Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1066737 Posts in 43543 Topics- by 35593 Members - Latest Member: Seencent

November 26, 2014, 07:00:35 AM
TIGSource ForumsFeedbackDevLogsPixel Champions: A retro indie free to play 2D MMORPG.
Pages: 1 2 3 [4] 5 6 ... 8
Print
Author Topic: Pixel Champions: A retro indie free to play 2D MMORPG.  (Read 25427 times)
Maud'Dib Atreides
Level 4
****


Obsessed with space


View Profile WWW Email
« Reply #60 on: March 01, 2013, 07:05:24 PM »

*That lighting*

I like it
Logged

Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
Chap: Somebody help me, I'm about to lose 300 pounds!
Guy: Why's that a bad thing?
Chap: I'M BRITISH.
Fleury
Level 0
***


Pixel Champions Developer


View Profile WWW Email
« Reply #61 on: March 02, 2013, 04:43:07 PM »

March 1, 2013 - Build 226 Released  Hand Any KeyFacepalm

  • Black dragons and giant scarabs now correctly drop chaos pieces rather than chain pieces.
  • Raised the melee damage of black dragons and red dragons by about 20%.
  • Black dragons now drop chaos armor rather than chaos legs. Furthermore, giant scarabs once again drop chaos legs, and warlocks once again drop chaos helmets.
  • Red dragons now drop golden legs as a rare.
  • Red and black dragons no longer drop scythes.
Logged

Looking for a retro 2D MMORPG? Check out Pixel Champions! [official site, facebook page]
Fleury
Level 0
***


Pixel Champions Developer


View Profile WWW Email
« Reply #62 on: March 04, 2013, 04:08:11 PM »

Hrm.. it would appear that when I made the switch from SDL.NET to OpenTK several years ago, that input method editor support in my projects got forfeit on Linux and OS X.  WTF

I don't regret ditching SDL.NET (portions of that API are still based on the tao framework, which was an absolute nightmare... Facepalm) but it seems that SDL (non .NET version) has better international support than OpenTK.

Writing my own bindings (and supporting config files for Mono) to SDL won't be easy  Apoplectic, but I'm going to take a stab at it.  Wizard

Logged

Looking for a retro 2D MMORPG? Check out Pixel Champions! [official site, facebook page]
Fleury
Level 0
***


Pixel Champions Developer


View Profile WWW Email
« Reply #63 on: March 04, 2013, 11:33:32 PM »

Mock Anger

So the input method functions referenced on the SDL.NET wiki: SDL_StartTextInput() and SDL_StopTextInput() don't actually exist in the current stable release of SDL (SDL 1.2).   

From what I can gather, those functions were part of a branch "gsoc2009_IME" back in 2010 that was closed as "obsolete" and may have been merged (dunno if into SDL 1.3, or "SDL 2.0" (note, can't find proof it exists in the GIT repo)), or just scratched). It couldn't have been my SDL library that worked with IME, it must have been even older solution (hiding a textbox offscreen on a WinForm).

Back to the drawing board for getting IME support. Lips Sealed
« Last Edit: May 24, 2013, 12:04:10 AM by Fleury » Logged

Looking for a retro 2D MMORPG? Check out Pixel Champions! [official site, facebook page]
makerimages
Level 2
**


Makerimages Studios


View Profile WWW Email
« Reply #64 on: March 05, 2013, 02:06:25 AM »

The game looks good, but reading the feedback and your replies to it really discourages me to try even the free levels out after I'm out of hospital tomorrow.
Logged

Makerimages-Its in the pixel
Fleury
Level 0
***


Pixel Champions Developer


View Profile WWW Email
« Reply #65 on: March 05, 2013, 04:35:06 PM »

March 5, 2013 - Build 227 Released  Coffee

  • Increased attack of all arrows and bolts by +6.
  • Further increased base damage of arrow ammunition by +2.
  • The "Black Widow" warning sign now reads "Giant Scarab".
  • Corrected grammar error in private chat channel info notice.
  • Controls Scroll now notes increased walking speed per level.
  • The Stone Axe and Dragonslayer Axe are now one-handed weapons.
  • The Dragonslayer Axe's fancy tooltip has been moved to the Demon Axe.
  • The Alchemist on main now sells 5x and 20x stacks of red, blue, and purple potions.
Logged

Looking for a retro 2D MMORPG? Check out Pixel Champions! [official site, facebook page]
kamac
Level 10
*****


Notorious posts editor


View Profile Email
« Reply #66 on: March 05, 2013, 09:44:30 PM »

Keep these updates and news rolling! I am interested in being up to date with how's your MMO doing.
Logged

Nothing to do here
Fleury
Level 0
***


Pixel Champions Developer


View Profile WWW Email
« Reply #67 on: March 07, 2013, 12:16:30 AM »

Making progress on restoring input method editor support, but it seems I've introduced a new bug pertaining to the function keys. F10 seems to have a unique keycode on OS X (dunno if just library issue, or what), and F11 won't even get sent to my application (despite my attempts with overriding ProcessCmdKey).

Function Key - Windows Keycode - OS X Keycode
F1112112
F2113113
F3114114
F4115115
F5116116
F6117117
F7118118
F8119119
F9120120
F10121109
F11122?
F12123123

If this is the only side-effect, I think I'll just ensure only F1-F9 are ever used.
Logged

Looking for a retro 2D MMORPG? Check out Pixel Champions! [official site, facebook page]
Fleury
Level 0
***


Pixel Champions Developer


View Profile WWW Email
« Reply #68 on: March 09, 2013, 12:08:14 PM »

Bah, my attempt at using WinForms+GLControl didn't succeed due to a bug with WinForms on OS X that causes keyboard events to become incorrect, duplicated, or missing. My luck at choosing libraries to use on OS X seems to be quite bad:

  • SDL - Fails on OS X due to lack of input method editor support.
  • Novell's WinForms - Fails on OS X due to obnoxious bug.
  • OpenTK - Fails on OS X due to lack of input method editor support.

GTK# could work, but I'm worried I might run into difficulties setting up an OpenGL context. A better solution, I believe, is to simply write the Objective-C Cocoa toolkit myself (there's very little I actually need: keyboard+mouse+openGL context).

I took a few stabs at it today, and it's off to a great start; I can create a minimalistic Cocoa window that (1) doesn't use nib/xib/IB or any other of XCode's automatons, (2) supports input method editors, and (3) doesn't hand over control of the main loop. The trick will be wrapping it all up into a C library to be platform invoked from C#.

(click to enlarge)


« Last Edit: March 09, 2013, 12:33:53 PM by Fleury » Logged

Looking for a retro 2D MMORPG? Check out Pixel Champions! [official site, facebook page]
Fleury
Level 0
***


Pixel Champions Developer


View Profile WWW Email
« Reply #69 on: March 09, 2013, 12:31:05 PM »

Works even for Pinyin  Grin

Logged

Looking for a retro 2D MMORPG? Check out Pixel Champions! [official site, facebook page]
Fleury
Level 0
***


Pixel Champions Developer


View Profile WWW Email
« Reply #70 on: March 13, 2013, 06:56:43 AM »

My own native bindings to Cocoa (with IME support) work!  Cheesy


Logged

Looking for a retro 2D MMORPG? Check out Pixel Champions! [official site, facebook page]
kamac
Level 10
*****


Notorious posts editor


View Profile Email
« Reply #71 on: March 13, 2013, 07:20:59 AM »

Congratulations Smiley
Logged

Nothing to do here
Fleury
Level 0
***


Pixel Champions Developer


View Profile WWW Email
« Reply #72 on: March 15, 2013, 05:04:13 AM »

March 13, 2013 - Build 228 Released Wizard

  • Rewrote OS X client to use custom bindings to Cocoa rather than relying on OpenTK's Carbon implementation.
  • Mac OS X client now permits input method editors to be used!
Logged

Looking for a retro 2D MMORPG? Check out Pixel Champions! [official site, facebook page]
kamac
Level 10
*****


Notorious posts editor


View Profile Email
« Reply #73 on: March 15, 2013, 05:15:12 AM »

That's nice. Althrough, here are my thoughts for now...

1. The graphics need their own style. Currently they look like some of them would be taken from one place, and some from other which gives mixed-style, and it doesn't look too good. That's the most important one.

2. Your site http://www.pixelchampions.com/ would require a slight redesign I think. ( I am not saying that I can do alot better, but for comparison you might want to take a look )

I am sure that your site could be much more responsive. For example, menu buttons could atleast highlight when we mouse hover on them. Same for library buttons.


Your game might be great and all, but those two things (appearance and website) are actually making somebody either play your game or leave it.

You might either ignore these advices, or try to make some use of them. Hope it's helpful.

PS. You might want to switch your website to pixelchampions.com from frostwinds.com in your TIG profile
Logged

Nothing to do here
Fleury
Level 0
***


Pixel Champions Developer


View Profile WWW Email
« Reply #74 on: March 17, 2013, 04:23:34 PM »

I've started working on roads to connect (what will hopefully soon be) large cities. The roads provide a speed bonus to the player, and should allow me to seperate the cities quite far apart without the need for additional boats.

Now I just need to adjust some weights in the auto-walk code so that it favors having the player walk on roads rather than the shortest path.

Logged

Looking for a retro 2D MMORPG? Check out Pixel Champions! [official site, facebook page]
Fleury
Level 0
***


Pixel Champions Developer


View Profile WWW Email
« Reply #75 on: March 18, 2013, 09:13:40 PM »

thx again for the feedback, kamac

I don't know if I agree with there being a lack of 'style' in the artwork; there's consistent light-source direction, weapon facing, contrast, color count, etc) in the sprites. However, the four monsters that I drew (the rest are drawn by contracted pixel artists) are in the wrong perspective: snake, bug, bee, and scarab. I'll request these be redrawn once higher priority sprites have been drawn up.

I'm quite proud of my website. It renders correctly on just about every (1) browser (IE, Firefox, Opera, Safari, Chrome), (2) operating system (Windows,Macintosh, Linux), and (3) device (desktop, laptop, tablet, smart-phone). It's very close to passing W3C's Validation; it fails due to (1) the embedded YouTube video (the markup YouTube gives isn't valid XHTML), and (2) some ASP.NET web-controls SNAFU (I need to replace the use of <ASP:Label>). And I've been complimented in the past on how easy my site is to navigate.

Having said that, I do agree the buttons in the Library section could at least highlight when the mouse rolls over them.
« Last Edit: March 18, 2013, 09:27:52 PM by Fleury » Logged

Looking for a retro 2D MMORPG? Check out Pixel Champions! [official site, facebook page]
Fleury
Level 0
***


Pixel Champions Developer


View Profile WWW Email
« Reply #76 on: April 03, 2013, 10:16:06 AM »

Working on Build-234, designing a new zone, iteratively, lol..  Wink







Logged

Looking for a retro 2D MMORPG? Check out Pixel Champions! [official site, facebook page]
Connor
Level 5
*****


Programmer of the jasper chronicles


View Profile WWW Email
« Reply #77 on: April 04, 2013, 08:56:11 AM »

it doesnt work on my school pc D: thats too bad :/
Logged

Firearrow games
www.firearrowgames.com

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
Fleury
Level 0
***


Pixel Champions Developer


View Profile WWW Email
« Reply #78 on: April 04, 2013, 10:03:05 AM »

it doesnt work on my school pc D: thats too bad :/

If you can tell me a bit about your school pc, or a bit about the error message you encounter, I'd be happy to see if there's any changes I can make to my code to allow it to run.
Logged

Looking for a retro 2D MMORPG? Check out Pixel Champions! [official site, facebook page]
kamac
Level 10
*****


Notorious posts editor


View Profile Email
« Reply #79 on: April 04, 2013, 01:39:55 PM »

it doesnt work on my school pc D: thats too bad :/

If you can tell me a bit about your school pc, or a bit about the error message you encounter, I'd be happy to see if there's any changes I can make to my code to allow it to run.

I bet too low supported OGL version.
School computers are really bad at them.
Logged

Nothing to do here
Pages: 1 2 3 [4] 5 6 ... 8
Print
Jump to:  

Theme orange-lt created by panic