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879971 Posts in 33014 Topics- by 24385 Members - Latest Member: jhewitt

May 25, 2013, 11:41:46 AM
TIGSource ForumsDeveloperFeedbackDevLogsImpossible isometric levels
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Author Topic: Impossible isometric levels  (Read 7633 times)
GregWS
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a module, repeatable in any direction and rotation


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« Reply #15 on: September 12, 2008, 10:58:59 PM »

I love that it's "MC" Escher, because it sorta sounds like he's a rapper from the 80s.

Oh, and he wasn't actually the guy that invented impossible images, it was really this Swedish guy: http://en.wikipedia.org/wiki/Oscar_Reutersv%C3%A4rd

Elf water indeed  Gentleman
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« Reply #16 on: September 13, 2008, 05:04:11 AM »

I love that it's "MC" Escher, because it sorta sounds like he's a rapper from the 80s.

Oh, and he wasn't actually the guy that invented impossible images, it was really this Swedish guy: http://en.wikipedia.org/wiki/Oscar_Reutersv%C3%A4rd

Elf water indeed  Gentleman
Ah; I didn't know of this dude.  Thank you for mentioning him.
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GregWS
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« Reply #17 on: September 13, 2008, 01:20:35 PM »

I didn't know of him either until I stumbled upon his wikipedia page, I think in that brief phase when I was exited about echochrome.
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Bennett
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« Reply #18 on: September 13, 2008, 02:12:30 PM »

It's fun just to try to figure out if there's a path through these maps where you can touch every square (like Q*bert) while only going downhill.
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agj
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« Reply #19 on: September 13, 2008, 11:32:31 PM »

It's a great idea! Echochrome is the closest I've seen to this, and yet it's still different. Will you make some manner of level editor? I'd love to play with one.
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Alex May
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« Reply #20 on: September 14, 2008, 02:48:35 AM »

Without some meaning to the slopes, it might as well just be a flat maze. I like the idea, and the fact that the slopes have a cardinal direction (which they wouldn't if you flattened the map) might be meaning enough.
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dewitters
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« Reply #21 on: September 14, 2008, 08:57:46 AM »

Visually, didn't they do something like that in Diablo 2? Having gravity matter will make all the difference though.

I've never seen it in Diablo, but since I did my research I know that it's true because wikipedia says so Wink.
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dewitters
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« Reply #22 on: September 14, 2008, 09:19:03 AM »

It's a great idea! Echochrome is the closest I've seen to this, and yet it's still different. Will you make some manner of level editor? I'd love to play with one.

When I came up with the idea I searched the web to see if someone else had already done it. And Echochrome is indeed the closest thing that I found. But as far as I know using the isometric tiles for the optic illusion hasn't been done before. I think that's strange because the technology already allowed this since early arcade games, but hey, I'm not complaining Wink.

Unfortunately there won't be an editor in the first release. I'm currently putting all my energy in finishing the game. But an editor is probably coming afterwards. Some of my friends made some levels for the game, and they seemed to love creating those Smiley (using the non-userfriendly one that I use myself...)
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« Reply #23 on: September 15, 2008, 12:45:24 PM »

You should check out an old Sega Genesis game called Landstalker. They to some really amazing (eg: bastardly) tricks with isometric perspective.
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dewitters
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« Reply #24 on: September 29, 2008, 10:13:32 AM »

Some of you were wondering how the gameplay would look... well... I just released a gameplay preview video on the website (and some more info). Let me know what you think Smiley!

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muku
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« Reply #25 on: September 29, 2008, 10:18:22 AM »

Sweeeeet. When can we expect some sort of public release?
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deadeye
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« Reply #26 on: September 29, 2008, 10:40:48 AM »

That looks pretty damn cool.  I had my doubts about the whole game mechanic, but you seem to have made it work much better than I imagined it.
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dewitters
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« Reply #27 on: September 29, 2008, 10:44:54 AM »

Sweeeeet. When can we expect some sort of public release?

I hope to release it by the end of this year Smiley.
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Hempuli‽
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« Reply #28 on: September 29, 2008, 10:46:49 AM »

Looks very promising Smiley I cant' say I enjoy prerendered 3D-graphics, but it still looks cool. Some parallax backgrounds and voilá
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GNNNRRBRRNIBRIR
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« Reply #29 on: September 29, 2008, 10:47:45 AM »

Freeware or commercial? Smiley
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In a world where ugly babies rule supreme...
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