- you can interact with things (chests, wells) via mouse click now
- I removed the passage of time when interacting with things. It was confusing and annoying when after you speak with a shopkeeper and exiting you were instantly attacked by a monster (which took a turn after click).
- sea monsters and land monsters division
- a lot other things
I like that the character portraits are higher res than the rest of the game. Kinda reminds me of how in some older RPGs the portraits were often more detailed than the character models. I'd like to see more portraits though.
Really? I thought these were not compatible with the rest and should be replaced somehow... As for portraits numbers of course there will be more of these (right now it is the same portrait with slight modifications
The forest regions feel a bit cumbersome since you can't see much past your own location (intentional?) and have to navigate entirely by map.
Hmmm, let's pretend it was intentional?
But more serious, I know the forest is too high, but... these are trees, so these are supposed to be tall, right? Not sure.
The same goes for mountains (BTW, I changed the mountains to pyramids, I guess it still feels retro since it is a basic shape).
Also, I have a slight dillema here. Should you be able to walk over forests and mountains (after you acquire proper skills)? Or should these be totally impassable?
Originally I planned only walls and deep water (the darker water) be impassable to the player.
Since this is a tech demo I don't know what's intended to work and what isn't.
Yeah, I hate that part of tech demos too
Let's focus on general interface, it is supposed to be working now.
In the last update I made chests less confusing (still not finished, the chests are not disappearing after use yet; traps are just a decoration not working at all yet).
Overall, I need the most the feedback about the interface (clicking things, moving around, etc) and general mechanics of the game (combat, time). Also about aestetics (desert tiles are not finished yet, I know that the mountain and the sand does not match).