at random intervals.
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Soulliard
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« Reply #590 on: June 04, 2010, 06:56:45 AM »

It's a good idea. My concern is the same as Chutup's, about how the platforms are damaged. Maybe if you attack the balloons?
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shig
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« Reply #591 on: June 04, 2010, 07:45:23 AM »

Quote
Maybe if you attack the balloons?
We could change the level a bit to make that work. Make it so that the bridge is sustained mostly by touching the ground and only the middle of it is held by balloons.
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Zelonod the evil pudding
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« Reply #592 on: June 05, 2010, 03:40:21 AM »

how do you put images in your posts?
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Soulliard
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« Reply #593 on: June 05, 2010, 06:56:13 AM »

[ img ] www.site.com/image.gif [ /img ]

Without the spaces.
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« Reply #594 on: June 05, 2010, 11:20:31 AM »

attacking downwards sounds fine for destroying them but also the ballons can randomly jump (not all at the same time of course) and if you attack them they die instantly. what do you guys think?
Quote
5. The spikes below don't kill the player but instead bounce them back up after taking damage.
don't like too much the idea of spikes. maybe it can be a goo pit that eats the player and then release him after some seconds (like the lava on "Planet Zebes")
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Laremere
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« Reply #595 on: June 05, 2010, 02:49:29 PM »

The spikes come strait from the level it's based on.  I think they would make destructible platforms reasonable.  I was thinking they would be damaged by any attack that would hit them (aka attacks aimed down.)  They would take a reasonable amount of damage to be destroyed, and would rebuild quickly.

Also, I like the idea of the bottom goo falling off first, to give some warning.  If the section isn't destroyed in a reasonable amount of time after that, the bottom goo is rebuilt and the section is at full strength again.
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Zelonod the evil pudding
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« Reply #596 on: June 06, 2010, 12:44:01 AM »

Souliard, the site isn't working. Sad
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« Reply #597 on: June 06, 2010, 01:34:12 AM »

Souliard, the site isn't working. Sad

Of course it's not, it's an example. Use Tinypic.
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« Reply #598 on: June 06, 2010, 03:08:16 AM »

rescue the beagles stage:


i'm crappy at making images. Sad
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« Reply #599 on: June 06, 2010, 07:14:20 AM »

rescue the beagles stage:


i'm crappy at making images. Sad
It needs to be larger, be able to seamlessly flow from end back to beginning, and also if I'm not mistaken work with the graphics style of everything else in the game.
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