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1075857 Posts in 44149 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 10:50:02 AM
TIGSource ForumsPlayerGeneralI'm so desperate for feedback it's unhealthy
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GhostBomb
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« on: September 25, 2012, 12:17:44 AM »

I've gotten into this unhealthy habit of looking at how many views my thread about my game has gotten on different forums.  I'm always hoping someone will leave a comment.  I'm always worrying about my thread leaving the front page of a sub-forum.  I always check how many plays my game has gotten in the last few days hoping that someone has actually downloaded the game and that maybe they might actually give me some feedback after playing the game a decent amount.

This is ridiculous.  I'm spending more time looking for feedback on my game than I am actually working on it.  Any help?
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« Reply #1 on: September 25, 2012, 01:03:02 AM »

don't really have any practical advice, though you could set some kind of personal rule to only check your threads at a certain time. there are certain productivity programs that can block access to some sites depending on the time of day, I know paul eres uses one I'll ask him what the name is.

you just gotta get over it. you're pretty new here, and you're young. so don't get too worried about feedback and people playing your game. worry about the game first.

there are more people posting games for feedback than there are people actually giving feedback, so don't take it personal. and in your spare time you should help people out and play their games and give feedback. treat others the way you would like to be treated..and all that.
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ThemsAllTook
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« Reply #2 on: September 25, 2012, 07:13:05 AM »

I can relate to this. It's a tough balance, because I end up wanting to check my thread frequently to see if there's anything I need to respond to, but it's more satisfying if I do it less often so that there's more likely to be something new. Maybe the thing to do would be to set up e-mail notifications for new replies to your thread, so you don't have to check it constantly to see if anyone's said anything?

there are more people posting games for feedback than there are people actually giving feedback, so don't take it personal. and in your spare time you should help people out and play their games and give feedback. treat others the way you would like to be treated..and all that.

That's a pretty good point. If you take some of that energy you're using to worry about feedback on your game and use it to give other people feedback on their games, you'll be helping out the ecosystem , and maybe they'll return the favor and take a look at your game.

Now I feel guilty for not having visited the feedback forum in ages...
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C.A. Silbereisen
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« Reply #3 on: September 25, 2012, 07:20:33 AM »

tip: don't post the game on a ton of forums before it's finished. 1 or 2 dev-oriented forums for early feedback should be enough.
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Superb Joe
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« Reply #4 on: September 25, 2012, 08:47:52 AM »

try holding a microphone near a speaker
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impulse9
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« Reply #5 on: September 25, 2012, 09:10:08 AM »

try holding a microphone near a speaker

Rofl

Then there will be too much feedback ...
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Eigen
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« Reply #6 on: September 25, 2012, 09:40:10 AM »

I like the sound of that.
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Majestic
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« Reply #7 on: September 25, 2012, 12:05:55 PM »

it's how it is. People don't want to give unless they get first. I been trying to give give and give but its definitely a gradual process
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« Reply #8 on: September 25, 2012, 12:54:11 PM »

the program is called leechblock (firefox plugin). there's a similar one for chrome but i forget its name (something-nanny).

anyway, what i can suggest is this feeling goes away in time. with my first game i cared about feedback. with my 15th game i don't care as much. it's still useful for improving the game, but i mean i don't actually emotionally care whether anyone likes or dislikes my games anymore. whether i get huge fan emails or i get hate comments (and i get both pretty regularly) it's all the same to me, i could care less whether people like my games or not, unless they are actually suggesting things to improve the games, then i'll evaluate their ideas and i'll care about that aspect of it. but i don't care about empty praise or empty blame at all that much, since i've gotten so much of both over the years that it's become routine

so basically what i'd suggest is to just keep making games. around your 4th or 5th game you may stop caring what people think about your games

also the others are right that to get feedback you need to give feedback. you have no right to complain about not getting feedback if you yourself don't give others feedback.
« Last Edit: September 25, 2012, 02:01:25 PM by Paul Eres » Logged

Maud'Dib Atreides
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« Reply #9 on: September 25, 2012, 01:47:29 PM »

ive been desperate to give feedback it's unhealthy

this website has some of the most amazing indie games, I don't want to call anyone out
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« Reply #10 on: September 25, 2012, 02:35:11 PM »

You really only need this forum for feedback, seeing as how awesome it is.
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Sean Hogan (seagaia)
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« Reply #11 on: September 25, 2012, 05:26:31 PM »

i second the "feed back some feedback" route. if people are fed feedback then they will feed you feedback back. (usually).
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« Reply #12 on: September 25, 2012, 06:18:19 PM »

Not all feedback is useful feedback.. Focus on the game and people will usually jump at mentioning something if they see something useful to say, and sometimes you'll get some random stuff along with it that might or might not be interesting. You can also act like someone giving feedback to your own game, and then you can reread your feedback you gave to yourself and find something with that too, and maybe people will agree or not. But at the end it is just feedback. Right?.. Perhaps.
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Pandara_RA!
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« Reply #13 on: September 26, 2012, 01:47:53 AM »

I've gotten into this unhealthy habit of looking at how many views my thread about my game has gotten on different forums.  I'm always hoping someone will leave a comment.  I'm always worrying about my thread leaving the front page of a sub-forum.  I always check how many plays my game has gotten in the last few days hoping that someone has actually downloaded the game and that maybe they might actually give me some feedback after playing the game a decent amount.

This is ridiculous.  I'm spending more time looking for feedback on my game than I am actually working on it.  Any help?

First off, in the feedback section there is my stickied feedback thread where I will gladly take your game and give it a ton of feedback.

Next...it's normal to want feedback, some use it as a clutch, while others use it properly. Don't catch yourself going. "oh I NEED to hear feedback on this part before I can keep developing."
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« Reply #14 on: September 26, 2012, 04:07:36 AM »

If you can somehow convince yourself that the way to get more feedback is to flesh out the game, the problem becomes the solution. This is what compulsion loops are supposed to be for. In my opinion, the same applies to performers, YouTube videos, fan fiction authors, bloggers, etc.
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« Reply #15 on: September 26, 2012, 03:06:52 PM »

I don't have much experience with asking for feedback, but I have heard of some game developers that have the same problem. Edmund mcmillen stated in an interview that he went absolutely nuts from always wanting to check his facebook and twitter for feedback and responses on his games. He quit using both and said it helped alot.

You could try shutting off your internet connection. We all know that's not gonna happen, so working in a public space without any internet connection might be a better alternative.
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« Reply #16 on: September 26, 2012, 08:57:28 PM »

fucking kill yourself fagot // 3 week ban
« Last Edit: September 26, 2012, 11:32:43 PM by Derek » Logged
Shakhal
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« Reply #17 on: September 27, 2012, 03:04:34 PM »

It's normal to want to get feedback for our games. Everybody is nervous about if our games is not awesome enough, if need some bug fixes, if it receive enough audience...

So just let it pass. Eventually you will forget about it.
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baconman
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« Reply #18 on: September 27, 2012, 08:33:09 PM »

It takes things awhile to circulate. Honestly, you should probably do an update once a week, and take in considerations then (or a post Friday, read Monday sort of thing). And second that "feed back the feedback" thing.

EDIT: Derp. Link your DevLong in your siggy, so that when you're trafficing around, people can see what you're working on.
« Last Edit: September 28, 2012, 12:21:32 AM by baconman » Logged
Maud'Dib Atreides
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« Reply #19 on: September 27, 2012, 10:41:24 PM »

not to quote the elephant in the room, but um...

im guessing the survival of that unsavory post is supposed to set an example for the rest of us?

/backontopic

feedback is feedback an only that
« Last Edit: September 27, 2012, 11:05:04 PM by #Sharp » Logged

Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
Chap: Somebody help me, I'm about to lose 300 pounds!
Guy: Why's that a bad thing?
Chap: I'M BRITISH.
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